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August 8Th Weapon Balance Update And Hotfix - Feedback


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#281 SVK Puskin

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Posted 10 August 2014 - 02:59 AM

Guys you should reailze your faction loyalty, I see lot of IS players piloting Clan Mechs...

Edited by ENS Puskin, 10 August 2014 - 05:23 AM.


#282 Smargl

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Posted 10 August 2014 - 05:34 AM

View PostENS Puskin, on 10 August 2014 - 02:59 AM, said:

Guys you should reailze your faction loyalty, I see lot of IS players piloting Clan Mechs...


And what about huge amount of clanners piloting IS mechs?

#283 SVK Puskin

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Posted 10 August 2014 - 05:41 AM

View PostSmargl, on 10 August 2014 - 05:34 AM, said:


And what about huge amount of clanners piloting IS mechs?


Yeah they also. I am loyal to the IS!

#284 That Dawg

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Posted 10 August 2014 - 06:19 AM

View PostSmargl, on 10 August 2014 - 05:34 AM, said:


And what about huge amount of clanners piloting IS mechs?



we have a few who run clan mechs, and I dont recall them wasting too much time in any of their older IS mechs.

its about as funny as asking clan mech jocks if they are "ok" with the nerfs to their rides.

#285 Daehoth

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Posted 10 August 2014 - 08:11 AM

View PostSmargl, on 10 August 2014 - 05:34 AM, said:


And what about huge amount of clanners piloting IS mechs?


Are you guys daft....? Clanners...IS pilots? At the moment....affiliation counts for absolutely NOTHING...nada...zip......because PGI hasn't delivered depth to the game or the community warfare module yet...yes i know it's coming....

So how about we see what sort of crap....oops i mean result that PGI actually delivers before we go debating about things such as 'clanners' and IS pilots...it's a waste of time and spit at the current moment....

Edited by Daehoth, 10 August 2014 - 08:11 AM.


#286 Icebergdx

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Posted 10 August 2014 - 08:34 AM

I still think that the PPC speed change is too much. When I can be in a Dire Wolf, see a sniper shot, and turn to avoid it, it is a little too slaow. Why not set the speed at around 1100 - 1200 FPS? Instead of cutting the speed in half like you did, cut it by a third, which still decouples it from the Gauss Rifle, but also decouples it from the AC20 (right now, the PPC/AC20 mix is coming back into style because the speeds are so close, making for short range mayhem).

#287 Anais Opal

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Posted 10 August 2014 - 09:30 AM

View PostNikolai Lubkiewicz, on 08 August 2014 - 03:20 PM, said:

Please let us know what you think of the latest news regarding today's weapon balance changes!


You're learning, ever so slowly you're learning.

Maybe there is hope for MWO yet....

#288 Anais Opal

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Posted 10 August 2014 - 09:37 AM

View PostDaehoth, on 10 August 2014 - 08:11 AM, said:


Are you guys daft....? Clanners...IS pilots? At the moment....affiliation counts for absolutely NOTHING...nada...zip......because PGI hasn't delivered depth to the game or the community warfare module yet...yes i know it's coming....

So how about we see what sort of crap....oops i mean result that PGI actually delivers before we go debating about things such as 'clanners' and IS pilots...it's a waste of time and spit at the current moment....


IMO,

Community Warfare will be a bust, a pipe dream, and only for paid private matches.

How they intend to put this on the public queue's with IS affiliated pilots in Clan Tech I have NO idea. Saw that on the Clan v IS test day, Clan Mechs in the hands of Inner Sphere affiliated pilots.

This is 3050, Clan Mechs hadn't got into the hands of the Inner Sphere for another few years and it took a nasty little ambush with a good amount of deception for the Kuritans to get their hands on Elemental Battle Armour that didn't happen until 3054 I believe.

Clan Tech should have been held back a year, with Community Warfare first started in the Fourth Succession War.

#289 Icebergdx

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Posted 10 August 2014 - 10:12 AM

Actually, 3051-3052.

