Ask The Devs 8!
#21
Posted 22 June 2012 - 11:00 AM
Question - (roughly) how big will the actual download size be?
Question - Torrent or executable file?
Question - Going forward (after release) how will updates be handled? Say, when you log in (some sort of version checker looks at your version), you are notified and taken to the download area?
#22
Posted 22 June 2012 - 11:02 AM
#23
Posted 22 June 2012 - 11:02 AM
Just a quick Question:
We have only seen images of 5 mechs in-game of the currently 13 announced ones, how goes the process to get the rest of them in? Still at modelling, rendering or balancing?
Thanks for your great effort!
#24
Posted 22 June 2012 - 11:07 AM
TimberJon, on 22 June 2012 - 09:43 AM, said:
G. Can we have some footage of the different vision modes available to Assault/Defender skill trees?
These are good questions. I would really like to see the Thermal, Night and Magnetometer vision modes in action.
Or at least a more in depth explanation of how they work and their limitations if they aren't ready to be shown in a gameplay video yet.
#25
Posted 22 June 2012 - 12:24 PM
How will grouping with your friends work? Will we be limited to only grouping with 1 or 2 other players to join an open battle? Or if myself an 6 other friends all play the game can we group together an all join the same game? World of tanks limits members to only grouping with one other player for free accout, or 2 other players with a Paied accout to join open games, this limits the amout of friends we can all get into one game wich is the main reason myself an my friends to not play it.
#26
Posted 22 June 2012 - 12:44 PM
#27
Posted 22 June 2012 - 01:17 PM
#28
Posted 22 June 2012 - 01:18 PM
And how about a view of gameplay for a different map than just the one countryside. I would love to see a city environment.
Speaking of city environment, will there be any maps where the streets are large and small, such that the larger mechs can't fit into the same ally ways that a scout mech can fit into. I can just picture a game where the scout can scoot around the smaller streets where the larger mechs can't go.
#29
Posted 22 June 2012 - 01:23 PM
#30
Posted 22 June 2012 - 01:40 PM
If the scout is the only one left on your team, is the scout doomed to have the other team fry the mech, or can you high tail it out of there?
Q2: What are the concequences (if any) for game dropping. I could see that someone losing a fight might drop in order to try and stop from having to pay for the mech repairs. That would stink. Still, it would equally stink if an electrical storm cut my power (like it did about ten minutes ago) and I had to pay my hard won Cbills for it.
#31
Posted 22 June 2012 - 01:53 PM
Rashhaverak, on 22 June 2012 - 01:40 PM, said:
Building on this, what will happen to the rest of the team if a player drops? From what has been revealed, it seems like every 'Mech is important. Unlike other, less sophisticated titles, being a lancemate down would be a significant disadvantage. Will there be a system in place to help a team if one of their players drops, or are they just SOL?
#32
Posted 22 June 2012 - 02:20 PM
Will there just be expensive engines that give you the 10 free double heat sinks without any other loadout restrictions, or will all mech engines be single heat sinks and double heat sinks only be an optional equipment addition that can be used in conjunction with engines that have single heat sinks, or will MWO have an entirely new way to handle them?
#33
Posted 22 June 2012 - 02:24 PM
#34
Posted 22 June 2012 - 02:29 PM
#35
Posted 22 June 2012 - 02:30 PM
(slowing, ammo explosion, aiming)
(as severe as the TT heatrules, or just like in MW4)
Q: Any info about matchmaking system?
(composition of each side, premade teams vs random/other premade)
Q: Will there be a starter mech? (for those who aren't familiar with the title, just hop in and start playing without facing the problem of decision making about something they know nothing about.)
From Later post(I don't want to litter this thread with posts):
WardenWolf, on 22 June 2012 - 03:53 PM, said:
This has been answered. Just like folks who went for the Elite founders pack, new players will get to choose from a Jenner, Hunchback, Catapult, or Atlas when they start the game. They should choose based on their desired role (scout, close-in brawler, long-range support, or combat backbone).
Partially answers, yes. And means no. The problem of decision making is still there for the new player who is not familiar with the universe- for example he choses atlas on bigger=better basis, and then start losing money on repair (no founder, no premium), eventually reaching zero.May that happen?
But thanks for the answer!
Q: Will there be any C-bill gain difference between classes? (for example i chosen the Atlas, but i may be really bad with it and still make losses on repair instead of gaining money, while with a jenner i could always make money no matter how bad i am )
Edited by Amerante, 23 June 2012 - 02:22 AM.
#36
Posted 22 June 2012 - 02:45 PM
Echoing others, where's the MWO t-shirts? The mousepads? The collector's plates? The bumper stickers? The flamethrowers?
No really, shirts are a great way to get advertisement for a product, turns people into walking billboards and people pay YOU to wear them!
How does the sales of the founder's package make you feel? Does it ease worries about the future success of the title? What do these sales say about the future of the game?
When can you tell us about how the player starts the game? When is that dev blog post going down?
#37
Posted 22 June 2012 - 02:52 PM
#38
Posted 22 June 2012 - 02:55 PM
Colt Ward, on 22 June 2012 - 02:52 PM, said:
Yes. If you go back to the founder's page the legendary pack turns into a 60 dollar price tag rather than a 120 and it says "upgrade."
#39
Posted 22 June 2012 - 02:57 PM
#40
Posted 22 June 2012 - 03:07 PM
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