Sephlock, on 28 July 2014 - 06:52 PM, said:
Damage reduction, like on closed missile panels.
My prediction is that some people will start using chain fired PPCs and the least skilled players will start whining about that (or maybe boated Llas... even i have more faith in the baddies than to imagine that they'd whine about mlas boating Awesomes).
If only someone would do the math on how much "effective armor" that damage reduction would generate...
Hans Von Lohman, on 28 July 2014 - 07:09 PM, said:
Centurion = 10% more armor for left arm (shield is actually a shield)
Finally? I kinda liked the semi-broken hitboxes better... because that was true "durability".
This only "amounts" to 1.6 more pts of armor.
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Hunchback = 10% internal Structure in Right Torso (to make the AC-20 last longer)
That's only amounts to 2.4 pts of armor... which is as laughable as the 5% leg armor quirk for all Lights (it amounts to under 1 pt of armor).
It has been asked quite a bit, so the current number IMO is a complete joke really.
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Dragon = 5% faster rate of fire for Ballistics, 5% less heat from Ballistics, 10% faster torso twist
I don't see how that helps the MG... or the Dragon's large CT...
5% less heat on ballistics... you might as well just say "1m Flamer Module" (it's a negligible change).
The ideas based around it seem sound, it's the #s that seem "bad" or "poorly thought out". I thought someone knew something about "math".
If you wanted to "buff" the Hunchback, start by increasing the RT internals by ~5 pts (20% to 25% increase).
If you wanted to "buff" the Centurion's shield arm, start by increasing the LA internals by ~4 pts (25% increase).
I'm just saying...
Edited by Deathlike, 28 July 2014 - 07:27 PM.