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Incoming Hot Fix - 06 August 2014


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#141 Airic Gryphon

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Posted 06 August 2014 - 07:56 PM

View PostNikolai Lubkiewicz, on 06 August 2014 - 07:54 PM, said:

Indeed you guys are correct and I dropped the ball on that one. Sorry for the confusion. Please refer to Russ' and Karl's more recent posts.


Thanks for clearing it up for us.

#142 Eximar

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Posted 06 August 2014 - 08:29 PM

View PostGyrok, on 06 August 2014 - 04:43 PM, said:



LOL...right...that is why the guys who win 90% still won 90% and the guys who win/lose based on who they dropped with still won/lost based on who they dropped with.

The difference was, this time the skill players who spent money were driving new shinies. The 5 day old guys shooting rocks and drooling in their cockpits were in the champion mechs...what did you expect the end result to be?


The result was exactly what I expected it to be. Don't mistake laughing at PGI needing more solo q data for butthurt.

#143 ShinVector

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Posted 06 August 2014 - 09:06 PM

View PostNikolai Lubkiewicz, on 06 August 2014 - 07:54 PM, said:

Indeed you guys are correct and I dropped the ball on that one. Sorry for the confusion. Please refer to Russ' and Karl's more recent posts. *scribbles out the last post and replaces it with a meme*


As per Wanderer.
Nuclear Fecal Device *Disarmed ;)

Edited by ShinVector, 06 August 2014 - 09:11 PM.


#144 Sandpit

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Posted 06 August 2014 - 09:29 PM

ty niko :D

View PostShinVector, on 06 August 2014 - 09:06 PM, said:


As per Wanderer.
Nuclear Fecal Device *Disarmed ;)

funny thing is?
there were people blaming groups on their losses before this was verified or I should say, debunked lol

#145 Vela Ventare

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Posted 06 August 2014 - 09:33 PM

View PostRF Greywolf, on 06 August 2014 - 12:34 PM, said:

Small tidbit. Clan pilots are supposed to be better than IS pilots, they are breed for that purpose. I think the best way of getting some good data would be to invite random players into a private match sponsored by PGI and have one side play clan while the other plays IS, then after a couple matches the teams switch. Since it's sponsored by PGI, they can then play with the numbers (12v10) and different breakdowns for categories (3/3/3/3). I'm not saying the information they are getting will be bad, but there has to be some control involved.

I also know that there are some players that have already said that when these tests happen they will play IS and purposefully do terrible just so the clans get nerfed, whether this is happening or not I don't know. I do wish they would hold these when I'm not at work so I can run both sides of the coin and make a good evaluation of it myself.

2 cents


Yeah, no way to corroborate if this is actually happening. But people have talked about it, more than a little. And considering when I play some people are willing to kill thier teammates for literally no good reason, I would not at all be surprised if this was happening nearly as much as it was getting talked about.


Add: There are a lot of really good points being made on this thread, and also a lot of really... really terrible ones. I have a sneaking suspicion, however, that once all clan mechs are all available for c-bills, and/or there are clan trial mechs available to newbies, so there is a much MUCH larger disparity between skill levels of pilots in all types of mechs, and people can't hide behind the "pay-to-win" and "paywall" excuses, that a lot of these people will be eating thier words...

Edited by Vela Terentius, 06 August 2014 - 09:58 PM.


#146 JHackworth

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Posted 06 August 2014 - 10:40 PM

View PostDelphiAuriga, on 06 August 2014 - 02:57 PM, said:


Complex, but, incredibly perfect. Maybe take out the chances for drop leaders and just fix the TBV from server, so both team weight the same with penalties and bonuses.


I have added this to the feedback forum: http://mwomercs.com/...070-scrap-3333/

Please upvote it if you like it!

#147 Warchicken

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Posted 06 August 2014 - 10:48 PM

Downloaded hotfix, getting the slowest load times I've ever had and got kicked to login three times now, during a match. IT says servers are busy but when I get in other players were still connected and just killed all the DC'ed. Just wanted to give feedback.

#148 Asmosis

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Posted 07 August 2014 - 12:08 AM

I'd rather not sign up to be a punching bag, when does the clan vs IS thing finish?

