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Ui 2.0 And The Reason.....hmm Now We Have Association And What Is To Follow


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#101 Vassago Rain

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Posted 27 August 2014 - 09:40 AM

View PostJohnny Z, on 27 August 2014 - 09:39 AM, said:

Right now Star Citizen is almost entirely smoke and mirrors. I havnt tried it but I bet anyone would choose to play Mechwarrior over SC at this time.

I actually hope SC does good because I enjoy space games :) I consider Mechwarrior a space game also. Although at this time there isnt even a pic of a dropship yet, unless you count the cockpit item, which is actually pretty cool.

SC has promised alot and are living on those promises, unless something has changed for that game I am unaware of.

Also the only addition to faction warfare last update was the Inner Sphere map. But the other additions can be used for other aspects of faction warfare also. So it was a huge update.

Right now at this moment Mechwarrior has the best combat of any online game out in my opinion. Straight up.

Hawken has alot of things, like some of the tutorial aspects I would like to see in Mechwarrior. Alot of that game is well done and I am sure Mechwarrior will have some of those things some time. But I played Hawken for 1 day and uninstalled. No offense because I like mech games and all. But that one is to FPS shooter clone for me, where as MW has alot of elements to mech builds and so on.

AND like SC Mechwarrior has made alot of promises and is somewhat living on those. Nothing wrong with great expectations.

Anyway, we will have to see how it goes from here. Keep those pitch forks and torches handy :unsure:


The big problem with SC right now is that they don't have group drops. This is allegedly coming next patch.

SC has a lot of stuff in it right now, bro. However, for alien shootin' singleplayer, I prefer crysis games, and multiplayer quick matches are best done in guilty gear or another fighting game.

MWO is like the weekend ritual for all my old men. We play it on fridays and saturdays.

Edited by Vassago Rain, 27 August 2014 - 09:42 AM.


#102 Sandpit

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Posted 27 August 2014 - 09:41 AM

View PostJohnny Z, on 27 August 2014 - 09:39 AM, said:

Right now Star Citizen is almost entirely smoke and mirrors. I havnt tried it but I bet anyone would choose to play Mechwarrior over SC at this time.

interesting

so you're commenting on a game that you've never played. You just ruined any credibility you had for your post before it even got started

#103 BLOOD WOLF

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Posted 27 August 2014 - 09:43 AM

View PostSandpit, on 27 August 2014 - 09:40 AM, said:



No, I read your post, mine was in direct response to other calling PGI incompetent to which I disagreed with. (maybe you should read posts better?)

I apologize then.

#104 CyclonerM

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Posted 27 August 2014 - 09:45 AM

View PostWolfways, on 27 August 2014 - 05:00 AM, said:

I log in for my first match today and the first thing i see is the unit tag (SEX). Brilliant... :)

I thought players were going to be joining canon units (Clans/Houses/Merc corps/etc.) instead of just making up stuff, which always ruins games imo.

Vain hopes trothkin, vain hopes..

#105 BLOOD WOLF

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Posted 27 August 2014 - 09:46 AM

Those wacky names. At least unit creation has allowed some people to go crazy

#106 Wolfways

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Posted 27 August 2014 - 09:48 AM

View PostBLOOD WOLF, on 27 August 2014 - 09:46 AM, said:

Those wacky names. At least unit creation has allowed some people to go crazy

And that's a good thing? :)

#107 BLOOD WOLF

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Posted 27 August 2014 - 09:50 AM

View PostSandpit, on 27 August 2014 - 09:40 AM, said:

ahhhh
now I'm beginning to understand better...


Yes, CW IS one big project. It's broken down into pieces to make handling and implementing that one big project easier to manage and develop. It's just like cooking. Your overall project is to make your dish. In order to accomplish that you have to break it down into ingredients.

You're trying to make it seem like any singular piece or "ingredient" is the dish itself. it's not. Until that "ingredient" is put together with all the other ingredients, properly prepared, cooked, and served, you do not have a dish.
Same thing here.

Now if they stay true to their deadlines it will be a moot point within the next couple of months. Time will tell but we'll see. We got the equivalent of guilds yesterday. I don't see how CW is 75% complete now which also concerns me.

unit affiliation is 75% of CW? if that's the case then I think everyone is going to be sorely disappointed (well except the PGI cheerleading squad but they will be very lonely)


No, I read your post, mine was in direct response to other calling PGI incompetent to which I disagreed with. (maybe you should read posts better?)

I dont think at this point we have to worry about deadlines. That was clear when the hit march deadlines and finished in April and dunked it in August. Of course their can always be complications and their are things they need to clean up

View PostWolfways, on 27 August 2014 - 09:48 AM, said:

And that's a good thing? :)

I honestly dont know. that would depend on the point of view.

