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Stock Mech Matchmaking.

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#121 Sandpit

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Posted 31 July 2014 - 10:16 AM

View PostTygerLily, on 31 July 2014 - 10:05 AM, said:

Give it up guys. There's no way Sandpit will change his mind despite your valid points.

see that's your problem right there. What difference does it make if you change MY mind? You shouldn't even be trying to change my mind. You SHOULD be trying to change PGI's mind.

It's not a matter of my opinion on this, which you seem to not also understand, it's a matter of just repeating exactly what PGI has said regarding this matter. Your silly "sand won't listen" arguments offer nothing.

If you weren't so blinded by your "emg i'm going to make a funny at sandpit" mentality and "i want this so anyone who says anything to the contrary is trolling or I'll just ignore them", then you would understand I've actually agreed with wanting this option several times over the years. You'd also understand that I'm trying to help the OP and those that support this by telling them exactly why their current arguments are not going to get it changed. How to show much larger support for it so PGI will listen, and in the meantime how to enjoy playing games like that.

But you keep on thinking what you're thinking, let me know how

View PostTygerLily, on 31 July 2014 - 10:05 AM, said:

Give it up guys. There's no way Sandpit will change his mind despite your valid points.

will get anything changed regarding this game just like

I want this
Well PGI has said it won't work because
I want this
Well that still doesn't change PGI's stance on it
I want this
Then this is what you need to consider doing to get it changed
argue argue argue
That still doesn't change the fact that everything you've said stands in direct contradiction of everything PGI has said and done and no amount of "want" changes logistics.

as opposed to

Want to know how I get my suggestionsto work?
I start a thread, I spend HOURS observing, watching, and caring for the thread to make sure it doesn't get trolled and derailed.

Then I invite those who disagree or don't like my suggestion to give me reasons why. Then I think about that and respond with ways that we could fix those issues. Then I watch and read as others post their ideas and see how they could be integrated as well. Eventually by having that open discussion and kicking around ideas, we usually come to a "happy medium" of ideas that most tend to like and agree with. THEN I spend more time and energy making sure it gets noticed by PGI, instead of arguing with players about changing their mind on something where their opinion is completely irrelevant. (IE changing my mind when getting something like this implemented has absolutely nothing to do with my opinion especially since it's been well documented that I like the idea of a stock option to play but you're too tied in your "lalalala I'm not listening to Sandpit" mentality to understand that apparently)
That's exactly how I get PGI to notice ideas I'm strongly in favor of.

Edited by Sandpit, 31 July 2014 - 10:18 AM.


#122 TygerLily

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Posted 31 July 2014 - 10:18 AM

Resist!

#123 Sandpit

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Posted 31 July 2014 - 10:25 AM

View PostTygerLily, on 31 July 2014 - 10:18 AM, said:

Resist!

case in point
smh
you're not interested in supporting this thread, you're just interested in arguing with me

#124 TygerLily

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Posted 31 July 2014 - 10:26 AM

Posted Image

#125 PANZERKAT

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Posted 31 July 2014 - 11:15 AM

View PostSandpit, on 31 July 2014 - 10:00 AM, said:

uhm you can earn rewards in free private matches sir

if the community wanting stock queues is that big then organize them, get some support going in this thread and show PGI otherwise.
As it stands right now, use free private matches and play to your heart's content. Join a stock league and play to your heart's content. You have options


We already have leagues going on, some with maps and detailed organization. By your logic, we don't need CW. Play to your hearts content.

It's probably one of the easier "game modes" they could add to the game in terms of man hours.

Edited by KOMMISSAR KITTY, 31 July 2014 - 11:16 AM.


#126 Sandpit

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Posted 31 July 2014 - 12:12 PM

View PostKOMMISSAR KITTY, on 31 July 2014 - 11:15 AM, said:


We already have leagues going on, some with maps and detailed organization. By your logic, we don't need CW. Play to your hearts content.

It's probably one of the easier "game modes" they could add to the game in terms of man hours.

it's not about "easy", I never said anything about how hard it would be to implement. I know there are leagues going. If those sub-communities are that big, then organize them and get them to show support for it. That's the only way you're going to get PGI to consider something like this. a dozen or so people arguing back and forth about it ain't going to cut it. Start a thread (or keep this one going) and get all those people who want a stock queue to voice in on it. No amount of "but I really like it" changes that fact nor does it change the reasons PGI has given for not doing it. That's how you'll get it changed

#127 General Taskeen

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Posted 31 July 2014 - 12:13 PM

Private matches are not that easy to setup [thanks to the UI] and there is no actual in-game lobby or dedicated servers to draw in players that don't use TS. Its not like we are talking about drop-in, drop-out (better) server system of MW4. I've been in 12 vs 12 private matches, I did not see any mythical earning of rewards. It was just 0 C bills and 0 xp. If that's true, then why can't lower amounts of players earn rewards? PGI said they don't want any people earning rewards in private matches because they might "game the game" and farm c-bills the easy way. Stats also are not counted in private matches.

