

Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs
#121
Posted 21 August 2014 - 07:42 PM
Game mode: testing grounds
Grid tile: E3 (coordinates 2025.9 1238.6 441.8)
Mech: SDR-5D
This bit of geometry is on top of a large crane-like structure that can be reached by jumping from the platform between theta and the sigma/epsilon area by mechs with sufficient numbers of jump jets. If you land on the long 'arm' of the crane and walk towards where the arm joins a vertical wall, at the intersection of the two you will fall through into the body of the crane, since the geometry there is not solid.
#122
Posted 21 August 2014 - 08:00 PM
Game mode is skirmish
Mech is nova
Coordinates somewhat visible in screenshot

#123
Posted 21 August 2014 - 08:22 PM

#124
Posted 21 August 2014 - 08:22 PM
Spectating. Applies to enemy mech not self or teammate.
Teammates position: E3 / 2107.3 1300.6
Shooting at enemy.
Enemy was stuck.
Upon death enemy 'fell into' the ground and appeared about 1 mech length to the right (relative to view, see image) and freely rotated.

#125
Posted 21 August 2014 - 08:27 PM
I was trying to get screen shots but just kept getting killed.
#126
Posted 21 August 2014 - 08:28 PM
#127
Posted 21 August 2014 - 08:31 PM

#128
Posted 21 August 2014 - 08:32 PM
Anansi spider
Skirmish
2065.6 1399.0 318.7

#129
Posted 21 August 2014 - 08:40 PM
Was able to rejoin, but still.
Edited by xeromynd, 21 August 2014 - 08:47 PM.
#130
Posted 21 August 2014 - 08:43 PM
- Kind of Issue: Stuck in Terrain
- I think it was Skirmish, but I have them all checked in the launcher
- 1999.0, 2438.9, 347.2
- The X5
- No screencap, but it was on the corner of the ramp (at the above coords) where it connects to the upper platform. Right in the corner with the piece of machinery is a hole that I could not escape from.
Great map though...
#131
Posted 21 August 2014 - 08:51 PM
- The kind of issue. (What happened?): Floating Objects (This Dish)
- The game mode used. Skirmish
- The grid tile affected. D2, POS 1406 1878 337
- The Mech and/or weapon used to achieve the collision issue. (if applicable) CTF-IM

Edited by xeromynd, 21 August 2014 - 08:52 PM.
#132
Posted 21 August 2014 - 08:55 PM
Skirmish
D3 / 1963.5 1926.6 362.4
Teammate, I was spectating

#133
Posted 21 August 2014 - 08:56 PM
Also the match maker was very slow.
I also was not in a single match where the winner lost more than 2 mechs and I played for about 3 hrs.
Also I was being stopped for no reason and could not go forward but could turn and walk back but when I turned back to see what stopped me there was nothing there. This was only happing with my slower mech like my stalker but I did not have that problem with my med or lite mechs that were faster.
There seemed to be a lot of people getting stuck every match.
That's it for now. Hope something here is helpful.
#134
Posted 21 August 2014 - 08:57 PM
http://imgur.com/zbxpzbg
#135
Posted 21 August 2014 - 09:00 PM

#136
Posted 21 August 2014 - 09:01 PM
Location: Gird C3-4 and D3-4
Gamemode: Skirmish
Mech Used: Nova S
While maneuvering with Jumpjets, I landed between those four grid in between building and got stuck. Movement was removed, jumpjet fuel would not regen after an attempted escape, and upon death I fell through the map. I was able to torso twist and shoot weapons.
Screenshot below.
Edited by Xeren KelDar, 21 August 2014 - 09:01 PM.
#137
Posted 21 August 2014 - 09:01 PM
Skirmish
D3/C3 on stairs 1892.9 1350.6 707.2
Mech stuck on small stairs until destroyed. Then fell through the map forever.
#138
Posted 21 August 2014 - 09:02 PM

#139
Posted 21 August 2014 - 09:12 PM
#140
Posted 21 August 2014 - 09:13 PM


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