#221
Posted 11 June 2017 - 08:01 AM
Thank you for the answer!
Great job!
#222
Posted 11 June 2017 - 12:58 PM
I wish PGI would split crotches and butts equally between legs on most mechs. At the very least I would like to see CT crotches/butts reduced on the king crab, victor and battle master.
#223
Posted 21 June 2017 - 04:13 AM
Kaptain, on 11 June 2017 - 12:58 PM, said:
I wish PGI would split crotches and butts equally between legs on most mechs. At the very least I would like to see CT crotches/butts reduced on the king crab, victor and battle master.
The 11 year old in me is snickering at this post...
#224
Posted 08 July 2017 - 09:03 AM
#225
Posted 08 July 2017 - 09:46 AM
#227
Posted 10 July 2017 - 02:58 PM
#228
Posted 28 July 2017 - 10:01 AM
#229
Posted 29 July 2017 - 03:06 PM
I'm taking new screen shots to update the side-view images with profile-view images. It means I need to re-hit-box those mechs, so it's taking some time. Maybe at the next update - which should be soon after 8-Aug for the Javelin.
#230
Posted 24 September 2017 - 05:18 AM
#231
Posted 01 October 2017 - 08:03 PM
Added Uziel. I wait until a mech is released for MC to post hitboxes to allow PGI time to edit intial hitboxes (I've been burned by that before). And the Uziel's hitboxes were changed, but wow. Look at those side torsos! I added a profile image not because the mech has much of a fuselage, but to show how the arm hitboxes occupy the entire "arm pit".
Edited by Tamerlin, 02 October 2017 - 12:11 PM.
#232
Posted 26 November 2017 - 05:57 PM
I was surprised how far up the ANH's "neck" the side torsoes were. In the profile picture you can see how the rear side torso peeks above the should onto the neck.
#233
Posted 26 November 2017 - 08:08 PM
Tamerlin, on 26 November 2017 - 05:57 PM, said:
If they weren't, you could just forego shooting the side torsos and shoot the neck to get straight to the CT from any angle.)
#234
Posted 17 December 2017 - 09:05 AM
Dec-2017 patch notes said "Jenner (all variants): Tightened up hitboxes in the CT to reduce some exposure from the sides." If they did I could not find any differences with my (admittedly crappy) detection methods.
#235
Posted 13 January 2018 - 10:12 PM
#236
Posted 27 February 2018 - 05:04 PM
ACW: Gets a bit complicated in the crotch. I was surprised to see the four "fins" were in the hit box. The front of the middle two fins are CT, but the rest are side torso. The fins change from front ST to rear ST along their length.
OSR: Side torso juts into the CT fuselage. The "range finders" on the top side torso are front ST even when hit from the rear.
#237
Posted 29 March 2018 - 02:47 AM
Thankyou for maintaining this thread your awesome.
Edited by Cadoazreal, 29 March 2018 - 02:47 AM.
#238
Posted 02 April 2018 - 05:36 AM
#239
Posted 05 April 2018 - 03:15 PM
NCT - The shoulder-pad look is obvious, but the arms protect the side torso even with the ST hit box dropping into the hips. I decided the "beer belly" didn't come out far enough to justify a profile image.
NSR - Narrow rear CT in the hips but then spreads out the higher you go. The entire "window" was cockpit hit box.
Cadoazreal, on 29 March 2018 - 02:47 AM, said:
Good catch, and interesting testing. It seems the outside of the "tabs" have hit boxes, but the inside does not. With the image below assume a 'mech firing from the WHM's right side. If you hit right tab (from the point of view of the WHM) you will cause right side torso damage. If you hit the left tab your shot will pass thru the tab and cause left arm damage. I've never seen a mech part have such a "one way mirror" hit box before.
I should get the Thanatos done in the next week or so.
Edited by Tamerlin, 05 April 2018 - 03:17 PM.
#240
Posted 18 April 2018 - 01:37 PM
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