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August 8Th Weapon Balance Update And Patch - Feedback


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#841 Nightmare1

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Posted 08 August 2014 - 08:22 AM

View Posttheta123, on 08 August 2014 - 08:16 AM, said:

Well, the reason why they nerf weapons, is because people like you keep abusing these builds.... Your build forces people to only use...your type of build because thats the only thing thats properly effective then.


How is that abusing it? To offset such power at range, I have to deal with a significant heat curve and the fragility of an Excel. The BLR is a wide target. The build, though powerful, really is a glass cannon and is not competitive.

It is further worth noting that said BLR is one of only two Mechs like it, the other being a Daishi that I have built but not driven. I have 46 other Mechs that could be described as the antitheses to meta builds, many of which do have one or two PPCs like my twin PPC QKD-5K. Should they be nerfed because 2 of my Mechs, scarcely 4% of the total, have "too much" power at range?

#842 P e n u m b r a

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Posted 08 August 2014 - 08:23 AM

Could of balanced the clan lasers by keeping them the same but make the max range 800m with module and mk1 computer but have a fade in damage effect instead delivering a lower amount of damage at the start of the beam and increase as it's kept on target instead of being an even amount across the whole beam. Also cut the cooling off until the beam is finished.

Edited by L e 0, 08 August 2014 - 08:23 AM.


#843 SpDmnAdam

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Posted 08 August 2014 - 08:23 AM

View PostDasaDevil, on 08 August 2014 - 08:20 AM, said:



If you couldn't kill them before, you're still not going to be able to now.

I have been killing them ever since they came out. Id like to show you first hand, DasaDevil. I will see you on the battlefield. And I look forward to standing over your smoking clan machine while your testtube birthed body is trapped inside. Carefull what you assume.

#844 DasaDevil

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Posted 08 August 2014 - 08:24 AM

View PostSpDmnAdam, on 08 August 2014 - 08:23 AM, said:

I have been killing them ever since they came out. Id like to show you first hand, DasaDevil. I will see you on the battlefield. And I look forward to standing over your smoking clan machine while your testtube birthed body is trapped inside. Carefull what you assume.


So you wanna 1v1 me? I'm down with that.

#845 Satan n stuff

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Posted 08 August 2014 - 08:24 AM

View PostSpDmnAdam, on 08 August 2014 - 08:13 AM, said:

Good i look forward to killing you Clan scum

Did you even check my faction before you accused me of being a clanner? I am an inner sphere player, I own clan mechs because I like the clan mechs. If that's too hard for you to understand pretend I stole them.

I really couldn't care less that it's a clan weapon being nerfed, but I am pissed that there's yet another ridiculously over the top nerf to a weapon that only needed a minor adjustment. Weapons aren't supposed to be bad, and if you think overnerfing weapons you personally don't or can't use is a good thing I feel very very sorry for you.

Edited by Satan n stuff, 08 August 2014 - 08:25 AM.


#846 Kotev

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Posted 08 August 2014 - 08:25 AM

View PostWM Wraith, on 08 August 2014 - 08:04 AM, said:


Clans are supposed to have a range advantage at the cost of locked internals, locked engines, and some other quirks. If you want to walk across Alpine in the open in your Atlas, it is your fault for not using cover and teamwork to move as a group. I could and did do the same long range damage with my 2 ERLL raven to your slow mech in the open all day long prior to the C-ERLL came along.

Sorry for putting elements in the came that actually make you change your tactics, play smart, use cover.

Should PGI remove trees and rocks next? I hate having to aim around those things and they make it so I can't see. Hey you shot me with a medium laser and I am boating ER Smalls....you should not have that range advantage....nerf medium lasers.

Bottom line I saw the IS use crap poor tactics, or not even try. I continue to see this even when matches are mixed. People fail to use common sense tactics and teamwork and wonder why they are dead quickly.

Ever seen an Atlas charge in the open by himself who then blames his crappy team who the entire time tried to stop him via chat? That same pilot then invariably spams the team with "crap team" the rest of the match and rage quits. This is my summation of the clan vs inner sphere testing that got us to these new weapon implementations.


You are right on some points but the logic implies that more powerfull weapon or weapon groups should have penalty like heat, tonnage, etc. So my opinion is that PGI is right on the issue.

#847 Hillslam

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Posted 08 August 2014 - 08:26 AM

GOOD NERF! KEEP EM COMING,


As for the Whingers - they nerfed our AC5s and 10s and nobody said nothing. They absolutely BURIED the ac20. Where was the 47 pages of complaint then?

I think people should shut their pieholes. This is a good nerf and there are more needed.

WAH. cry some more.

(and I boat CERLLs)



PS - also, hahahahahahahahaha

Edited by Hillslam, 08 August 2014 - 08:28 AM.


#848 Yokaiko

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Posted 08 August 2014 - 08:26 AM

View PostSpDmnAdam, on 08 August 2014 - 08:21 AM, said:

Good closer means more free damage and stops them cowaring and sniping from hills and cover. This was inevitable given the amount of people spamming gauss ppc builds.



Do you have any idea what the damage potential of the clan builds are when they build to dedicated brawlers?

Because guess what is about to happen.

#849 Mystere

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Posted 08 August 2014 - 08:27 AM

View PostSpDmnAdam, on 08 August 2014 - 08:13 AM, said:

Good i look forward to killing you Clan scum


Don't worry, Clan players will still keep killing you over and over and over again. :P

#850 Bigbacon

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Posted 08 August 2014 - 08:28 AM

View PostSandslice, on 08 August 2014 - 08:00 AM, said:

(ISER)PPCs are a main light weapon?

