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Test Server Weapon Values.

Balance

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#41 Wrenchfarm

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Posted 28 August 2014 - 07:32 AM

View PostMcgral18, on 28 August 2014 - 07:28 AM, said:


Many of the changes aren't even on problem weapons...they are just strange.


Isn't that par for the course at this point? PPC+AC pop-tart builds completely dominated the game for over a year and made all other weapons obsolete or gimmick builds at best. What was PGI's response? Fiddle around with streaks, break the AC2 of all weapons, and add ghost heat to LLAS.

Big obvious problems go unnoticed while already sub-tier builds and weapons get bizarre adjustments. Hence IS ERLLAS getting a nerf stick in this patch while C.LRMs are (against all logic) buffed.

#42 Kitane

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Posted 28 August 2014 - 07:32 AM

Looking at these values again, I suspect new levels of weapon modules were accounted in the changes.

Level 5 weapon modules counter majority of these range nerfs, so it is mostly a heat nerf. And most clan lasers did deserve some heat tweaking, they were running too cool.

#43 Johnny Z

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Posted 28 August 2014 - 07:32 AM

View PostWrenchfarm, on 28 August 2014 - 07:28 AM, said:

I hope all the Clan Warriors enjoyed their limited time lease on P2W. They managed to ignore 90% win rates and basic commons sense ("hey, the mech that can load twice as much and survive a lot more is probably WAY better than the other one" "NO ITS NOT, L2SKILL!"), but it's finally time to pay the piper. Madcat and heavier Clan warriors will still get to enjoy LRMs and Goose+PPC builds for awhile longer, but I'm sure as soon as those mechs trickle into the public sphere we'll see heavy nerfs on all of their common builds.


Time to pay the piper? clans got a stronger ERLL and stronger LRM's. Both of which were already OP when compared to IS. I even reported your reply to the mods for being obscene. ;)

Edited by Johnny Z, 28 August 2014 - 07:36 AM.


#44 Agelmar

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Posted 28 August 2014 - 07:33 AM

So lets test them and provide feedback.

They did what we asked them to do, now we need to hold up our part of the deal.

#45 Oderint dum Metuant

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Posted 28 August 2014 - 07:33 AM

So pulse lasers were seeing some use for like the first time ever.....

Why would you take a MPL over a ML with these stat changes.

#46 Viges

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Posted 28 August 2014 - 07:34 AM

View PostRoland, on 28 August 2014 - 07:23 AM, said:

The small and medium lasers, being generally short and medium range weapons, tend to automatically result in more drawn out fights as they require closing range before they can be fully effective.

The nerfing of such weapons, combined with nerfing SRM's, was one of the reasons why long range PPC's and Gauss became so dominant for so long... because even at close range, the PPC was still pretty much just as effective as the medium lasers (and small lasers were pretty much trash).


I feel like the nerf to cmeds and clpls is negligibleand cll is buffed. So it will change nothing balance wise. Madlasercats ftw! CLRMS more spam! yey!

Time to test it I guess ;)

#47 Oderint dum Metuant

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Posted 28 August 2014 - 07:34 AM

View PostAgelmar, on 28 August 2014 - 07:33 AM, said:

So lets test them and provide feedback.

They did what we asked them to do, now we need to hold up our part of the deal.


I think we asked for sensible weapons changes.
Starting with rolling the heat back on IS ML

#48 Kushko

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Posted 28 August 2014 - 07:36 AM

View PostWrenchfarm, on 28 August 2014 - 07:21 AM, said:

As soon as Clan weapons are available to the public, they're getting nerfed to the ground. Energy boat Clan mech released? Time to slash all Clan energy values. Astute readers will remember how this was all predicted months ago.

But hey, C.LRMs are better than ever, maybe now is the time to grab that $55 Madcat pack you've been eyeing. I'm sure they won't get nerfed as soon as they're available to the masses too.

Spoiler



You know, i usually dont go for this tinfoil hat kind of thing, but with how PGI does things lately im really not sure what would be worse, them being totally clueless and doing random idiotic changes or them doing it with an actual evil mastermind plan behind the whole thing.

