Noth, on 04 August 2014 - 08:19 PM, said:
CW is already doomed to fail as what they have said about it so far (limited planets to invade, inability to wipe out factions, freely being able to play with any faction (seriously, why do you think they allowed you to get loyalty point medallions for multiple factions). It is not going to be what many of the hardcore want. The casuals won't care enough to really pay attention to it.
that's almost exactly how MPBT 3025 ran "CW" and it worked just fine. That's not going to be much of an issue. You can't have it set up where a faction completely loses all presence in the IS. There are players to consider and given the nature of new players and anyone else able to join a faction and cause it to go through a loss cycle (Kurita and Davion jsut wait, I've yet to participate in an online campaign where they don't get flooded by players causing this cycle due to their popularity in the novels and such)
So I don't see that as a problem. The issue will be whether PGI wants a little depth to their CW or not. Little nuances and additions are going to be what makes or breaks CW. If CW "breaks" then I don't see this game ever expanding past where they're at now. It will be a stomp and shoot game that's a novelty to casual players that don't know anything about Btech, a losing battle for the "competitive" crowd and the "hardcore" players begin to dwindle, and a travesty to the Btech crowd. If CW "sucks" then what you have now (and what you've had for the past 3 years) is what you'll have until it either gets completely redesigned or dwindles into obscurity.
If PGI is comfortable with its current level of revenue and success then this is all you will ever have. If they're wanting to be a viably long-term ever expanding and growing game, then CW and the future decisions will have to "not suck"
I really think we've seen a slight change in PGI's mentality on several things after clan packs. Clans sold less than founders packs. Let that sink in for a second
Founders packs, sight and game unseen, sold more than the (arguably) most popular portion of the Btech universe, the clans. If this game had grown as some would like us to believe, the clans should have pushed PGI into the black for a couple of years. This was the clan invasion. The biggest event since founders, and the most expensive but with cheaper options, sold less.
So if I'm PGI, I'm looking long and hard at exactly why that happened. I don't care how you spin the numbers, the fact is that with a larger player base, and a much more "mainstream" popular pack in the clans, they made less money with packs that cost more.
That tells me that the founder crowd that has consistently been bashed and trolled by many, even PGI staff and president, have more disposable income they're willing to drop on what they consider a "good" MW game. Notice how the opinion on groups changed just before the end of the sale? Little things like that are quite telling to me. The founders crowd are generally older, more stable, and actually pretty intelligent and have spent decades involved in gaming, online gaming, Btech, etc.
Their numbers may be slightly smaller but their revenue potential is much larger. I honestly think that we're going to start seeing some changes to the mentalities from PGI soon because of this.