Okay, I'm gonna try to break this down reasonably.
PhoenixFire55, on 24 August 2014 - 08:58 AM, said:
Hm, great. And exactly how does that helps us? Hopping from cover to cover is all people do, and also taking pop-shots. Thats why this game is nothing but LRM spam and whatever mech has highest pinpoint alpha. Sure, you can get close, like 250-300m close. Only as soon as you go round the corner all those LRMs will rain on you. If you are good you can take 1 down with you maybe, but thats it. The rest of your team will stand just where they stood and keep complaining nobody gives them locks.
No, if people actually hopped from cover to cover, we wouldn't be having this discussion. Because they wouldn't be complaining about LRMs, since all of them are hitting their cover. No, people HUG cover. They stick to one spot. They don't close distance. The ones that do use cover right, and know how to get close to their opponents, are mostly no longer in those Elo tiers.
PhoenixFire55, on 24 August 2014 - 08:58 AM, said:
lol PUGs? Team game? When was the last time you saw any teamwork in PUGs? No, honestly?
Solo queue? Even group queue that doesn't have a 10-man/12-man?
All people care is their stats and c-bills.
In all honesty? Today. 3 hours or so ago. Terra Therma, I gave a plan, and the team followed it. For at least the first 4 minutes, then 2 idiots charged into the PuG zapper and cost us the game. However, other than them, the other 9 players on the team actually followed the orders and worked together, sadly, what those two started caused a catastrophic chain of events that ended with our loss.
PhoenixFire55, on 24 August 2014 - 08:58 AM, said:
I don't own a Locust so if you want to duel you'll have to bring either Spider or Jenner. And if you plan on doing a 2 vs 1 I strongly suggest bringing a mech that doesn't die from a sneeze.
I'd be the one bringing it, why would you need to own it? I picked the locust, because it's both very squishy-the squishiest in fact- (which you and Modo highlighted as something that spotters share in common), and because I like it, and do well in it. I intentionally picked a loadout that has no offensive capability, because you wanted to fight the LRM boat, so I'm not going to deal you any damage, just NARC/TAG you until you evaporate.
PhoenixFire55, on 24 August 2014 - 08:58 AM, said:
Not the point. Guy implies I don't know how to play the game, thats a challenge in itself issued already. Plus I don't know and/or care if he actually uses LRMs or whatever, so I offer him to bring any mech he is good in. If he agrees and beats me then probably he knows the game better than I and visa versa. Thus the argument of 'who has no clue' which he brought up will be resolved.
No, he implied that you have a problem with certain tactics that should be widespread. Big difference. He didn't say you couldn't torso twist, or point and click, nope. You have a problem with LRMs, and that's the only weapon in the game reliant almost completely on it's victim's mistakes. As such, the logical conclusion is that you have a weakness in dealing with LRMs. In addition, since tactical awareness is the number 1 requirement for dealing with LRMs (where cover is, which piece of it is effective ... etc.), it's most likely that's where your weakness is.
All of this is observational, and has nothing to do with how well you aim, in fact. Rendering a combat challenge almost irrelevant in the first place. I can't play football better than a 20 year pro QB, but I can sure as hell point out where he made mistakes. If I go 1v1 with him, he wins. Doesn't actually make him right, or me wrong.
Edited by IraqiWalker, 24 August 2014 - 09:11 AM.