Dear PGI,
in my opinion, the current Scoring-System for Tournaments is heavily flawed because it largely encourages
- kill-stealing
- touching every opponent (just a little)
- trying to get that next "magic" (aka "derpy") game
Even winning or losing a match made not that great of a difference than getting a few kills or assists more. Actually one of my highest scoring tourney-games was a lost one (but at least a close one).
Suggestion:
1.) Take Player rating (aka "Elo") into account when calculating Tournament Score
Average Elo of a Game and individual Elo should be taken into account when calculating Tournament Score for a match.
In this way a high rated player in a low rated match gets not as much score as a low rated player in a high rated match.
2.) "Critical Assist" and "Component Destruction Assist"
I think it would be good if we had (in general, not just for Tournaments):
a.) Component Destruction Assist
Dealing at least 51% of all damage that eventually leads to the destruction of that particular component gets rewarded like a Component Destruction.
b.) Critical Assist
Dealing at least 51% of all damage on a specific component, that leads eventually to a kill, gets rewarded like a kill. The final scoreboard should also reflect this with an extra column labeled "Critical Assists".
Good day
Edited by zaepp, 18 August 2014 - 02:19 PM.