No, it won't be, because the initial planned costs were based around battletech income - which is why you'd be making anywhere from 300k to 1 million a game, with paid repairs and ammunition, and different maintenance costs depending on mech class and tech used.
The deal was that you'd have your own little stable of robots, that you put in your dropship (that would hold anywhere from 4 to 12 robots, each dropship costing anywhere from 80 to 350 million each), and you'd be fighting over territory against other players, so you could assemble more robots cheaper/faster/steal better tech/etc.
All these players would, ideally, be formed up into guilds under one name or another, and guilds would form loose alliances. There would likely be resetting ladders to keep score.
There are a bunch of problems with everything here.
1) RnR was awful, and/or PGI didn't have the skill to implement a functional one. Scrapped november 2012.
2) we never got information warfare or role warfare. It's ECM warfare and module grind warfare now. 2014 dropships would be all the best and biggest ships, full of assault gundams, outfitted with tens of millions in modules and consumables.
3) we never got said dropships, despite them supposedly coming in as mutators well before conquest, late 2012. Dropship mode was silently scrapped early 2013.
4) modules are magical end-game content. Mechs, while expensive on their own, are costed like EVE online ships now, in that the robot will be X million, but you'll likely be using a much bigger c-bill value of models to power the truly good ones. Losing something like that would be a disastrous, completely unacceptable goal.
5) assets were initially supposed to be destructible.
6) 2011-2012 PGI were implying there'd be procedurally generated maps, which is another word for 'all battlefields and planets will be generated on the fly, and not need separate hand-crafted, expensive maps, that take a long time to build.' It is IMPOSSIBLE to do any kind of community warfare that won't turn into a snore fest with 10 maps.
6) consumables have ruined the old c-bill to item balance.
7) income is now down from -X to +200k on a solid win. This isn't enough to farm out hundred million dollar dropships, or outfit companies of mechs. If RnR was in effect, it wouldn't be enough to fix up damaged equipment or mechs.
8) PGI has obviously scrapped the entire old income model. We now make peanuts, and the atlas has been called 'the top-tier end-game avatar' by Paul and Bryan. It's meant to be better than the awesome, which is a mere low-tier assault avatar.
9) they're not gonna overhaul the entire game to fit old man dreams of being the most pro mercenaries in. It's not gonna happen. Not after they spent years getting us to where we are today.
10) MWO will never be the game you think it should be. It'll never live up to its 'potential.' It's a livelihood of Russ, Bryan, Paul, Niko, Mr. Berg, and partially NGNG guys like Phil and Bombadil. This is how they make their paycheck, and they're not gonna risk it when they're making money already. You're playing the finished product. It's a pretty solid, if shallow, F2P robot shooter, but it is what it is.
I'm sorry.