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Ui 2.0 And The Reason.....hmm Now We Have Association And What Is To Follow


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#61 Heffay

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Posted 27 August 2014 - 08:36 AM

View PostBLOOD WOLF, on 27 August 2014 - 08:33 AM, said:

CW indeed. Foundation is laid, and next is the build upon. Even if not fully fleshed I am interested greatly in the next phase.


Dropship mode!! Yeehaw!

#62 BLOOD WOLF

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Posted 27 August 2014 - 08:39 AM

View PostHeffay, on 27 August 2014 - 08:36 AM, said:


Dropship mode!! Yeehaw!

that will definitely be cool. You know what they should do to make it better. Take the dropship sequences from MW2

#63 Revis Volek

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Posted 27 August 2014 - 08:48 AM

View PostRoland, on 27 August 2014 - 06:32 AM, said:

Unit creation is a fairly trivial aspect of CW, one which is effectively taken for granted by most games that are still in a beta state.

Hell, look at my first link in my sig to see the page that we have for Star Citizen... THAT is how unit creation is supposed to work. Hell, CIG Hosts a whole freaking web page for our unit, and a chat server... That whole page at that link is created using their system.

And we had it like a year ago.



There is also no $15,000 REAL LIFE Mech in MWO....

#64 Oderint dum Metuant

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Posted 27 August 2014 - 08:53 AM

View PostDarthRevis, on 27 August 2014 - 08:48 AM, said:



There is also no $15,000 REAL LIFE Mech in MWO....


If there was a $15k model someone would probably buy it.

#65 AdamBaines

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Posted 27 August 2014 - 08:53 AM

View PostRoland, on 27 August 2014 - 06:53 AM, said:

Nah, I don't think we're gonna stop comparing the two.






Ok.

#66 BLOOD WOLF

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Posted 27 August 2014 - 08:55 AM

you cant just disregard Unit creation because you Felt as if it should have been here a year ago, Because other games had it in beta, or that it doesn't live up to what you think it should be.

You cant call unit creation trivial, when it is a very important aspect. It is far from trivial, Trivial to you maybe, but Important to the game.

I dont even think The latter half's of CW are going to be enough to give MWO status. Why do we even need CW in the first place?

Thats all besides the point, CW is going to be here, in a matter of months. That is when things are going to get rolling, I think. Just as UI 2.0 was a bottleneck with the completion of CW or at least the package, more can be done. More will be done.

Edited by BLOOD WOLF, 27 August 2014 - 09:00 AM.


#67 AdamBaines

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Posted 27 August 2014 - 08:56 AM

View PostDV McKenna, on 27 August 2014 - 07:14 AM, said:


I don't think it was different approaches.




I will stop with a discussion and disagreement that will never end. You have your opinion and I have mine.

#68 Roland

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Posted 27 August 2014 - 09:01 AM

View PostBLOOD WOLF, on 27 August 2014 - 08:55 AM, said:

you cant just disregard Unit creation because you Felt as if it should have been here a year ago, Because other games had it in beta, or that it doesn't live up to what you think it should be.

You cant call unit creation trivial, when it is a very important aspect. It is far from trivial, Trivial to you maybe, but Important to the game.

I dont even think The latter half's of CW are going to be enough to give MWO status. Why do we even need CW in the first place?

It's not trivial in importance, it's trivial in terms of implementation complexity.

Most of us are happy we finally have something that was supposed to be delivered a year and a half ago, given that it's a basic feature that basically every game has.

But you're being silly if you are super excited as though it's some monumental achievement.

I refuse to lower the bar for expectations to such a level where simply not failing in a monumental way, or delivering basic features YEARS after they were due, is somehow "good enough". It's not good enough, and PGI deserves to be criticized for it.

Again.. I'm not saying I'm not glad the feature has finally been delivered.. it's good that it has been.

Of course, now that it's kind of attracting some old players back, they are now being faced with the terrible monstrosity that is UI 2.0, and I suspect it will drive many of them away (because, yes, the user interface of this game really is THAT BAD).

#69 Sandpit

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Posted 27 August 2014 - 09:02 AM

View PostBLOOD WOLF, on 27 August 2014 - 04:42 AM, said:

Some have said that association is not CW, despite the fact that association is a critical part of CW.

you kinda answered your own statement there. It's NOT CW, it's a PIECE of CW.

View PostBLOOD WOLF, on 27 August 2014 - 04:42 AM, said:

This thread is for pure discussion and in no way is negativity going to be tolerated.

Then what you're really asking for is for only positive things that agree with your opinion to be said, that's not a discussion, that's a yes man conference

View PostDV McKenna, on 27 August 2014 - 07:14 AM, said:


I don't think it was different approaches.

SC worked on outside content (unit creation, backstory etc etc) at the same time they worked on the game.
PGI worked on half the game, putting everything else off, then begun the next part putting other bits off and continue such a cycle.

SC doesn't stop production on everything, to accommodate making one feature ( like maps)

^this

#70 Revis Volek

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Posted 27 August 2014 - 09:02 AM

View PostDV McKenna, on 27 August 2014 - 08:53 AM, said:


If there was a $15k model someone would probably buy it.


That's ok if they did, I am not here to tell anyone what to do with their money....

