bobF, on 01 September 2014 - 06:01 PM, said:
I blame society, where the modern social engineering of the american male has generally turned most of you into weak simpletons. The aggressive sociopaths left are inducted into the security forces. Reducing the scope of that statement to the context of gaming in general, then this game specifically, the upshot is that most of you should shake the sugar out of your panties. You're like the whiny kids that worry about being ganked in pvp, even if that person is only marginally more powerful. Your like the carebears that demand pvp lakes and massive restrictions/boundaries on combat so their mat farming pve isnt interrupted. You're like the qq'er that sheds rivers over perceived imbalance, and demands a dev fix the problem instead of stepping up. Finally, you're like the mouthbreather that derives self-worth from pointless and ephemeral online gaming.
Sync dropping is not an epidemic. It's more than likely a once-in-a-hundred game annoyance if there's a group out there truly trying to "farm" using this method. It's the same thing when running into an aimbotter in a punkbuster/VAC protected game. It happens. If it bugs you, leave the game and re-queue/join another server. No big deal, BECAUSE ITS A FRAKIN VIDEO GAME. This is the prime reason why if it doesn't bother me, it shouldn't bother you. If it does bother you, please refer to the first paragraph of this post.
I hope that clears things up.
Okay, so the answer is you feel slighted by smart people and believe that anyone who doesn't feel like you do about anything is just fundamentally wrong and an inability to grasp the underlying intent of building a civilization (the imposition of human social elements like 'justice', 'right/wrong' and other moral constructs and such on an inherently unjust and uncaring environment, the cumulative benefits inherent in raising opportunity for everyone to elevate the collective average, etc) and where that reaches into everything we do from games to making war. The assumption that you're somehow 'above all that' is a pretty good indicator of being dead weight. That's cool though, society packs that dead weight along anyway because in the long run the potential that such people might even accidentally provide something of true collective worth can offset the minimal energy in dragging them along.
In any game from chess to MW:O there are rules because they are what define the game. That is, in fact, what makes it a 'game' and not people just sitting around making **** up. When the rules fail or someone exploits a flaw you fix the flaw, you don't ignore it. If you simply ignore the flaw you're failing to make a good game.
Also.... ad freaking hominem bobF. You don't have to do that every single post. An actual legitimate argument, an argument that has value, argues the point in question and not the person behind it. When you base your argument off of sweeping assumptions about the people involved as a way to imply their arguments don't have value because you (erroneously) assume you know what sort of people they are and 'people like that don't have good arguments' isn't just bad it's so bad that a whole branch of logical fallacies had to be named and defined to cover them.
When your argument every time is a logical fallacy, a textbook style logical fallacy, maybe it's worth stopping to look at your argument again. Currently you don't really have one outside of 'It don't bother me so if it bothers anyone else they're just worthless and weak'. That's not an argument it's an ignorant opinion.
Hey though, as you said, if that's the case then back to paragraph one - the bit about having to carry dead weight. It's cool, I got you. Shine on you crazy diamond.
Kjudoon, on 01 September 2014 - 08:19 PM, said:
Of course. Why should units ever STOP advertising themselves? Not all Lone Wolves want to remain lone wolves. IN fact, most new players who are lone wolves learn that to truly enjoy the game, you NEED to join a group.
Side note - I have absolutely no issue with groups who advertise in game in the pug queue. Especially if the person in question plays well and uses chat, etc. There is no better advert for a group than being a good team player in the pug queue, win or lose.
Alex Reed, on 01 September 2014 - 08:37 PM, said:
To all involved in this conversation, greetings from the Seraphim Regiment.
I have had a good and fruitful conversation privately with Roland and I appreciate the wisdom of his words.
As the commander of the Seraphim, I state publicly here and now that the Seraphim Regiment is formally ceasing and desisting from all Scramble activities that take place in single player queues.
I want to publicly apologize to anyone that I have offended for not noticing this issue earlier and addressing it. I promise you,
there will be no more sync drops in the single player server. It does not matter who else does it or how long the practice has continued, it does not make it right.
In the Seraphim, we try to always do what is right. In this regard, we have failed our community and, for that, I apologize.
With that being said, our Scrambles will resume Friday night in the group queues.
Peace to you and yours,
Col. Alex Reed
Cool apology and I appreciate where that came from. Due props for stepping into this thread, of all places, to say it too.
Also this may be the first time anyone actually followed a suggestion Roland made. Let us all know how that works out for you.