#108 Heffay

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Posted 27 August 2014 - 09:50 AM

View PostVassago Rain, on 27 August 2014 - 09:40 AM, said:


The big problem with SC right now is that they don't have group drops.


Actually, the problem with SC is that it isn't "fun" yet. They need to work on the gameplay quite a bit.

Remember when you said "as soon as they launch Arena Commander, I'll be gone from MWO forever and this game will die"? What happened to that?

#109 Vassago Rain

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Posted 27 August 2014 - 09:53 AM

View PostHeffay, on 27 August 2014 - 09:50 AM, said:


Actually, the problem with SC is that it isn't "fun" yet. They need to work on the gameplay quite a bit.

Remember when you said "as soon as they launch Arena Commander, I'll be gone from MWO forever and this game will die"? What happened to that?


It didn't have actual multiplayer, and I have no interest in another singleplayer shoot the alium spess man thing-game, or a minimally viable synch drop cryengine title? I believe I said so in the podcasts and everywhere on the internet when it released and there was no multiplayer. So we played more fighting games instead.

Hey, what happened to you addressing all the points I made earlier in the thread? You and blood wolf, specifically. Are you doing the usual song and dance?

Edited by Vassago Rain, 27 August 2014 - 09:54 AM.


#110 BLOOD WOLF

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Posted 27 August 2014 - 10:04 AM

View PostBLOOD WOLF, on 27 August 2014 - 04:42 AM, said:

So this is going to be the follow up thread to my UI 2.0 thread and overview thread. This thread is for pure discussion and in no way is negativity going to be tolerated.

So now that association is out, what do we think of the game. Some have said that association is not CW, despite the fact that association is a critical part of CW. Basically we are not getting CW in one big package, instead we are getting pieces of it. I know many players are just all to happy to finally form Units. Which is very cool, we now can see the map of the IS. Basically some of what byran was presenting at the launch event, HE said CW is coming in phases so anybody saying that association is not CW is indeed __________(fill in the blank).

So what do you think of the game as far as what is going to be happening for the next few months. Obviously, the hit everything on the state of the IS address, So October is when we are going to see another part of CW. I think there was even more after that but I am not so sure. Now we can only look forward. I don't know how it helps people or a few find comfort in knowing that CW should have came in beta. Or even CW coming that early would have spelled disaster.

In my UI 2.0 thread back in December I predicted every date hit and so it was done. Now all we have left on the list is planetary assault. After CW i will think that this game will have the chance to grow even bigger. With the core features out of the way that will just allow for more resources elsewyre. Map creation is big on the list. What I am saying is, Now definitely more than ever I think PGI has shown promise in this regard. This was the final blow to doubt, If you are still living in 2012-13 please join us in 2014 and moving on to 15. Nothing but progress can be made.

Point is we literally have CW in our hands. Association is CW, take a piece of a brick and it is still a brick. Even if it is a part of something it is still that which is is meant to be. The Doubt should almost be gone but of course a piece is not a whole and we still wait on the latter halfs, which I am exited for.

I think what a lot of people are missing here is that. Once they get these features out the way, becuase they are major features they tie up the devs from doing other things.

People then to look at the clan release as just the mechs. They were however had new HUDS, they had different weapons and functionality. Not to mention the Lunch module and MM revamp was happening and needed to be put in the game. 2014 There was a whole lot going and not much room for CW. They still have much more to do.

NOW, that is all out the way. Not only that we hit association, which means the next module is not to far behind. This free's up so much dev time to be done in other areas and general improvements to the game.

Of course there will be tweaks, the game is never done in a sense. That is a recap

This whole year was just the Road to CW and the eventual release. There is time for improvement.

Edited by BLOOD WOLF, 27 August 2014 - 10:05 AM.


#111 Heffay

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Posted 27 August 2014 - 10:07 AM

View PostVassago Rain, on 27 August 2014 - 09:53 AM, said:


It didn't have actual multiplayer, and I have no interest in another singleplayer shoot the alium spess man thing-game, or a minimally viable synch drop cryengine title? I believe I said so in the podcasts and everywhere on the internet when it released and there was no multiplayer. So we played more fighting games instead.

Hey, what happened to you addressing all the points I made earlier in the thread? You and blood wolf, specifically. Are you doing the usual song and dance?


You were trying to make a point? Weird, I totally didn't get that from your posts.