But expecting the same things out of a game that is Free to Play and 75% or more of the players pay NOTHING for vs a game where I think $50 bucks is the cheapest you can spend to just get into it. That's just owning a copy and like i said some of the ships are $15,000 and you can even get INSURANCE ON THEM (yea like accident and in case you die) is a BAD comparison and really just silly.

Edited by DarthRevis, 27 August 2014 - 09:07 AM.


#71 BLOOD WOLF

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Posted 27 August 2014 - 09:03 AM

View PostSandpit, on 27 August 2014 - 09:02 AM, said:

you kinda answered your own statement there. It's NOT CW, it's a PIECE of CW.


Then what you're really asking for is for only positive things that agree with your opinion to be said, that's not a discussion, that's a yes man conference
^this

No, by all means disagree or what not, just dont aim it towards people. You must have missed it when I said that,

A piece is still the whole. Just like your body. It is made up of a different parts, to make up a whole

Edited by BLOOD WOLF, 27 August 2014 - 09:05 AM.


#72 Jacob Side

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Posted 27 August 2014 - 09:03 AM

Without CW this game is nothing but blow mechs up, repeat.
No meaning to the match. With PGI's barely laid out plan for CW I feel like it will still be that way.

#73 Roland

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Posted 27 August 2014 - 09:04 AM

View PostDarthRevis, on 27 August 2014 - 09:02 AM, said:


That's ok if they did, I am not here to tell anyone what to do with their money....

But expecting the same things out of a game that is Free to Play and 75% or more of the players pay NOTHING for vs a game where I think $50 bucks is the cheapest you can spend to just get into it. That's just owning a copy and like i said some of the ships are #15,000 and you can even get INSURANCE ON THEM (yea like accident and in case you die) is a BAD comparison and really just silly.

We actually gave PGI millions of dollars way back in the founders program... And then more in the Phoenix program... and then more in the clan program.

Also, bear in mind, there was like ONE $15k ship in star citizen... basically a package that, if you bought it, let you actually have lunch with Chris Roberts himself a few times.

#74 Sandpit

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Posted 27 August 2014 - 09:05 AM

View PostRedshift2k5, on 27 August 2014 - 07:37 AM, said:

It's an ingredient, but a bag of sugar is not a cake.

A neccesary step, though! And one many will enjoy.

^and this

#75 Gallowglas

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Posted 27 August 2014 - 09:05 AM

View PostDV McKenna, on 27 August 2014 - 04:45 AM, said:

if what we have now is a 75% complete CW as you point out from the plan....im more than a little worried.


If you look at the breakdown of the various completion states, I don't think it's anything to be worried about specifically. The IS battle for control of planets part, which is the bulk of what I think most of us think about when we talk CW, is still at 15%.

http://www.mwomercs.com/theplan#1

#76 BLOOD WOLF

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Posted 27 August 2014 - 09:06 AM

View PostRoland, on 27 August 2014 - 09:04 AM, said:

We actually gave PGI millions of dollars way back in the founders program... And then more in the Phoenix program... and then more in the clan program.

Also, bear in mind, there was like ONE $15k ship in star citizen... basically a package that, if you bought it, let you actually have lunch with Chris Roberts himself a few times.

For 15k I want a little more than Lunch

#77 TLBFestus

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Posted 27 August 2014 - 09:06 AM

Sorry, but cant understand whythe fact that they allowed us to form units, and created a (to all appearances) static map is cause for such an outpouring of enthusiasm.

So I remain stuck in 2012 or 2013 with respect to the progress made towards CW. When you look at the sheer volume of stuff they have created that is for sale versus experience improving content, I can't help but remain jaded. Especially when you look at the real significant "meat" of the thing that is CW and is woefully low in estimated percentage completion.

Over the past 2 or so years, and take 10% of the time that they have put into creating flags, war horns, doo-dads, camo, and (yes) mechs for sale and apply that to actual development of CW and imagine just where we would be.

That is what has many of us disillusioned. I want this to move forward, but not at the crawl that PGI has taught us is acceptable. They have mastered the art of giving a starving man a few crumbs and getting him to thank them.

Edited by TLBFestus, 27 August 2014 - 09:07 AM.


#78 Oderint dum Metuant

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Posted 27 August 2014 - 09:06 AM

View PostBLOOD WOLF, on 27 August 2014 - 08:55 AM, said:

Thats all besides the point, CW is going to be here, in a matter of months. That is when things are going to get rolling, I think. Just as UI 2.0 was a bottleneck with the completion of CW or at least the package, more can be done. More will be done.



Question.

Why would you, a competent trained developer design a UI that prevents you from adding your other features you have planned?

#79 ZealotTheFallen

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Posted 27 August 2014 - 09:07 AM

All of this is Smoke and Mirrors, as I have said before. CW will never come out, just more mechs to buy and crap we trully don't need. Modules are just fluff to make all of us think something is going to happen. IMO nothing but same crap will go on till we great pissed, then something like 1 map will show up and appease the new players. They are milking us for all they can get, period.

#80 BLOOD WOLF

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Posted 27 August 2014 - 09:07 AM

View PostSandpit, on 27 August 2014 - 09:05 AM, said:

^and this

no a bag of sugar is not cake, but that sugur is a necessary ingredient. without it, who knows what you will get.





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