August 8Th Weapon Balance Update And Patch - Feedback
#41
Posted 07 August 2014 - 06:48 PM
#42
Posted 07 August 2014 - 06:48 PM
http://www.qqmercs.com/?p=2780
#43
Posted 07 August 2014 - 06:48 PM
#44
Posted 07 August 2014 - 06:51 PM
As someone above already mentioned, this further nerfs the kit fox. Dual CERLL is one of the only decent builds for that chassis, and while the heat penalty may not kill it, (I'll have to play it to see how viable it is with the changes) I find it really unfortunate that this nerf is hitting chassis that are not out of balance.
The CERLL will now have a 2 second duration, and a significantly increased heat scale. Why do you need to throw in a max alpha limitation of 1? I understand trying to bring weapons like this into balance versus the inner sphere version of the weapon, but this just seems incredibly drastic. Why can't we just try one or two of the measures currently planned? See how it works out? If it still needs nerfing, it can be nerfed further. But my initial impressions are this is going to make it a somewhat unpopular weapon. That impression may end up being wrong, but that is my impression.
I personally don't see why they don't just increase the heat. The HPS is currently lower than its IS counterpart, despite the fact that it gives out more damage. Why not keep with lore and increase the base heat to be more than the IS version. Maybe 10.5? More if that isn't enough?
I'm less angry with the PPC change simply because it's at least addressing something that is a general problem. PPC/gauss combos (arguably) needed a nerf. But I just don't like the idea that other, non-meta builds are going to be hit by this as well.
I like to think of myself as a fairly easy-going guy that doesn't just come on here and rage like an animal about whatever. So hopefully it means something when I say I'm fairly angry with the CERLL changes. Maybe release of the patch will change my mind, but I'm not holding out much hope.
#45
Posted 07 August 2014 - 06:53 PM
Boss (also known as a moron) : guys, the ppc is soooo OP
Staff : yes boss we agree...
Boss (also known as a moron) : What we gonna do about it?
Staff : Listen to what the community has to say?
Boss (also known as a moron) : No we wont.. But pretend like we are gonna.
Staff : Ok.
1 week later....
Boss (also known as a moron) : ok, so i've come to a decision.. we are gonna go full ****** on the ppc and reduce the speeds down to about 40%
Staff : But..
Boss (also known as a moron) : No buts! who was that? YOU ARE FIRED! I am a genius! dont you lot of misfits ever question me ever again!
-end-
#46
Posted 07 August 2014 - 06:54 PM
Congratulations PGI, you've killed a game with long-standing lore and tradition.
Whats next? Clan's may only fire while hopping on one leg while simultaneously shutting down?
#47
Posted 07 August 2014 - 06:55 PM
I do on the other hand like the post, the explanation, the other options considered. That kind of info is great and probably stops dozens of "how it should have been done" threads... or at least gives them a head start on there master plans.
Like it or not I appreciate the explanation.
#48
Posted 07 August 2014 - 06:55 PM
All this nerf is doing, is making other weapon systems OP now. Havent you figured that out yet, that whatever you nerf, the next best thing just becomes the meta.... Its like the Drug War, you are never going to win this.
#49
Posted 07 August 2014 - 06:56 PM
The PPC changes...I can see maybe a little bit, 1200 for the IS standard...but not the ERPPC. That ER means Extended Range...that means at least 700 meters plus. When I get back to my Stalker, I'll adjust for the standard PPCs in mounts, but good gracious, ER's were already borderlined useful...I'd be shocked to see an IS version after this.
Edited by Red1769, 07 August 2014 - 06:58 PM.
#50
Posted 07 August 2014 - 06:56 PM
calculate out HPS with the increased duration. Take into account the average amount of heatsinks a clan mech runs, thanks to 1 crit ERLLs and 2 crit DHS.
Have fun.
#51
Posted 07 August 2014 - 06:56 PM
Shame most devs do not play more, I can think of one I would love to cut down in a public (or private match) just to vent some frustration.
Edited by CHH Badkarma, 07 August 2014 - 08:08 PM.
#52
Posted 07 August 2014 - 06:57 PM
#53
Posted 07 August 2014 - 06:57 PM
#54
Posted 07 August 2014 - 06:58 PM
I also have issues with only testing internally and with high competitive players. What is balanced or unbalanced up there is often not the same for the rest of the player base. Typically if something is overly effective at high level play but not, or even weak at low level, there is probably a design flaw in said thing. And no, internal testing does not represent the rest of the playerbase.
Further, you have single handedly made the CERLL pretty much worse than anything else in the game. There is almost no reason to take one over several of the CERML lasers now. You could have pushed one of the ERLL changes and had the desired effect of reducing their effectiveness (you know small changes), but you literally clubbed the weapon to death.
Edited by Noth, 07 August 2014 - 07:00 PM.
#55
Posted 07 August 2014 - 06:58 PM
And what is the lesson for today and for all time:
Whining incessantly does indeed produce results!
Edited by Mystere, 07 August 2014 - 07:18 PM.
#56
Posted 07 August 2014 - 06:59 PM
#57
Posted 07 August 2014 - 06:59 PM
And even though you're getting a lot of hate for rapid changes and just doing it live, I personally commend you for that part, Paul. Patching it in mid-week and seeing what happens? I can dig it. I disagree with the changes you're making, but you're doing it quick, and you gave us a post explaining what's going on and why you're doing it. That's really all we can expect.
___________________________________________________________________________
And for anyone curious in case this hasn't been done, here's what this really means for C-ERLL:
* The Heat Scale is an exponential lookup table.
* ExtraHeat = BaseHeat * HeatScale[NumWeaponsFired] * Multiplier
* 2xERLL = 9.0 * 0.08 * 12.0 = 8.64 extra heat - almost an extra ERLL's worth
* 3xERLL = 9.0 * 0.18 * 12.0 = 19.44 extra heat - painful
* 4xERLL = 9.0 * 0.3 * 12.0 = 32.4 extra heat - toasty
Edited by Homeless Bill, 07 August 2014 - 07:40 PM.
#58
Posted 07 August 2014 - 06:59 PM
Mystere, on 07 August 2014 - 06:58 PM, said:
Ans what is the lesson for today and for all time:
Whining does indeed produce results!
When it comes time that I actually agree with something -- anything -- that Mystere writes, it means that somebody, somewhere, dun goffed pretty damn hard.
#59
Posted 07 August 2014 - 07:00 PM
#60
Posted 07 August 2014 - 07:02 PM
[color=#00FFFF]The limit of 1 Clan-ER Large Laser for free is assocated with the findings from above. Even with this new minimum heat penalty setting, firing 2 Clan-ER Large Lasers still makes the weapon just start to blip on the heat meter. As always, we will be monitoring this weapon system very closely as to its effectiveness on the battlefield.[/color]
[color=#00FFFF]also where are you getting this kind of heat data? hate to tell you, but not all mechs carry a warhawk number of heatsinks[/color]
Edited by Stingersun, 07 August 2014 - 07:12 PM.
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