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Hitbox Localization

Hitbox

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#221 Gorgo7

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Posted 11 June 2017 - 08:01 AM

Tamerlin,
Thank you for the answer!
Great job!

#222 Kaptain

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Posted 11 June 2017 - 12:58 PM

Thank you for your efforts in this.

I wish PGI would split crotches and butts equally between legs on most mechs. At the very least I would like to see CT crotches/butts reduced on the king crab, victor and battle master.

#223 Magnificent and Crepuscular

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Posted 21 June 2017 - 04:13 AM

View PostKaptain, on 11 June 2017 - 12:58 PM, said:

Thank you for your efforts in this.

I wish PGI would split crotches and butts equally between legs on most mechs. At the very least I would like to see CT crotches/butts reduced on the king crab, victor and battle master.


The 11 year old in me is snickering at this post...

#224 El Bandito

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Posted 08 July 2017 - 09:03 AM

Bumping this awesome thread for awareness. Posted Image

#225 Tamerlin

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Posted 08 July 2017 - 09:46 AM

Added Javelin. With exception of a "cut out" for its six-pack abs the hit boxes are simple.

#226 El Bandito

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Posted 08 July 2017 - 10:24 AM

View PostTamerlin, on 08 July 2017 - 09:46 AM, said:

Added Javelin. With exception of a "cut out" for its six-pack abs the hit boxes are simple.


Thanks for your work. Would be nice if you update the old ones that do not have sideways look.

#227 Arthur SIlverlake

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Posted 10 July 2017 - 02:58 PM

was half expecting the Roughneck this month. Still glad to see the hitbox update though.

#228 Alilua

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Posted 28 July 2017 - 10:01 AM

This is a fantastic post.

#229 Tamerlin

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Posted 29 July 2017 - 03:06 PM

Added Roughneck. Very simple hit boxes.

I'm taking new screen shots to update the side-view images with profile-view images. It means I need to re-hit-box those mechs, so it's taking some time. Maybe at the next update - which should be soon after 8-Aug for the Javelin.

#230 Bhakesh

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Posted 24 September 2017 - 05:18 AM

Great work!!! Many thx to you!

#231 Tamerlin

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Posted 01 October 2017 - 08:03 PM

Sorry for delay; I've been working on the house during weekends...

Added Uziel. I wait until a mech is released for MC to post hitboxes to allow PGI time to edit intial hitboxes (I've been burned by that before). And the Uziel's hitboxes were changed, but wow. Look at those side torsos! I added a profile image not because the mech has much of a fuselage, but to show how the arm hitboxes occupy the entire "arm pit".

Edited by Tamerlin, 02 October 2017 - 12:11 PM.


#232 Tamerlin

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Posted 26 November 2017 - 05:57 PM

Added Cougar and Annihilator. You'd figure they would not have much in common, but both have large side torsos when viewed from an angle. That's where to aim.

I was surprised how far up the ANH's "neck" the side torsoes were. In the profile picture you can see how the rear side torso peeks above the should onto the neck.

#233 Koniving

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Posted 26 November 2017 - 08:08 PM

View PostTamerlin, on 26 November 2017 - 05:57 PM, said:

I was surprised how far up the ANH's "neck" the side torsoes were. In the profile picture you can see how the rear side torso peeks above the should onto the neck.

If they weren't, you could just forego shooting the side torsos and shoot the neck to get straight to the CT from any angle.)

#234 Tamerlin

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Posted 17 December 2017 - 09:05 AM

Added Mad Cat. Surprised how much of the shoulder within the arm hit box, but that doesn't really matter as you just can't miss the arms if you are aiming at it.

Dec-2017 patch notes said "Jenner (all variants): Tightened up hitboxes in the CT to reduce some exposure from the sides." If they did I could not find any differences with my (admittedly crappy) detection methods.

#235 PocketYoda

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Posted 13 January 2018 - 10:12 PM

A lot of new mechs out and not been added...

#236 Tamerlin

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Posted 27 February 2018 - 05:04 PM

Added Arctic Wolf and Osiris. Of note:

ACW: Gets a bit complicated in the crotch. I was surprised to see the four "fins" were in the hit box. The front of the middle two fins are CT, but the rest are side torso. The fins change from front ST to rear ST along their length.

OSR: Side torso juts into the CT fuselage. The "range finders" on the top side torso are front ST even when hit from the rear.

#237 Marius Evander

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Posted 29 March 2018 - 02:47 AM

The warhammer has a protrusion between arms and ST's that when you color paint it remains silver, is that arm or st ?

Thankyou for maintaining this thread your awesome.

Edited by Cadoazreal, 29 March 2018 - 02:47 AM.


#238 Yondu Udonta

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Posted 02 April 2018 - 05:36 AM

Would love it if you could do the hitboxes for the Thanatos, have heard complaints about how big its hitboxes are and I would like to know how its hitboxes are before I decide to buy a 5S for testing purposes.

#239 Tamerlin

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Posted 05 April 2018 - 03:15 PM

Added Nova Cat and Nightstar. Of note:

NCT - The shoulder-pad look is obvious, but the arms protect the side torso even with the ST hit box dropping into the hips. I decided the "beer belly" didn't come out far enough to justify a profile image.

NSR - Narrow rear CT in the hips but then spreads out the higher you go. The entire "window" was cockpit hit box.

View PostCadoazreal, on 29 March 2018 - 02:47 AM, said:

The warhammer has a protrusion between arms and ST's that when you color paint it remains silver, is that arm or st?


Good catch, and interesting testing. It seems the outside of the "tabs" have hit boxes, but the inside does not. With the image below assume a 'mech firing from the WHM's right side. If you hit right tab (from the point of view of the WHM) you will cause right side torso damage. If you hit the left tab your shot will pass thru the tab and cause left arm damage. I've never seen a mech part have such a "one way mirror" hit box before.


Posted Image

I should get the Thanatos done in the next week or so.

Edited by Tamerlin, 05 April 2018 - 03:17 PM.


#240 Tamerlin

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Posted 18 April 2018 - 01:37 PM

Added the Thanatos. It's one of the few 'mechs whose side torsos do not drop into the hips. From the side the STs jut out enough to protect the CT. Those are nice ways of saying the STs are giant.





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