I have less options than MPBT3025, MW3, and MW4 - and that's no good :\

#128 Sandpit

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Posted 31 July 2014 - 12:19 PM

View PostGeneral Taskeen, on 31 July 2014 - 12:13 PM, said:

Private matches are not that easy to setup [thanks to the UI] and there is no actual in-game lobby or dedicated servers to draw in players that don't use TS. Its not like we are talking about drop-in, drop-out (better) server system of MW4. I've been in 12 vs 12 private matches, I did not see any mythical earning of rewards. It was just 0 C bills and 0 xp. If that's true, then why can't lower amounts of players earn rewards? PGI said they don't want any people earning rewards in private matches because they might "game the game" and farm c-bills the easy way. Stats also are not counted in private matches.

I have less options than MPBT3025, MW3, and MW4 - and that's no good :\



Private match = 12v12 one map, one team drives out and loses quickly, never firing a shot.
Next match teams reverse roles

30 minutes later you have 24 players who "earned" 5 million cbills. That's why you can't earn in private matches. Alternatively, this would also all be avoided and unneeded if PGI would implement a rudimentary lobby system that has been a fundamental and core design of online games for decades now, allowing you to do more than just randomly drop into a game. Lobbies would allow you to fill up a server with like-minded players who all have gentlemen agreements for stock mode. Problem solved.

#129 PANZERKAT

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Posted 31 July 2014 - 12:55 PM

View PostSandpit, on 31 July 2014 - 12:12 PM, said:

it's not about "easy", I never said anything about how hard it would be to implement. I know there are leagues going. If those sub-communities are that big, then organize them and get them to show support for it. That's the only way you're going to get PGI to consider something like this. a dozen or so people arguing back and forth about it ain't going to cut it. Start a thread (or keep this one going) and get all those people who want a stock queue to voice in on it. No amount of "but I really like it" changes that fact nor does it change the reasons PGI has given for not doing it. That's how you'll get it changed


They also said no quirks. Well, here we are.

#130 Sandpit

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Posted 31 July 2014 - 01:33 PM

View PostKOMMISSAR KITTY, on 31 July 2014 - 12:55 PM, said:

They also said no quirks. Well, here we are.

meaning..........?

Not sure what you're getting at here...

#131 PANZERKAT

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Posted 31 July 2014 - 01:35 PM

That because they say something won't end up in game or it's not the direction they're going, things can rapidly change when they see no other way out of a dilemma.

#132 Sandpit

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Posted 31 July 2014 - 01:50 PM

View PostKOMMISSAR KITTY, on 31 July 2014 - 01:35 PM, said:

That because they say something won't end up in game or it's not the direction they're going, things can rapidly change when they see no other way out of a dilemma.

I understand that, I've also stated (6 or more times now) how you get that changed. The same 4-5 people arguing with me over the facts regarding this idea aren't doing ANYthing to help it get implemented. All it is is the same 4-5 people saying "but we want this" with me and a few others saying "this is why it's not here, this is how you go abotu convincing PGI". The difference is, most of the others just abandoned it after repeating themselves for the fifth or so time, I actually tried to help the OP and otehrs supporting this on how to get PGI to take notice of it. I'm done now though. It's quite apparent that few, if any, who like this idea are actually here in this thread to try and do what it would take to get it implemented by PGI and would much rather just argue on an individual level about "how great is would be and PGI should really do this"

#133 Jaeger Gonzo

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Posted 31 July 2014 - 02:32 PM

The real proper argument that you provided is that there is not enough players to have other quene. I would contrargue that this is like the only quene that will bring more players online and add something real fresh and good to the gameplay.

#134 Agent 0 Fortune

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Posted 31 July 2014 - 02:58 PM

View PostJaeger Gonzo, on 31 July 2014 - 02:32 PM, said:

The real proper argument that you provided is that there is not enough players to have other quene. I would contrargue that this is like the only quene that will bring more players online and add something real fresh and good to the gameplay.


I am sensitive to the argument that adding more choices (queues) to the game can increase the wait time for everyone due to population fragmentation, however there are a number of players in this thread who don’t play at all outside of the Stock matches, and aren’t contributing the population of the queue matches anyway, or even playing outside of the limited private stock match schedule.

As Jaeger Gonzo mentioned, you don’t solve player population problems by funneling you dwindling player base into more and more limited game options, you have to grow the population; which is best accomplished by offering more variety and choices.

Edited by Agent 0 Fortune, 31 July 2014 - 03:00 PM.






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