#112 Malleus011

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Posted 27 August 2014 - 10:24 AM

Just to comment on a certain other game referred to as 'smoke and mirrors'; they have three working vehicles and as many game modes as MWO has currently. Their multiplayer is smaller, and still buggy, but works. They also have a working enemy AI for single-player (which we don't) and cooperative vs. AI is supposed to either be here or be here soon. More vehicles should be arriving in a few weeks, along with a 4th mode. They also currently have two maps ... and they're still in pre-alpha. Granted, their controls need work and they've got tons of balancing to do, but between the working hangar and steadily improving fighting modes, they're going to surpass MWO's non-vehicle content awfully fast ... especially with MWO only putting out new maps every now and again.

And yes, they're far more successful and have way more resources. They're just lucky I guess. There's no other possible explanation for their funding success.

#113 Sandpit

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Posted 27 August 2014 - 10:25 AM

View PostHeffay, on 27 August 2014 - 09:50 AM, said:


Actually, the problem with SC is that it isn't "fun" yet.


says who? I think it's a blast, the only thing I'm waiting on is group play.

View PostMalleus011, on 27 August 2014 - 10:24 AM, said:

They're just lucky I guess. There's no other possible explanation for their funding success.

lol bravo sir

#114 Johnny Z

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Posted 27 August 2014 - 10:26 AM

View PostSandpit, on 27 August 2014 - 09:41 AM, said:

interesting

so you're commenting on a game that you've never played. You just ruined any credibility you had for your post before it even got started


Is Star Citizen even playable. I thought it was in Alpha. I have seen no reviews of the game out yet. Although I have seen the youtubes of the hangar and space fighting. What rating would you give it as this time? And what rating do you expect the reviewers to give it at this time?

Have they gone from huge promises to actual game play? Not sure why Star Citizen peeps are trolling other games forums, or even if it is a good idea.

SC has a strong possibility that it will do everything it has set out to do, and I wish that game, like this game the best. But I will do you a favour, and remind you that the 1st rule of business is to never pay up front. No offense to anyone, just something I like to keep in mind now and then.

Edited by Johnny Z, 27 August 2014 - 10:35 AM.


#115 Oderint dum Metuant

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Posted 27 August 2014 - 10:34 AM

View PostJohnny Z, on 27 August 2014 - 10:26 AM, said:

Is Star Citizen even playable. I thought it was in Alpha. I have seen no reviews of the game out yet. Although I have seen the youtubes of the hangar and space fighting. What rating would you give it as this time? And what rating do you expect the reviewers to give it at this time?

Have they gone from huge promises to actual game play? Not sure why Star Citizen peeps are trolling other games forums, or even if it is a good idea.


Star Citizen is in pre alpha, but is available to backers to play, as explained above, multiplayer dogfighting, or player vs AI.

Edited by DV McKenna, 27 August 2014 - 10:34 AM.


#116 Heffay

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Posted 27 August 2014 - 10:35 AM

View PostJohnny Z, on 27 August 2014 - 10:26 AM, said:

Is Star Citizen even playable. I thought it was in Alpha. I have seen no reviews of the game out yet. Although I have seen the youtubes of the hangar and space fighting. What rating would you give it as this time? And what rating do you expect the reviewers to give it at this time?

Have they gone from huge promises to actual game play? Not sure why Star Citizen peeps are trolling other games forums, or even if it is a good idea.


You can play it, but there isn't much to it. It has a ton of potential, but right now it's just a battle to see who can turret the best.

There's a reason people are hedging back from claims that AC will eliminate MWO. As a proof of concept, it's super nice. As a form of entertainment... I'm still standing by. :)

#117 Oderint dum Metuant

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Posted 27 August 2014 - 10:37 AM

View PostHeffay, on 27 August 2014 - 10:35 AM, said:


You can play it, but there isn't much to it. It has a ton of potential, but right now it's just a battle to see who can turret the best.

There's a reason people are hedging back from claims that AC will eliminate MWO. As a proof of concept, it's super nice. As a form of entertainment... I'm still standing by. :)


Funny this sounds like exactly where MWO is.

All flash no substance.

#118 Heffay

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Posted 27 August 2014 - 10:40 AM

View PostDV McKenna, on 27 August 2014 - 10:37 AM, said:


Funny this sounds like exactly where MWO is.

All flash no substance.


MWO is the exact opposite of that. The gameplay (and graphics) for MWO are spot on perfect. Everything else is gravy.

Star Citizen is working on the gravy before they start the roast.

Gameplay matters more than anything. The jury is still out on Star Citizen's gameplay. MWO nailed it.

Edited by Heffay, 27 August 2014 - 10:41 AM.