3051 - Conference on Outreach. Col. Jamie Wolf, CO of Wolfs Dragoons, gathers the leaders of the 5 major houses and the Free Rassalhauge Republic at Outreach to discuss the clan threat. Wolf reveals that the Dragoons were a Clan unit, and that they have tech spechs for Clan Omni Mechs circa 3019. Wolf and his Dragoons train the young royals (Victor Davion, Hohiro Kurita, Kai Allard Liao, Cassandra Allard Liao, Sun-Tzu Liao, Ragnar, Magnusson) eventually awarding Victor and Hohiro each a Dire Wolf Omni Mech. Just prior to this, the Draconis Combine had won several Omni Mechs and Elemental suits in the Trial of Possession of the world of Wolcott.

3052 - Clan Smoke Jaguar and Clan Nova Cat attempt to seize Luthien. A combined task force of The Genosha, The Dragons Claws, Wolfs Dragoons, and the Kell Hounds, turn back the invasion, and the inner sphere units reap a large amount of Clan salvage.

So technically, we will start seeing clan tech in 3051. Good luck keeping it out of the game however. The Clans should not have been introduced yet, but they needed testing, so I foresee a lot of very restrictive rules about the clans for a while, with the first pary being the 12 v 10 testing next weekend.

#290 MechB Kotare

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Posted 10 August 2014 - 10:40 AM

I honestly dont understand why people complain about IS factions/pilots piloting a clan tech in pub matches.

They wont be able to do that in community warfare from the beggining.

Pub match is imho perfect way to let those who puchased clan tech play them, while not really affiliated to them.

Most people paid for those shinny new mechs, because they are well.... shinny and new.

Once devs start introducing new IS battlemechs, im sure IS folks will be motivated again to play the role they originally planned on playing.

Thats what this is about. New content.

Its kinda sad though, that after few months from clan tech (which was under production another few months if not year...) pgi comes out with bunch of screwups, they call patches/hotfixes, containing strange" balancings" (overnerfing and then rebalancing overnerfed waponry/equipment/mech for another few months till they realize: "oh! we fkd up! Now we see that!"), fixing few bugs, while creating more, causing server desyncs, global lags...

Edited by MechB Kotare, 10 August 2014 - 10:41 AM.


#291 Sandpit

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Posted 10 August 2014 - 10:43 AM

View PostMechB Kotare, on 10 August 2014 - 10:40 AM, said:

I honestly dont understand why people complain about IS factions/pilots piloting a clan tech in pub matches.

They wont be able to do that in community warfare from the beggining.


citation?
that's news to me, I've never read that anywhere. Could you point me to that statement from PGI?

#292 Gorgo7

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Posted 10 August 2014 - 11:37 AM

I can live with the IS PPC changes. I don't like it, but it is manageable. Personally A spd buf of +200-225m/s would be nice.

The Clan ERPPC is marginal given its damage output. It could use a speed buff, say, +300 m/s.

The IS ERPPC needs a speed buff in the worst possible way.
At rng 810m the damn thing takes almost a full second to reach it's target for full damage. Considering the massive heat generated for 10 pts of damage and the lack of sniping ability regardless (or in spite of) range it is simply too slow.
A greater buff than the Clan version would be nice to see, say +400ms.

Otherwise the payoff simply doesn't exist for an IS ERPPC and the others are marginal.

My two cents.

#293 Nooee

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Posted 10 August 2014 - 12:14 PM

I think this was a good move. I also find myself questioning the other decisions Paul has made. Perhaps now that you have identified this mistake, a second look at the rest of his decisions seems to be in order. Continued nerfing of what people pay real cash for will be the cause of the player base going Bye-Bye.

#294 Sandpit

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Posted 10 August 2014 - 12:41 PM

View PostNooee, on 10 August 2014 - 12:14 PM, said:

I think this was a good move. I also find myself questioning the other decisions Paul has made. Perhaps now that you have identified this mistake, a second look at the rest of his decisions seems to be in order. Continued nerfing of what people pay real cash for will be the cause of the player base going Bye-Bye.

well I dont' agree with all of that, but yes, now can we look into the 3 year cycle of "nerf this, nerf that" that has NOT fixed anything around here?