Also I didn't realize there was a change to MM to exclude groups completely from the solo queue, I'd been working on the assumption that 2-4 man premades could still drop in PuG queue as per the initial implementation.

Edited by Asmosis, 07 August 2014 - 12:13 AM.


#149 Captain Stern

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Posted 07 August 2014 - 12:16 AM

I understand that a higher majority of clan players are vets, thus IS vs Clans is weighted towards clans on the experience side. Form my perspective, clan seams a HUGE advantage. Suggesting that 10 vs 12 is fair is silly. Who wants to be in the slower car ? Who wants to have the thinner armor ? Suggesting clans should be better because of "lour" is equally silly. If you played straight "lour" then might as well just skip half of ALL mechs, the IS side. No one plays to lose, no one loses over and over and over. PGI seams to be hoping we will all buy the package deals. While on my side I have had my trust broken to many times to reward them with more real dollars. I am still hoping a viable choice for solo players will be offered, you know, one wear the skill of my drop team is not more important then my skill. I will never join a team. This game only rewards team play. I feared PGI would screw me if I bought one of the packages, and now I am months away from being able to buy a wolf with C bills. Of course, they will likely be nerfed by that time. Keep them unbalanced till you "encouraged" as many cash buys as possible. Then balance them out to try and get the remaining non cash buyers to stay. The message sent by PGI seams clear, and please inform me if I am mis reading it. grind for hundreds of hours for an stupid mod slot, .... OPPS that's gone. Bought tons of mods to fit in slot, " Deal with it" . New message, buy clan or lose. In case you missed message, "test" for everyone to see. Not on test server, because then we would not have it rubbed in our noses, force everyone to see clans are better. PGI, please chose customer satisfaction as a viable choice. I would LOVE to spend more money, please DO something to restore my faith, currently at zero and dropping. EVERY fan is worth something, every lost one is also a message, and that message is not " get more money out of a smaller fan base". Please chose to offer new content, new maps, new fight styles. Please stop with " here have some stuff you don't want, because we think it will put .20 cents more in our pocket- Offered patch for arty spam is " we will limit it to unplayable, but not as much as before". The SUGGESTED fix sounded like something that I would hate with a passion. How about a patch aimed at making people happy ? It's not a bullshit suggestion, happy people play more. Trying to make your customer happy IS a worthy goal.

#150 Frozen Spirit Jac

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Posted 07 August 2014 - 01:09 AM

So when is the Hotfix coming out for quitting a match after being killed early and getting the constant "Connecting" screen. Which forces alot of people, not just me, to ALT+F4 and start again.

#151 Centurio GER

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Posted 07 August 2014 - 01:32 AM

IMO the success levels of OmniMech pilots has more to do with player discipline and skill. Dropping solo in my Daishi I won and survived each match, be it Clan vs IS or Clan vs Clan. I made the following observations on the blue Clan forces:

- noone discharged weapons during deployment
- noone stayed behind or pussyfooted at the edge of the map
- everyone moved in formation to engage red
- most of the time blue kept their target locks

Taken together these factors contributed more to victory than anything else.

Edited by Centurio GER, 07 August 2014 - 06:20 AM.


#152 drizz786

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Posted 07 August 2014 - 02:41 AM

Well my pennies worth, 7 games 4 3 to clans yes. But a bit of cohesion from IS and clans were in trouble, also surprising how m any folk (in game) ask questions that have videos done on them in the media area, but when i say go look, "meh just want to play" is all i get but they can be quick enough to cry ingame about percieved imbalance.
If you don't take advantage of resources available, how is that anyones fault but your own. *rant off*
So i had a balanced set of games and yes coms (manic typing) never been so good.
Best game was 12 11 clan v IS a 3 stage grudge match that came down to a ml jousting, with plenty baiting from both sides,, now thats a fun match.

#153 wanderer

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Posted 07 August 2014 - 02:57 AM

Quote

Indeed you guys are correct and I dropped the ball on that one. Sorry for the confusion. Please refer to Russ' and Karl's more recent posts. *scribbles out the last post and replaces it with a meme*


Quote

As per Wanderer.
Nuclear Fecal Device *Disarmed ;)


Posted Image

Bomb....disarmed. Gotta watch it Niko. These things keep getting tougher to stop before exploding every time...