#119 Lyoto Machida

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Posted 27 August 2014 - 10:41 AM

View PostSandpit, on 27 August 2014 - 09:34 AM, said:

I just honestly don't think they hired a bunch of scrubs that didn't know what they were doing. Most of what I see isn't "incompetence" as far as coding goes. It's more the types of problems and delays you see when you project managers and leads can't keep a team focused and on-task. it's more of what you see when management constantly shifts it's focus requiring hours, days, and weeks, of work to be scrapped and started over or thrown to the backburner.

The clan mechs were what opened my eyes on that. If a multi-million dollar professional game company has to shut down its entire production cycle for 6 months to implement 10 mechs, that's an organizational issue. That's leadership. Look at how Paul and Russ interact with their community. They clearly have NEVER had to deal directly with the public or an audience before. It shows in their mocking and trolling of customers. Nobody that has ever worked in any kind of customer service would approve of or be "ok" with that.

When you step back and look at all of the little pieces it becomes apparent that PGi was not ready to be the lead developer on a game and run its own company. Being a great designer does not equate to being a great leader. 3 years of development and we still don't have industry standards such as
lobbies
voip
campaigns
tutorials
social tools
maps produced for less than $250,000
etc.
Those are leadership and direction issues, not competency (unless you're talking about being competent as a leader)


Lol...you've obviously never heard Dana White speak to some UFC fans or sports journalists. The guy runs a billion dollar company with a TV deal on Fox that is much larger than PGI ever hopes to be and has cursed people out in videos and on Twitter.



This is his response to Luke Thomas (an MMA journalist):

https://twitter.com/...324030893617153

Russ and Paul probably dream of being able to curse at their playerbase or gaming media but it'll never happen hahaha.

Of course, Dana's bluntness and no BS way of speaking is also what endears him to many UFC fans...he definitely ain't David Stern.

Russ and Paul, on the other hand, just piss people off when they mock/troll their playerbase.

#120 TLBFestus

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Posted 27 August 2014 - 10:41 AM

View PostBLOOD WOLF, on 27 August 2014 - 04:42 AM, said:

So this is going to be the follow up thread to my UI 2.0 thread and overview thread. This thread is for pure discussion and in no way is negativity going to be tolerated.

So now that association is out, what do we think of the game. Some have said that association is not CW, despite the fact that association is a critical part of CW. Basically we are not getting CW in one big package, instead we are getting pieces of it. I know many players are just all to happy to finally form Units. Which is very cool, we now can see the map of the IS. Basically some of what byran was presenting at the launch event, HE said CW is coming in phases so anybody saying that association is not CW is indeed __________(fill in the blank).

So what do you think of the game as far as what is going to be happening for the next few months. Obviously, the hit everything on the state of the IS address, So October is when we are going to see another part of CW. I think there was even more after that but I am not so sure. Now we can only look forward. I don't know how it helps people or a few find comfort in knowing that CW should have came in beta. Or even CW coming that early would have spelled disaster.

In my UI 2.0 thread back in December I predicted every date hit and so it was done. Now all we have left on the list is planetary assault. After CW i will think that this game will have the chance to grow even bigger. With the core features out of the way that will just allow for more resources elsewyre. Map creation is big on the list. What I am saying is, Now definitely more than ever I think PGI has shown promise in this regard. This was the final blow to doubt, If you are still living in 2012-13 please join us in 2014 and moving on to 15. Nothing but progress can be made.

Point is we literally have CW in our hands. Association is CW, take a piece of a brick and it is still a brick. Even if it is a part of something it is still that which is is meant to be. The Doubt should almost be gone but of course a piece is not a whole and we still wait on the latter halfs, which I am exited for.

View PostBLOOD WOLF, on 27 August 2014 - 05:21 AM, said:

I should have been clear, I was meaning towards other people. Not the game.




View PostBLOOD WOLF, on 27 August 2014 - 09:38 AM, said:

Sanpit, you must have been typing that while I was tryping.
We hear all that before. This isnt the place to talk about stuff like that. If you want i can make a stone PGI thread, and hand you guys rocks.

Usually I dont care to much, but I like too keep some traction in this thread.





You started a "PGI Love In, Everything is great because (an arguably) part of CW means we have CW" thread yet again and in that you repeat ad nauseum the same thing, and somehow you don't think what you say is annoying to those of us who don't share your naive enthusiasm?

I haven's seen anybody break your "rule set" with respect to this thread, which was essentially "No name calling", yet there you are trying to stifle legitimate criticism because it offends the cheer-leader like tone you are trying to set.

I will take my pragmatic "fool me once..." and "show me" position any day over a rose colored glasses position like yours simply because past performance supports my cautious approach. Again, PGI throws out crumbs and far too many people fall all over themselves with excitement over relatively trivial progress.

Again, we share something in common in that we both want the game to succeed. The difference is I won't delude myself that the glacial pace of development is a good thing.





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