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I'm IS pilot btw.
Posted 07 August 2014 - 10:31 PM
Posted 07 August 2014 - 10:31 PM
Posted 07 August 2014 - 10:33 PM
Scout80913, on 07 August 2014 - 10:29 PM, said:
Edited by Vertigo 1, 07 August 2014 - 10:34 PM.
Posted 07 August 2014 - 10:36 PM
Edited by VXJaeger, 07 August 2014 - 10:36 PM.
Posted 07 August 2014 - 10:36 PM
Praehotec8, on 07 August 2014 - 10:25 PM, said:
Posted 07 August 2014 - 10:37 PM
Quote
Edited by Navid A1, 08 August 2014 - 12:46 AM.
Posted 07 August 2014 - 10:39 PM
Edited by pwnface, 07 August 2014 - 10:39 PM.
Posted 07 August 2014 - 10:39 PM
Posted 07 August 2014 - 10:39 PM
Posted 07 August 2014 - 10:40 PM
Darth Bane001, on 07 August 2014 - 10:21 PM, said:
Posted 07 August 2014 - 10:41 PM
Posted 07 August 2014 - 10:41 PM
I am seriously laughing my ass of right now!
Yet another train wreck, give me my popcorn!
PPC projectile slowdown, welcome to where the rest of us were over 18 months ago Paul. The Gauss charge mechanic did nothing useful. Ghost heat is an appalling concept that defies logic and any decent game mechanic design principle. Projectile speed, not the best approach but significantly better than what you've used in the past. The only problem is, you've polluted your game with these ridiculous mechanics and now you're so married to them that you can't divorce yourself from them.
C-ERLarge: Ghost heat? Really, you're still clinging to that asinine mechanic to be helpful in some way? All you need to do is tweak the heat values until it hits a point you're happy with. Why all this messing about? The beam duration is also something useful to play with but you'd have to keep heat in mind. However, you're all over the place and changing far too many variables at once.
God I'm glad I gave up playing the sorry excuse of a B-Tech game this turned into. It makes it far easier to be amused at all of the harmful insanity than it is to be angry and frustrated.
The problem is Paul, you guys are at war with your players. You view them as opposition to be brought to heel and made to play the game the way you envisaged. What happened to giving the player the tools, tweaking them in minor adjustments to ensure fair play and then be amazed at what they do with it?
Someone pass me some more popcorn!
Posted 07 August 2014 - 10:43 PM
Texas Merc, on 07 August 2014 - 10:40 PM, said:
Posted 07 August 2014 - 10:43 PM
Posted 07 August 2014 - 10:44 PM
Posted 07 August 2014 - 10:45 PM
Posted 07 August 2014 - 10:46 PM
Posted 07 August 2014 - 10:48 PM
Posted 07 August 2014 - 10:52 PM
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