Edited by wanderer, 07 August 2014 - 02:59 AM.


#154 Brother Merlin

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Posted 07 August 2014 - 03:18 AM

Hi there,

I had yesterday 4 matches IS vs Clan, we lost 3 clearly (2-12, 0-12, 3-12), and we won one (12-7).

My impression was also, that also in 1:1 situations, my Atlas was not head up with one of the Clan assaults.

Yes skill is also a factor, and most Claners are more serious players than some IS gamers, but I usually have better results in the mixed games! And I did not have a bad day yesterday ;)

I think, that Clan tech is just better than IS tech!

Yes it has also disadvantages, and you cannot customise that well as the IS mechs, but all in all, I think i would get more kills and better results if I would take the cokpit of a Clan mech!

But I also believe it should be like that! Dont nerve them down until they are equal, it should be a difference between Clan and IS.
Please counter this with the numbers of mechs in game, and not with the equipment! (10-12 as a basic test)

I like the idea to fight with larger numbers of IS against CLAN, like in the backround!

#155 Brother Merlin

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Posted 07 August 2014 - 03:34 AM

View PostGyrok, on 06 August 2014 - 04:43 PM, said:


LOL...right...that is why the guys who win 90% still won 90% and the guys who win/lose based on who they dropped with still won/lost based on who they dropped with.

The difference was, this time the skill players who spent money were driving new shinies. The 5 day old guys shooting rocks and drooling in their cockpits were in the champion mechs...what did you expect the end result to be?


No man, yesterday I was also accompanied by exp. IS players and we lost like none before!

You cannot explain this difference with "noob players" alone!

See the facts man, a clan mech is worth more its tonnage, than a IS mech!

If all combatants are equally exp. the Clans will usually win more often!

#156 Brother Merlin

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Posted 07 August 2014 - 03:46 AM

View PostCaptain Stern, on 07 August 2014 - 12:16 AM, said:

I understand that a higher majority of clan players are vets, thus IS vs Clans is weighted towards clans on the experience side. Form my perspective, clan seams a HUGE advantage. Suggesting that 10 vs 12 is fair is silly. Who wants to be in the slower car ? Who wants to have the thinner armor ? Suggesting clans should be better because of "lour" is equally silly. If you played straight "lour" then might as well just skip half of ALL mechs, the IS side. No one plays to lose, no one loses over and over and over. PGI seams to be hoping we will all buy the package deals. While on my side I have had my trust broken to many times to reward them with more real dollars. I am still hoping a viable choice for solo players will be offered, you know, one wear the skill of my drop team is not more important then my skill. I will never join a team. This game only rewards team play. I feared PGI would screw me if I bought one of the packages, and now I am months away from being able to buy a wolf with C bills. Of course, they will likely be nerfed by that time. Keep them unbalanced till you "encouraged" as many cash buys as possible. Then balance them out to try and get the remaining non cash buyers to stay. The message sent by PGI seams clear, and please inform me if I am mis reading it. grind for hundreds of hours for an stupid mod slot, .... OPPS that's gone. Bought tons of mods to fit in slot, " Deal with it" . New message, buy clan or lose. In case you missed message, "test" for everyone to see. Not on test server, because then we would not have it rubbed in our noses, force everyone to see clans are better. PGI, please chose customer satisfaction as a viable choice. I would LOVE to spend more money, please DO something to restore my faith, currently at zero and dropping. EVERY fan is worth something, every lost one is also a message, and that message is not " get more money out of a smaller fan base". Please chose to offer new content, new maps, new fight styles. Please stop with " here have some stuff you don't want, because we think it will put .20 cents more in our pocket- Offered patch for arty spam is " we will limit it to unplayable, but not as much as before". The SUGGESTED fix sounded like something that I would hate with a passion. How about a patch aimed at making people happy ? It's not a bullshit suggestion, happy people play more. Trying to make your customer happy IS a worthy goal.


I would like to fight in the IS trash can! As long as we are more trash cans than the shiny Clans, its fine with me!
I only go up the walls when people try to explain that the Clans are equal to the IS!

