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Vindicator Is Up On Smurfys. Start Your Designing, Lads!


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#41 Koniving

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Posted 19 August 2014 - 11:31 AM

View PostDeathlike, on 19 August 2014 - 11:27 AM, said:


You can't put an AC20 on the Vindicator. Part of it (1X) competes with the BJ-1 (the BJ-1 is still solid despite all the changes). The other part (1R) competes with the BJ-3.

In essence, it doesn't really seem competitive in that sense.

The 1AA is the speed demon. While it's not hardpoint filled like the BJ-1X, you can use the speed for your own benefit. I've run the Wolverine-6K before... you can actually make something out of this... plus you have JJs to go with it. It depends how big the arms are however (anything resembling the Centurion or Trebuchet is bad for business).


I haven't checked the engine limits. I suppose that gives it some merits.

But an AC/10 is basically a 2 shot AC/20 with its firing rate. In 2.5 seconds you've done 20 damage. In 0.5 seconds slower than an AC/20 fires again, you can start the sequence anew.

Combine with a PPC. You have your own AC/20. Ultimately it'd run just as hot, too.

#42 STEF_

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Posted 19 August 2014 - 11:33 AM

View PostDeathlike, on 19 August 2014 - 11:27 AM, said:


The 1AA is the speed demon.

And this is why I like only 1AA Vindy.
Without any doub the main quality of a medium is speed/manueverability. Otherwise it's a coffin.

It is worth to repeat "I want the Assassin" like a mantra..... :)

#43 ApolloKaras

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Posted 19 August 2014 - 11:44 AM

If I didn't have to wait 2 weeks to master it I would get the hero today, to be able to see the full potential I have to master it. I'll definitely be getting these, I have 3 mech bays open and ready :)

#44 Deathlike

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Posted 19 August 2014 - 11:49 AM

View PostKoniving, on 19 August 2014 - 11:31 AM, said:


I haven't checked the engine limits. I suppose that gives it some merits.

But an AC/10 is basically a 2 shot AC/20 with its firing rate. In 2.5 seconds you've done 20 damage. In 0.5 seconds slower than an AC/20 fires again, you can start the sequence anew.

Combine with a PPC. You have your own AC/20. Ultimately it'd run just as hot, too.


I'm not a fan of a PPC+AC10 build for this mech. It's not going to stay cool reliably IMO. Even the Shadowhawk probably would do a better job anyways.

#45 Bishop Steiner

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Posted 19 August 2014 - 11:52 AM

View PostDeathlike, on 19 August 2014 - 11:49 AM, said:


I'm not a fan of a PPC+AC10 build for this mech. It's not going to stay cool reliably IMO. Even the Shadowhawk probably would do a better job anyways.

"even" the Shadowhawk? Um, the SHD is one of the best mechs in the game.

#46 Carrioncrows

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Posted 19 August 2014 - 11:53 AM

3D view
Spoiler


Weapon mods
Spoiler


#47 Deathlike

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Posted 19 August 2014 - 11:56 AM

View PostBishop Steiner, on 19 August 2014 - 11:52 AM, said:

"even" the Shadowhawk? Um, the SHD is one of the best mechs in the game.


Well, it is kinda unfair to compare the Shadowhawk, but you kinda have to compare against the gold standard as it were.

VND-1X

I mean, that could be improved upon, but... a BJ-1 could probably do the same.. if not better with the same build because of the high firing points (arm articulation is not so much a factor here because of convergence).

#48 Carrioncrows

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Posted 19 August 2014 - 12:16 PM

Hitbox break down.

Mech Size is good, it seems a little bigger than a firestarter and noticeably smaller than other 50 ton mechs including the hunchback. This is good.

Feel - The mech feels good, responds well and has no janky weapon hardpoints. The arm hardpoints are a bit on the high side which means you don't kiss dirt most of the time.

CT - Way too big. I want this to be a STD engine mech. With it's limit hardpoints I had hoped it would go the way of per-nerf Centurion with "Toughness" but nope.

The good - Shadowhawk like hitboxes, you can diffuse a lot of damage onto the side torso's to help the CT.
The Bad - You can hit the Rear CT by shooting the top of the vindi's head. That's bad.
The ugly - Doesn't matter which way you twist you take LRM and SRM dmg to the CT or RCT. Almost all damage, almost every time to pure CT. That's bad for only a 45 ton mech. And very bad for all vindi configs that can't go fast to get to cover.

Conclusion:

The 1AA is going to be the most useful of the bunch because of it's speed to help mitigate the bigger ct and in general get around quicker. If this mech was released a year or two ago where LRM's and ECM was not prevalent then this would of been a fantastic workhorse mech and down right fun. I think it will be a nice alternative to the blackjack but it's not going to displace them or anything.

