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Venting: The Game Is Turning In A Casual Game.

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#1 Sarlic

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Posted 25 July 2014 - 12:08 PM

I have to vent a little here. Apologies in advance. But i would like to hear your opinion on a civilised manner.

After the invasion i find it became just another casual game. I see no more fun after the clans arrived. You can't even properly survive without modules(for example) or any upgrades or in the end equipping the best meta available; shared within the active community. The mechs armor (or if you look at the internal structure) feels like thin paper and the balance is nowhere to be found. It feels like Call of Duty with some bad perks.

It's not only that.

In my eyes It's a joke that the Innersphere and the clans are fighting side by side. The animations on most of the Clan chassis are horrible executed. (I am sorry if i have offended the artist, i didnt ment to, but please see this as a criticism to look at it again and ask the question to yourself 'How can i improve the animation?') Also we're still left with many broken assets on excisting maps. With each patch pulled out the game is brining new problems or old ones which were fixed are yet broken again.

PGI have my respect for trying to learn, adapt and evolve this game. Nothing wrong with that. It's a hard game to make it work for a not too large community. A community which is slowly growing. From the start i suppported this game as a Founder. I am one of the early ones who both partipicated in closed- and open beta. As many other Founders who are still active i have seen the game changing the hard way. Some very good and some in my opinion bad game breaking changes. I can understand why Founders and others like the Overlord/Phoenix are complaining, are on a temporary break or even left the game for a unkown time. The reason and explaination why these people have left speaks for itself. Too much to say and too many words.

There was a few times i though: "Is this game on the edge of closing down the game and his servers?"

Unfortunatly to me i find the overall game quality is discouraging and it's getting worse overtime while people are just spending money thus encouraging PGI's bad behaviour. In beta i felt we had more slow paced gameplay. Yes, we also had XL engines, but those were higly capped on low speeds. Basicaly all engines were slow speeds. We didn't had high speed engines yet. Sure, the game was in a state which you can't actually argue about, (Maps were much smaller before they made it larger, we had 4vs4, 8vs8) but the core gameplay was much(!) more excistent. Mechs felt like heavy slow mechs; something heavy i was piloting and it sure felt good!

I was farily a decent Atlas pilot. Not bad, but not good. Pilots began to shudder if they saw a heavy armed Atlas with his red glowing demonic eyes battling on the field. But as many other battlemechs the Atlas had his weak points. The glory of the Awesome who is now a forgotten battlemech biting in the dust. Every step i made could be my last. Pilots were actually more aware of their surroundings.

Nikolai have my deepest respect for trying to inform the community much as possible. What a great guy; one of the few (actually the only one) who are actually very active communicating with the community and trying to make the best of it.

I really do not hope that IGP(not PGI) holds the ropes for the marketing department. But i would not be surprised if they do have a wet finger in making plans, strategies and roadmaps of PGI's developent case. In other words: I am higly dissappointed with the current marketing paymodel and IGP's vision of serving (paying) customers. For example: The Plan, no worthy patches, patch-problems, gameplay problems, balance problems and the endless matchmaker problems and more. Pumping MC and the Clan mechs out before fixing a huge list of bugs, broken assets, and so on is just a typical sign of prioriting things the wrong way. We don't even have SLI, proper DX11 and missing out some of the basic features like a basic menu for communicating between the team.

For now i am highly doubting if i should start or just unistall the game. I do not play much as i have used to. Perhaps a hour a week. But when i want to play, i want to enjoy a game worth my invested time and money. As i said before i am really dissappointed with the current state of the game and i can understand why some of the core players, Founders and more have left the game. I am not sure if i like the way the game is changing in a more casual ( read: http://mwomercs.com/...ost__p__3584847 ) game for teenagers then for the diehard fan of the Mechwarrior series. I really hope the game is getting better in the future, but i do not have high hopes.

They have lost me, and i am not sure if i can recover.


How do you feel about the community and the game? Do you like the direction? I would really love to hear your opinion about my thread and your vision on this game.

Thank you for your reading, time and perhaps commenting on this matter. Please do not be ticked off by my thread, i personally hope that you still enjoy the game.

With best regards.

Edited by Sarlic, 26 July 2014 - 06:14 AM.


#2 Sephlock

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Posted 25 July 2014 - 12:16 PM

Modules? Really? Which ones?

#3 Mcgral18

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Posted 25 July 2014 - 12:16 PM

One of the reasons why mechs die so fast is the 3x recycle against the 2x armour mixed in with magical instantaneous convergence.