The ISERLL isn't touched by this change; Peckravens can keep pecking.


lots of lights use them because it is one of the few weapons they can use to reach out and hit targets from long range while staying out of the heavy barrages of ML/ACs/LL/everything else.

#851 SpDmnAdam

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Posted 08 August 2014 - 08:30 AM

View PostDasaDevil, on 08 August 2014 - 08:24 AM, said:


So you wanna 1v1 me? I'm down with that.

Sure come to the TS and we can deliver swift justice.

#852 PASHA

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Posted 08 August 2014 - 08:30 AM

View PostL e 0, on 08 August 2014 - 08:23 AM, said:

Could of balanced the clan lasers by keeping them the same but make the max range 800m with module and mk1 computer but have a fade in damage effect instead delivering a lower amount of damage at the start of the beam and increase as it's kept on target instead of being an even amount across the whole beam. Also cut the cooling off until the beam is finished.


Makes too much sense, Leo. Won't implement.

#853 DasaDevil

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Posted 08 August 2014 - 08:31 AM

View PostSpDmnAdam, on 08 August 2014 - 08:30 AM, said:

Sure come to the TS and we can deliver swift justice.


I'm at work til around 4PM Arizona time, but if you want feel to send me a message and we can sort something out. All in good fun!

#854 cgjones

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Posted 08 August 2014 - 08:32 AM

Why does PGI constantly try to destroy good builds and force everyone to use the worst weapon combinations? Is the challenge supposed to be using three or four weapons groups that were never meant to work together so that games last longer or something? In every other Mechwarrior game that I have played, using a large number of the same weapon type produces the most effective builds. High alpha damage is usually the best build choice. That is a fundamental truth for every game that I have played in the Battletech universe. Ghost heat, the gauss charge rate, ppc speed, and all this other non-canon rubbish is not making this game more enjoyable in any way. These changes are merely a testament to PGI's laziness and incompetence as a game designer.

In summary, work on making a game that is fun to play within the Battletech rules instead of injecting all kinds of bizarre restrictions and forcing people to react to it.

Or how about this: PLEASE sell this IP to a company that has experience making decent games. Is there really no other Microprose or Activision out there that can make a great modern Mechwarrior game? Where is the campaign mode? Where is the faction war? Where is the back story? Seriously... just.. STOP.

#855 Lootee

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Posted 08 August 2014 - 08:32 AM

I think people are more angry with the fact that the clan LL got hit with *4* not insignificant nerfs all at the same time which is going to affect not only the assault and heavy mechs that boat 4-9 of them but will completely bone the light and medium mechs that relied on a pair of them for their main firepower.

Is my Cute Fox that mounts a Narc + 2 ERLL that scores on avg 200-250 dmg a match really PGI's idea of overpowered meta? Why is this kind of sweeping change not being tested on the frakking PTS???

#856 DasaDevil

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Posted 08 August 2014 - 08:33 AM

View PostYokaiko, on 08 August 2014 - 08:26 AM, said:



Do you have any idea what the damage potential of the clan builds are when they build to dedicated brawlers?

Because guess what is about to happen.



Sssh. Let me have a few moments to enjoy what is going to come of this, being a dedicated Clan brawler myself.

#857 SpDmnAdam

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Posted 08 August 2014 - 08:37 AM

View PostYokaiko, on 08 August 2014 - 08:26 AM, said:



Do you have any idea what the damage potential of the clan builds are when they build to dedicated brawlers?

Because guess what is about to happen.



A mech does not make a pilot. No matter the weaponry if you cant shoot and move and actually pilot your mech you are worthless.

#858 DasaDevil

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Posted 08 August 2014 - 08:38 AM

View PostSpDmnAdam, on 08 August 2014 - 08:37 AM, said:



A mech does not make a pilot. No matter the weaponry if you cant shoot and move and actually pilot your mech you are worthless.


You are quickly becoming my favorite inner sphere warrior. I look forward to an honorable duel with you, sir!

#859 Sprouticus

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Posted 08 August 2014 - 08:38 AM

View PostGallowglas, on 08 August 2014 - 07:59 AM, said:


I don't think many are up in arms about balance changes. Some, sure, but definitely not all. Most would agree I think that some tuning was in order for these weapons. The problem is the repeated pattern of doing too many broad adjustments all at once and risking a massive overnerf as a result. How does one even test what needs tweaking when you're not making incremental changes? I'm all about balancing the Clan mechs if that's what the stats show is necessary, but do so with smaller adjustments every week until things seem right, not with huge changes which are going to cause people to immediately switch out of the weapon wholesale.

Additionally, use the freaking test servers for crying out loud. The live servers should NOT be the test bed for big changes like this. I'm all about being proactive, but that doesn't mean you start shooting from the hip. You can be aggressive about balance and STILL be conservative and thoughtful about how you adjust and measure.

It seems to me that PGI needs a statistician/math guy on staff. The recent changes I have seen proposed seem like they're created based on "gut feeling" rather than actual quantifiable metrics.



first, it is obviousl that folks don't use the test servers, even when they announce tests. It might be better if they gave it a week, but maybe not. Maybe our population is just not big enough.

I would love for smaller frequent balance efforts. Been asking for it for a long time. The problem is the post change testing. The thing is that people will complain about 'all the changes happening, I dont even know how to play now!!!' if/when it occurs. It is a no win for PGI.

PGI has a small window for balancing clans, they are up against a hard deadline.

Again, I agree with you, but I understand why PGI does what they do.

#860 Jabilo

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Posted 08 August 2014 - 08:39 AM

Large laser nerf is too much. Should have started with a small heat increase and monitored from there.

Small, frequent changes are the way to go.





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