So many ideas for fixes...
and yet as so many people that have played BattleTech/MechWarrior games for over 20 years have already stated, the REAL fix is to use the game balance that was originally in the game that got it off table top and into the electronic arena all along. Heat, damage, range (including minimums), mass, ammo quantities...all balanced. A heat scale that impacted targetting, ammo explosions, 'mech movement, and ultimately shut downs all balanced.
And yet PGI can't bring itself to admit their fixes are NOT working, and they are losing their player base.
No, instead they constantly add more and more oddball bandaid fixes to specific situations without addressing the underlying problems. They are constantly still trying to "balance" weapons that should have been balanced almost from the start of open beta.
Cash grabs are getting more extreme, need I cite the most recent "all or nothing" hero mech sale. ALL of them on sale at the same time? Is something wrong that they use a shotgun approach trying to get more sales? I've not spent any real world money on this game since the initial "Clan Invasion" announcement in December last year. I don't really have a reason to regret that decision.
This game was very promising when first announced.
But has been almost constantly disappointing in so many areas.
Sad.
The real question is when is this leperous company finally going to fall apart in front of us?
not a matter of "if" from what I'm seeing, simply a question of "when" (how soon).
Edited by Khan Hallis, 01 August 2014 - 07:38 AM.