Lexx, on 22 August 2014 - 03:56 PM, said:
Why do you just assume I am "F2P" and totally unfamiliar with the Clan weapons and what it's like to fire one? I've supported PGI financially (I hide my overlord star because I think it's ugly) and I help out on the test server. I realize what I said was sarcastic and invited a negative response, but there is no need to be so rude to me.
Well then, sorry if i touched your feelings. Rage overtakes me, everytime i see a real F2Player posting here about clan balance the way you did: "Awww clanner lost his p2w! he wants buff" I hate that. All i want is this game to be balanced, and still being able to play whatever weapon i want in competitive gameplay.
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The Clan ER Large does more damage and has a much longer range, meaning it does even more damage beyond optimal range. It can also benefit from a targeting computer. Those are things the IS ER Large doesn't have. In a long range open map situation the Clan ER Large is superior to the IS version. The longer beam duration is the price to pay for that superiority. The fact that it suffers on the new map and the IS version is actually better is what is called BALANCE.
So it does. But you need to be 1000m + far from distance to use them efficiently. Good luck with that in River city, Crimson Straight or Frozen City [redacted].
You dont seem to read any topic and reply regarding the cERLL revision. People are actually offering a lot different and yet lot more logical opinions about cERLL concept. As a long term IS ERLLL/cERLL user i can say.
I still dont understand, why should a [redacted] long beam duration be a balance key, when you can change the damage from 11.4 to (11/10.5/10) while still maintaining its old 1.5s beam duration, while leaving rest of the values as they are post-nerf.
I dont understand, why PGI says they try to eliminate 1k LR engagement, while not even touching cERLL range, and instead of that, making it situational weapon.
Im comp player, but in pub you dont even know what map you gonna drop into. How can you adapt your build and gamestyle accordingly then?
Nerfing other aspects of the weapon is "BALANCE" too. Except more logical. 1.5s was long enough to deal with.
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What you guys seem to want is for Clan weapons to be better in ALL situations, and that just wouldn't be fair.
Gauss? Really? Gauss is a weapon good "in ALL situations" its available for both C and IS. And while its ammo dependent, it generates no heat.
Decreasing beam duration doesnt nessesarily improoves the weapon at short range. It actually gives its the opportunity to be the Long range weapon, while allowing it chances of dealing its full damage that its suppoed to do at long range. It was hard enough to deal with brawlers at its 1.5s.
Why do i say this? Because im from CSJ, group who focused on cERLL usage. And while we all agree that they were OP pre-nerf, once a group managed to get closer we got [redacted] up.
So no, i dont want cERLLs to be viable at Short range, i actually want it to be viable at long range, not uber long range though. Thats why i insists on saying taht the range should've been adressed.
atm
cLPL > IsERLL > cERML > cERLL
Also im ready to fight anyone who thinks cERLL are still viable on any map he likes.
Edited by Egomane, 23 August 2014 - 12:32 AM.
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