Only buy these if you enjoy the game.

#49 Kittynugget

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Posted 19 August 2014 - 12:19 PM

VND-1R:
XL 225
EndoSteel
Max Armor
2 JJ
TAG
LRM 20 + 3 Tons Ammo
4 Medium Lasers
13 Double HeatSinks (45% efficiency)

I normally don't like using LRMs, but it seems like the BJ can do any energy/ballistic build better than the VND. Missiles are something the BJ can not do, but only one missile hardpoint is rather limiting. The one hardpoint has 20 missile tubes so an LRM 20 will shoot in one clump.

#50 0bsidion

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Posted 19 August 2014 - 12:28 PM

On the sort of plus side, if getting CT cored is your most likely cause of death in this thing there's less reason not to run with an XL. The head laser does lend itself to a not completely useless zombie mode so that gives some appeal to a standard. A cent with 2 CT E slots is going to trump it in that department though. That said, it sure does have a fancy paint job.

View PostCarrioncrows, on 19 August 2014 - 12:16 PM, said:

Hitbox break down.

Mech Size is good, it seems a little bigger than a firestarter and noticeably smaller than other 50 ton mechs including the hunchback. This is good.

Feel - The mech feels good, responds well and has no janky weapon hardpoints. The arm hardpoints are a bit on the high side which means you don't kiss dirt most of the time.

CT - Way too big. I want this to be a STD engine mech. With it's limit hardpoints I had hoped it would go the way of per-nerf Centurion with "Toughness" but nope.

The good - Shadowhawk like hitboxes, you can diffuse a lot of damage onto the side torso's to help the CT.
The Bad - You can hit the Rear CT by shooting the top of the vindi's head. That's bad.
The ugly - Doesn't matter which way you twist you take LRM and SRM dmg to the CT or RCT. Almost all damage, almost every time to pure CT. That's bad for only a 45 ton mech. And very bad for all vindi configs that can't go fast to get to cover.

Conclusion:

The 1AA is going to be the most useful of the bunch because of it's speed to help mitigate the bigger ct and in general get around quicker. If this mech was released a year or two ago where LRM's and ECM was not prevalent then this would of been a fantastic workhorse mech and down right fun. I think it will be a nice alternative to the blackjack but it's not going to displace them or anything.

Only buy these if you enjoy the game.


#51 CDLord HHGD

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Posted 19 August 2014 - 12:35 PM

My Blue

#52 theta123

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Posted 19 August 2014 - 12:42 PM

View PostHagoromo Gitsune, on 19 August 2014 - 11:20 AM, said:


VND-2R

...same armament with better cooling and XL235 + 3JJ's.

But with an XL engine....

#53 The Silent Protagonist

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Posted 19 August 2014 - 12:44 PM

http://mwo.smurfy-ne...4ea783e95e18e48

What I was using when I dropped with you earlier Bishop, seems to suit me to a T. Pretty heat efficient too, thanks to the mech's quirks. It's a great light hunter and excellent harasser.

Small head laser IS necessary. Because.

#54 Glaive-

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Posted 19 August 2014 - 12:46 PM

Just noticed that they seem to have removed the missile door that was in the concept art :)

#55 _NARCoMAN_

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Posted 19 August 2014 - 12:55 PM

View PostBishop Steiner, on 19 August 2014 - 11:17 AM, said:

Cool. Such enthusiasm was definitely worth all of our time for you to post

Just like your response.

#56 Bront

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Posted 19 August 2014 - 12:59 PM

The 1L could be an interesting striker

1AA 295 XL, 2xAMS, LPL, 3xML, SSRM2.

The 1R looks bad. Real bad.

#57 ApolloKaras

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Posted 19 August 2014 - 01:05 PM

View PostBront, on 19 August 2014 - 12:59 PM, said:

The 1L could be an interesting striker

1AA 295 XL, 2xAMS, LPL, 3xML, SSRM2.

The 1R looks bad. Real bad.

Yeah it does...

http://mwo.smurfy-ne...6baa0d4d980a8cb

http://mwo.smurfy-ne...b60c136b4db13d1

I dunno best I can really theory craft atm. I guess you could move those 2 larges to ER larges. You could run an XL with more double heatsinks but at that engine weight I can't justify it.

#58 _NARCoMAN_

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Posted 19 August 2014 - 01:07 PM

http://mwo.smurfy-ne...fe4efb32bb6d670

2ppc, 1 ML

Meh

#59 DONTOR

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Posted 19 August 2014 - 01:09 PM

I told you there would be a FAST variant! I am very interested in the AA, looks like a fun little mech.

#60 theta123

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Posted 19 August 2014 - 01:16 PM

Whats this all aboot with XL engines??

VND-1AA
VND-1R

VND-1X





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