#157 DelphiAuriga

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Posted 07 August 2014 - 04:19 AM

View PostCenturio GER, on 07 August 2014 - 01:32 AM, said:

IMO the success levels of OmniMech pilots has more to do with player discipline and skill. Dropping solo in my Daishi I won and survived each match, be it Clan vs IS or Clan vs Clan. I made the following observations on the blue Clan forces:

- noone discharged weapons during deployment
- noone stayed behind or ***** footed at the edge of the map
- everyone moved in formation to engage red
- most of the time blue kept their target locks

Taken together these factors contributed more to victory than anything else.


Sure..... It has nothing to do with the posibility of a Direwolf to shoot a 75-100 points alpha strike......Neither with the obscene amount of weapon hardpoints it has.....its cause of discipline....Why i couldnt see it?

(Irony mode off)

#158 Schakar

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Posted 07 August 2014 - 04:59 AM

View PostFupDup, on 06 August 2014 - 05:21 PM, said:

Tell that to the Adder, Kit Fox, Summoner, Nova, and maybe Warhawk.


The only Clan mechs that are clearly better than their IS counterparts are the Timberwolf and Stormcrow, perhaps a few builds on the Dire Wolf. That's about it. For weapons, at least half of the Clan arsenal is terrible and there are only a few gems out there (ERML, ERLL, ERPPC, Gauss, SRMs, maybe boated LB 5-X).

Wrong.

Just compare Blackjack-A and Nova.
Blackjack is a tiny bit faster BUT (!) You can easily fit the Nova for midrange with 6 er-med laser + 4 MG. To get the same range you need large laser for the Blackjack where you can fit just 2 + 6 MG.

So at about 500m you have:
6 tons + 6*7 = 52 alpha @500m with the Nova
10 tons + 2*9 = 18 alpha @500m with the Blackjack
That's 2,88 times more alpha from a Nova @500m then from a Blackjack!!
Heat isn't much of a problem as you can take 4 additional c-d-heatsinks with the Nova.

Just take a Claner and compare it with a near-equal IS mech (+-5 tons). Sure, some light IS do have insane speed and DW suffer from speed, no question. BUT Claner will ALLWAYS out-range and out-DPS any IS mech!

What does all the IS speed helps if claners can simply one-shot them far outside IS engage range???

#159 SilentScreamer

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Posted 07 August 2014 - 05:36 AM

View PostSchakar, on 07 August 2014 - 04:59 AM, said:

Wrong.

Just compare Blackjack-A and Nova.
Blackjack is a tiny bit faster BUT (!) You can easily fit the Nova for midrange with 6 er-med laser + 4 MG. To get the same range you need large laser for the Blackjack where you can fit just 2 + 6 MG.

So at about 500m you have:
6 tons + 6*7 = 52 alpha @500m with the Nova
10 tons + 2*9 = 18 alpha @500m with the Blackjack
That's 2,88 times more alpha from a Nova @500m then from a Blackjack!!
Heat isn't much of a problem as you can take 4 additional c-d-heatsinks with the Nova.

Just take a Claner and compare it with a near-equal IS mech (+-5 tons). Sure, some light IS do have insane speed and DW suffer from speed, no question. BUT Claner will ALLWAYS out-range and out-DPS any IS mech!

What does all the IS speed helps if claners can simply one-shot them far outside IS engage range???


Schaker, you could take the Blackjack 1X instead: 8 medium lasers ( 3 on each arm and 1 in each side torso). Throw in endosteel, 17 double heat sinks and a command consule for good measure. 40 damage alpha, much closer to Nova specs. Not my kind of build though.

I do agree that a Clan mech of equal weigh with an equal pilot should perform better than its I.S. equivalent. However, the greatest difference between Clan and I.S. mechs is the Clan XL engine v.s. I.S. XL, not the weapons or chasis themselves.

Both XL engines save the same weight, but the Clan mech must loose two torsos to be disabled, an I.S. XL means you go down after loosing one torso location. Greater survivability than the I.S. XL with the bonus weaponry or speed from the saved weight is the true advantage. If we ever see the Clan's "second line" mechs which don't use XL engines, I think that'll prove the advantage of the Clan XL.

Edited by SilentScreamer, 07 August 2014 - 09:08 AM.


#160 Bront

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Posted 07 August 2014 - 06:13 AM

View PostValten, on 06 August 2014 - 11:14 AM, said:

hits on Wife Wednesday

One hopes you could have worded this better.





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