Makes weapons much more efficient than TT, on top of dealing more raw damage.
PGI isn't about to change any of those, though. So we're stuck with it. Only 150% damage, really, but it's the convergence that makes it so much more efficient.


Mechs are pretty agile, but not quite CoD for heavies and assaults. There's still some sluggish movement on the upper tiers.

MWO is one of the few shooters I enjoy, where you don't often die within 5 seconds of an engagement. While I don't agree with many of the decisions they've made in the past, and as recently as the JJ hover mode, but it's still an enjoyable game at its base.

Stock mech matches are pretty interesting for something different, as are duels in private matches. Sometimes you just have to take a break, though.

#4 Sephlock

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Posted 25 July 2014 - 12:17 PM

Quote

In my eyes It's a joke that the Innersphere and the clans are fighting side by side.


Posted Image

The Rasalhague Dominion says 'hi'.

Also, the mangy cur lyran alliance, I guess.

Edited by Sephlock, 25 July 2014 - 12:22 PM.


#5 El Bandito

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Posted 25 July 2014 - 12:23 PM

What? Only time when my armor got dropped real fast was when I stopped in front of a Direwhale. As long as one moves around sensibly, it takes a lot of shots to bring a mech down. Even my Light mechs have near or superior survival time as my Assaults.

However, the game is undeniably moving towards more and more dakka heavy route thanks to PGI making XL mechs too good--XL mechs are practically the only competitive way to play.

View PostSephlock, on 25 July 2014 - 12:17 PM, said:

The Rasalhague Dominion says 'hi'. Also, the mangy cur lyran alliance, I guess.


The Raven Alliance as well, but I think he meant at 3049, not decades later.

http://www.sarna.net.../Raven_Alliance

Edited by El Bandito, 25 July 2014 - 12:24 PM.


#6 Sephlock

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Posted 25 July 2014 - 12:24 PM

View PostEl Bandito, on 25 July 2014 - 12:21 PM, said:

What? Only time when my armor got dropped real fast was when I stopped in front of a Direwhale. As long as one moves around sensibly, it takes a lot of shots to bring one down.

However, the game is moving towards more and more dakka heavy route thanks to PGI making XL mechs too good--they are practically the only competitive way to play.
I searched for 'smug smile' but was unable to find one that was smug enough or expressed enough happiness (and I was hoping for an animated gif).

Just imagine that Sean Hannity just made a "point" and is now giving you that "hurr durr I'm totally right, right guys? Right?" smirk.

That's the level of obnoxiousness I'm shooting for here.

Because yes, oh god yes, MOAR DAKKA! DAKKA IS THE WAY, THE TRUTH, AND THE LIFE, AND NO MAN COME TO FUN BUT THROUGH DAKKA!

Edited by Sephlock, 25 July 2014 - 12:26 PM.


#7 Roadkill

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Posted 25 July 2014 - 12:27 PM

View PostSephlock, on 25 July 2014 - 12:16 PM, said:

Modules? Really? Which ones?

That probably explains why I keep dying. I've forgotten to equip the "right" modules. By which I mean "any" modules.

#8 Sarlic

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Posted 25 July 2014 - 12:29 PM

View PostMcgral18, on 25 July 2014 - 12:16 PM, said:

One of the reasons why mechs die so fast is the 3x recycle against the 2x armour mixed in with magical instantaneous convergence.

Makes weapons much more efficient than TT, on top of dealing more raw damage.
PGI isn't about to change any of those, though. So we're stuck with it. Only 150% damage, really, but it's the convergence that makes it so much more efficient.


Mechs are pretty agile, but not quite CoD for heavies and assaults. There's still some sluggish movement on the upper tiers.

MWO is one of the few shooters I enjoy, where you don't often die within 5 seconds of an engagement. While I don't agree with many of the decisions they've made in the past, and as recently as the JJ hover mode, but it's still an enjoyable game at its base.

Stock mech matches are pretty interesting for something different, as are duels in private matches. Sometimes you just have to take a break, though.



Thank you for your honest reply. I really appreciate it.

Due the history of all patches, problems and more i simply do not enjoy the game anymore. Everytime i fire this game up i really try to make some fun. But in the end i get fired off for doing nothing for the team. I really disagree with alot of decisions they have made i find the game is just getting too casual and too fast. It does not just feel right as a worthy Mechwarrior- game. I was in a unit. I had a blast in closed and open beta.

I am not super-duper active gamer playing hours and hours in a weekly time. Before the invasion i was a active pilot (with active, i mean playing), i had delt some fairly good damage, but after tons of patches, balance tweaks, the invasion and more i should be happy if i deal 200 damage. I have even written a Assault guide for new players pre-patch which i am fairly happy about.