#295 Sandpit

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Posted 10 August 2014 - 01:09 PM

https://twitter.com/...535179246268416

well since this plays right into this latest round of nerfs I felt it was relevant to the feedback

#296 Thecure

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Posted 10 August 2014 - 01:38 PM

Tnx for all your "balancing" and roll back but I can't bring myself to play this game longer than a couple of rounds. Its the second time I'm losing out on my premiun account due to your actions and there's not going to be a third. NO MORE MONEY FOR YOU.

#297 Daehoth

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Posted 10 August 2014 - 04:22 PM

View PostGlycerineOxide, on 10 August 2014 - 09:37 AM, said:

IMO,

Community Warfare will be a bust, a pipe dream, and only for paid private matches.

How they intend to put this on the public queue's with IS affiliated pilots in Clan Tech I have NO idea. Saw that on the Clan v IS test day, Clan Mechs in the hands of Inner Sphere affiliated pilots.

This is 3050, Clan Mechs hadn't got into the hands of the Inner Sphere for another few years and it took a nasty little ambush with a good amount of deception for the Kuritans to get their hands on Elemental Battle Armour that didn't happen until 3054 I believe.

Clan Tech should have been held back a year, with Community Warfare first started in the Fourth Succession War.


I agree wholeheartedly with you

#298 Daehoth

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Posted 10 August 2014 - 04:29 PM

View PostNikolai Lubkiewicz, on 09 August 2014 - 07:20 AM, said:
Please let us know what you think of the latest news regarding today's weapon balance changes!

View PostGlycerineOxide, on 10 August 2014 - 09:30 AM, said:

You're learning, ever so slowly you're learning.

Maybe there is hope for MWO yet....


Learning?.....Niko asking that question is completely just for show..it's the bare minimum of his job requirement..they don't care about what we think, not the least....they won't ACTUALLY address any points. They don't seriously consider any of our feedback.

They spend every waking moment thinking how else to piss us off ..giving us quick band-aid solutions, often to the very problems that they create on purpose!....that's all they do.,.

They always break something that's not broken, then sweep in with a hot-fix which then makes them look like 'heroes' to the unsuspecting masses, and they rinse and repeat this process for months on end which gives their management the false impression of 'progress' and 'game evolution' while yet cleverly not delivering any REAL forward progress or forward momentum at all.....

It's all pure dressing....a skill that I must say they have excelled in. It is THE only skill, unfortunately for us the players and the game that PGI are currently adept in..... B)

Edited by Daehoth, 10 August 2014 - 04:51 PM.


#299 Daehoth

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Posted 10 August 2014 - 04:38 PM

View PostThecure, on 10 August 2014 - 01:38 PM, said:

Tnx for all your "balancing" and roll back but I can't bring myself to play this game longer than a couple of rounds. Its the second time I'm losing out on my premiun account due to your actions and there's not going to be a third. NO MORE MONEY FOR YOU.


I haven't even activated my founder premium time at all...simply because I saw no real value in activating premium time when there is no depth to the game as yet.

When I started this game 2-3 years ago, I was rather optimistic that I would be activating my premium time when more depth and perhaps community warfare would be launched in a few months after my joining.

Fast forward YEARS........and still, the game is as devoid of depth as the day it was launched officially way back then.

Oh....how foolish was I......oh how foolish was I to put such faith in the Posse of Great Idiots (PGI)..........LOL


Ps. To the Posse of Great Idiots (PGI), news flash....releasing a new mech or map or two every 1-2 months is NOT game depth and is hardly even considered 'MORE CONTENT'. This is what really really bugs me.... other games practically start from scratch often developing lore from the ground up. But PGI has the luxury of tapping into the existing battletech lore and even adapting from the game mechanics, but YET, the game is still lacking such MONUMENTAL depth, you'd think that PGI were real time creators of battletech!

Atrocious!

Edited by Daehoth, 10 August 2014 - 05:17 PM.


#300 Draconis March

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Posted 10 August 2014 - 10:46 PM

I guarantee you this only happened because of all of the people emailing them demanding refunds for their Clan packs.





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