Gallowglas, on 08 August 2014 - 07:59 AM, said:
I don't think many are up in arms about balance changes. Some, sure, but definitely not all. Most would agree I think that some tuning was in order for these weapons. The problem is the repeated pattern of doing too many broad adjustments all at once and risking a massive overnerf as a result. How does one even test what needs tweaking when you're not making incremental changes? I'm all about balancing the Clan mechs if that's what the stats show is necessary, but do so with smaller adjustments every week until things seem right, not with huge changes which are going to cause people to immediately switch out of the weapon wholesale.
Additionally, use the freaking test servers for crying out loud. The live servers should NOT be the test bed for big changes like this. I'm all about being proactive, but that doesn't mean you start shooting from the hip. You can be aggressive about balance and STILL be conservative and thoughtful about how you adjust and measure.
It seems to me that PGI needs a statistician/math guy on staff. The recent changes I have seen proposed seem like they're created based on "gut feeling" rather than actual quantifiable metrics.
first, it is obviousl that folks don't use the test servers, even when they announce tests. It might be better if they gave it a week, but maybe not. Maybe our population is just not big enough.
I would love for smaller frequent balance efforts. Been asking for it for a long time. The problem is the post change testing. The thing is that people will complain about 'all the changes happening, I dont even know how to play now!!!' if/when it occurs. It is a no win for PGI.
PGI has a small window for balancing clans, they are up against a hard deadline.
Again, I agree with you, but I understand why PGI does what they do.