Edited by Sarlic, 25 July 2014 - 12:33 PM.


#9 Joseph Mallan

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Posted 25 July 2014 - 12:30 PM

View PostSephlock, on 25 July 2014 - 12:17 PM, said:


Posted Image

The Rasalhague Dominion says 'hi'.

Also, the mangy cur lyran alliance, I guess.

3060 for the Dominion and later in the 3050s for the Dog Pound to be erected.

#10 Heeden

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Posted 25 July 2014 - 12:31 PM

Depending on what you mean by "casual", MW:O has always been very casual friendly. You drop in, play a short match, repeat or quit - casual heaven.

The examples you give - the need to grind for modules and research the current FotM builds - are the opposite of casual as they require involvement outside of the actual game and a fairly long grind (for C-Bills and GXP).

I sort of agree about the Clan Mechs, I haven't be too bothered about the animations but I do think the Warhawk just looks like a scaled-down Direwolf which could have been better.

The mix of Clan and IS mechs isn't too much of a problem considering the format the game is currently in. How it's handled when CW comes about is anyone's guess, we may end up with IS vs Clans, possibly with uneven groups (12 vs. 10 or 3 lances vs. 2 stars seem to be favoured by the community if they are going to be non-even).

#11 Sarlic

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Posted 25 July 2014 - 12:33 PM

View PostEl Bandito, on 25 July 2014 - 12:23 PM, said:

What? Only time when my armor got dropped real fast was when I stopped in front of a Direwhale. As long as one moves around sensibly, it takes a lot of shots to bring a mech down. Even my Light mechs have near or superior survival time as my Assaults.

However, the game is undeniably moving towards more and more dakka heavy route thanks to PGI making XL mechs too good--XL mechs are practically the only competitive way to play.



The Raven Alliance as well, but I think he meant at 3049, not decades later.

http://www.sarna.net.../Raven_Alliance


Thank you for your reply. Appreciated.
It's not all armor based. But internal structure counts too.

But when i pilot it feels like i pilot a paper thin shoddy mech. I find the overall surviveablity of all mechs too low. I wish the matches are longer played out in time.

#12 Lefty Lucy

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Posted 25 July 2014 - 12:35 PM

Fast time to kill != "casual."

In fact, if anything it makes the importance of tactics and teamwork even higher in a game with no respawns.

Counter Strike is an excellent example of this: super fast TTK, no respawns, considered to be one of the least "casual" shooters ever.

#13 Sarlic

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Posted 25 July 2014 - 12:37 PM

View PostHeeden, on 25 July 2014 - 12:31 PM, said:

Depending on what you mean by "casual", MW:O has always been very casual friendly. You drop in, play a short match, repeat or quit - casual heaven.

The examples you give - the need to grind for modules and research the current FotM builds - are the opposite of casual as they require involvement outside of the actual game and a fairly long grind (for C-Bills and GXP).

I sort of agree about the Clan Mechs, I haven't be too bothered about the animations but I do think the Warhawk just looks like a scaled-down Direwolf which could have been better.

The mix of Clan and IS mechs isn't too much of a problem considering the format the game is currently in. How it's handled when CW comes about is anyone's guess, we may end up with IS vs Clans, possibly with uneven groups (12 vs. 10 or 3 lances vs. 2 stars seem to be favoured by the community if they are going to be non-even).


Thank you for your reply :).

This is what i mean. But everything feels too fast paced. Too quick, too soon you get killed or a teammate is falling. Or when you play it feels more like a Unreal Tournament Arena then a dynamic good crafted map which have endless possibilities.

You spawn and litterly face each other within minutes in a arena.

This just doesn't feel right to me.

Edited by Sarlic, 25 July 2014 - 12:38 PM.


#14 Hellcat420

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Posted 25 July 2014 - 12:41 PM

View PostSarlic, on 25 July 2014 - 12:08 PM, said:

I have to vent a little here. Apologies in advance. But i would like to hear your opinion on a civilised manner.

After the invasion i find it became just another casual game. I see no more fun after the clans arrived. You can't even properly survive without modules(for example) or any upgrades or in the end equipping the best meta available; shared within the active community. The mechs armor (or if you look at the internal structure) feels like thin paper and the balance is nowhere to be found. It feels like Call of Duty with some bad perks.

It's not only that.

