Referenced link:
http://mwomercs.com/...ost__p__3600444
Paul Inouye, on 31 July 2014 - 10:14 AM, said:
*Grabs fire extinguisher*
I just talked with Alex on this and I've requested the airstrike only limitation to the Clans to be removed. The initial separation is something I requested a while ago but after seeing your feedback I don't see the need to remove that module completely for the Clans.
Inner Sphere:
* Can use Air Strikes
* Can use Artillery
Clans:
* Can use Air Strikes
* Can use Artillery
HOWEVER:
Only one of each type can be fielded on a given 'Mech. So no, you will not be able to take 1 Air and 1 Arty on a single 'Mech.
I guess that's "slightly better"? Meh.
Quote
To re-iterate again... the Master Module Slot (unlocked via mastering your 'Mech) is being changed to be a combo slot where you can put another Weapon Module OR a 'Mech Module.
The principle behind the limitations on Module Slots is to force a hard line decision as to what adjustments you make to your 'Mechs. Do you want to take Radar Deprivation or Seismic Sensor? Which is going to align with your playstyle? Modules were never meant to be a "leveling" system for your 'Mech where you eventually get everything put on your 'Mech.
The design approach has always been this... we plan on releasing a LOT more modules (there are 3 more tiers of weapon modules and range isn't the only property being addressed) for both weapons and 'Mechs. Basically this will be opening a large field of possible selections. The module slot restriction makes that decision a very important one when customizing the loadout of your 'Mech. There will be tough choices you will have to make as to which modules you bring with you. Different loadouts require different modules and this is where the fine tuning aspect of 'Mech customization comes into play.
So I'm giving you the incentive behind the design calls made and I hope that clears up some of the frustrations you have. Give it a go, adapt and see what happens. It's all I can ask.
Paul, do you read feedback?
As of today, even the highly competitive players agree with this module loadout
Mech Modules:
Radar Deprivation
Seismic Sensor (usually after the mech is mastered)
Consumables:
Artillery
Airstrike
Weapon Modules:
"does not matter"
Your proposed solution will look like this:
Mech Modules:
Radar Deprivation
Mastered Slot (Mech or Weapon):
Seismic Sensor
Consumable:
Arty/Airstrike
Coolant
Weapon Modules:
"still does not matter"
I'm not sure how that is much of an upgrade, as this will be the standard for most/all mechs. There will be variations like UAVs instead of Coolant for Light Mechs or Target Decay for a missile boat... but ultimately speaking, you've locked down "definitive modules" in each bracket, which literally creates "no diversity". There's virtually no reason to use Improved Gyro, Capture Accelerator, or even 360 Target Retention... just simply based on a cost/benefit analysis (which, actually require you to play with other people to understand the logic behind it).
So... ultimately Paul, the thinking behind it "sounds great on paper", but is poorly executed because you didn't look at the picture you have created for yourself.
Even if you DO create better weapon modules, the other Mech modules decisions will remain
unchanged.
Edited by Deathlike, 01 August 2014 - 07:07 AM.