In my eyes It's a joke that the Innersphere and the clans are fighting side by side. The animations on most of the Clan chassis are horrible executed. (I am sorry if i have offended the artist, i didnt ment to, but please see this as a criticism to look at it again and ask the question to yourself 'How can i improve the animation?') Also we're still left with many broken assets on excisting maps. With each patch pulled out the game is brining new problems or old ones which were fixed are yet broken again.

PGI have my respect for trying to learn, adapt and evolve this game. Nothing wrong with that. It's a hard game to make it work for a not too large community. A community which is slowly growing. From the start i suppported this game as a Founder. I am one of the early ones who both partipicated in closed- and open beta. As many other Founders who are still active i have seen the game changing the hard way. Some very good and some in my opinion bad game breaking changes. I can understand why Founders and others like the Overlord/Phoenix are complaining, are on a temporary break or even left the game for a unkown time. The reason and explaination why these people have left speaks for itself. Too much to say and too many words.

There was a few times i though: "Is this game on the edge of closing down the game and his servers?"

Unfortunatly to me i find the overall game quality is discouraging and it's getting worse overtime while people are just spending money thus encouraging PGI's bad behaviour. In beta i felt we had more slow paced gameplay. Yes, we also had XL engines, but those were higly capped on low speeds. Basicaly all engines were slow speeds. We didn't had high speed engines yet. Sure, the game was in a state which you can't actually argue about, (Maps were much smaller before they made it larger, we had 4vs4, 8vs8) but the core gameplay was much(!) more excistent. Mechs felt like heavy slow mechs; something heavy i was piloting and it sure felt good!

I was farily a decent Atlas pilot. Not bad, but not good. Pilots began to shudder if they saw a heavy armed Atlas with his red glowing demonic eyes battling on the field. But as many other battlemechs the Atlas had his weak points. The glory of the Awesome who is now a forgotten battlemech biting in the dust. Every step i made could be my last. Pilots were actually more aware of their surroundings.

Nikolai have my deepest respect for trying to inform the community much as possible. What a great guy; one of the few (actually the only one) who are actually very active communicating with the community and trying to make the best of it.

I really do not hope that IGP(not PGI) holds the ropes for the marketing department. But i would not be surprised if they do have a wet finger in making plans, strategies and roadmaps of PGI's developent case. In other words: I am higly dissappointed with the current marketing paymodel and IGP's vision of serving (paying) customers. For example: The Plan, no worthy patches, patch-problems, gameplay problems, balance problems and the endless matchmaker problems and more. Pumping MC and the Clan mechs out before fixing a huge list of bugs, broken assets, and so on is just a typical sign of prioriting things the wrong way. We don't even have SLI, proper DX11 and missing out some of the basic features like a basic menu for communicating between the team.

For now i am highly doubting if i should start or just unistall the game. I do not play much as i have used to. Perhaps a hour a week. But when i want to play, i want to enjoy a game worth my invested time and money. As i said before i am really dissappointed with the current state of the game and i can understand why some of the core players, Founders and more have left the game. I am not sure if i like the way the game is changing in a more casual game for teenagers then for the diehard fan of the Mechwarrior series. I really hope the game is getting better in the future, but i do not have high hopes.

They have lost me, and i am sure if i can recover.


How do you feel about the community and the game? Do you like the direction? I would really love to hear your opinion about my thread and your vision on this game.

Thank you for your reading, time and perhaps commenting on this matter. Please do not be ticked off by my thread, i personally hope that you still enjoy the game.

With best regards.

this has been a casual game for a long time. the "invasion" didnt make it that way all of the sudden.

Edited by Hellcat420, 25 July 2014 - 12:42 PM.


#15 Angel of Annihilation

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Posted 25 July 2014 - 12:49 PM

Don't know what game your playing, but it has always been a casual game.

#16 Scratx

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Posted 25 July 2014 - 12:51 PM

As some posters have pointed out, this game IS a casual game.

Come CW (they're working on it) they do intend to make IS vs Clan matches. MM already supports that, in fact, but it's not enabled.

#17 Thorn Hallis

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Posted 25 July 2014 - 12:56 PM

If MWO would be casual, wouldn't you perform better then?

#18 Screech

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Posted 25 July 2014 - 01:02 PM

Why is a video game being casual a bad thing?

#19 Hellcat420

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Posted 25 July 2014 - 01:03 PM

View PostScreech, on 25 July 2014 - 01:02 PM, said:

Why is a video game being casual a bad thing?

it wouldnt be if the pricing was the same as a casual game.

#20 Cest7

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Posted 25 July 2014 - 01:14 PM

In the same boat as the OP. I'll try playing a match every once and a while, I can waste a whole enemy lance and just think.. "Meh" and play something else :)





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