Honestly, i think id go for the evil mastermind thing, because at least then they wouldnt run the game completely in to the ground since it would not be profitable for them, as opposed to being complete morons and slowly destroying every little good thing the game still has going for it.

#49 Kitane

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Posted 28 August 2014 - 07:36 AM

View PostViges, on 28 August 2014 - 07:34 AM, said:


I feel like the nerf to cmeds and clpls is negligibleand cll is buffed. So it will change nothing balance wise. Madlasercats ftw! CLRMS more spam! yey!

Time to test it I guess ;)


ER MLAS went from 7 points of damage for 5 heat to 7 points of damage for 6 heat, a drop from 1.4 damage per heat to 1.16 damage per heat. That's a very big deal.

#50 Cyborne Elemental

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Posted 28 August 2014 - 07:37 AM

IS-ERLL nerf...
Seriously?
Any nerf to IS weapons at this point, no matter how small, is just wrong.

#51 Johnny Z

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Posted 28 August 2014 - 07:38 AM

I think they want to see how OP they can make the Madcat and still have the players piloting them say their "balanced".

#52 Roland

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Posted 28 August 2014 - 07:38 AM

View PostViges, on 28 August 2014 - 07:34 AM, said:


I feel like the nerf to cmeds and clpls is negligibleand cll is buffed. So it will change nothing balance wise. Madlasercats ftw! CLRMS more spam! yey!

Time to test it I guess ;)

The CERSL suffered a 50% increase in heat, and a 25% reduction in range (and seriously, WTF here? Was someone complaining about the CERSL? ANYONE?)

The CERML suffered a 20% increase in heat.

Those aren't really minor changes.

the CERSL one really boggles the mind.

#53 Johnny Z

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Posted 28 August 2014 - 07:40 AM

View PostMister D, on 28 August 2014 - 07:37 AM, said:

IS-ERLL nerf...
Seriously?
Any nerf to IS weapons at this point, no matter how small, is just wrong.


And ya. i was dueling a single clan ERLL on a kitfox yesterday in my assault with a single ERLL i use with tag on forest colony. Guess who got cored first. There was more to it than that but the result was clear, CERLL are OP. I only wish i knew how to make the OP LARGER because page 4 of this topic would read O and page 5 would read P.

Edited by Johnny Z, 28 August 2014 - 07:47 AM.


#54 Zuesacoatl

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Posted 28 August 2014 - 07:40 AM

The changes are not bad. My issue comes from the whole, "we did it but not going to tell you" post.

#55 Bhael Fire

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Posted 28 August 2014 - 07:47 AM

Weird...Russ said there wouldn't be any heat increases.

Bummed out because heat numbers were starting to feel about right on the Clan side...was hoping to see more decreases in heat...not increases.

Ideally weapons should be "fun" to use but not overpowered; increasing the heat lowers the "fun" factor exponentially and should always be avoided unless absolutely necessary.

#56 Onmyoudo

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Posted 28 August 2014 - 07:49 AM

View PostZuesacoatl, on 28 August 2014 - 07:40 AM, said:

The changes are not bad. My issue comes from the whole, "we did it but not going to tell you" post.


The idea of that was that people would play and find what was balanced or not through doing so, rather than seeing "IS LL major nerf" and using it expecting it to be crap. Because in that kind of scenario chances are you'll "find" that it's crap.

#57 Viges

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Posted 28 August 2014 - 07:49 AM

View PostKitane, on 28 August 2014 - 07:36 AM, said:


ER MLAS went from 7 points of damage for 5 heat to 7 points of damage for 6 heat, a drop from 1.4 damage per heat to 1.16 damage per heat. That's a very big deal.

1.4 dmg/h (1.3 sec) - 1.08 dmg/h/s
1.16 dmg/h (1.25) - 0.93 dmg/h/s
no?

I feel its not much but I can change my mind after test.

#58 Malcolm Vordermark

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Posted 28 August 2014 - 07:50 AM

That is about what I expected for the Clan lasers. I'm pretty happy with the changes to C-ER LL, that 2 second burn time was brutal. Overall I'm estimating most of the Clan laser boats will generate around 7 more heat per volley, which is not insignificant. Some will be able to swap the C-LPL for the C-ER LL again but most of those builds were already stuffed on DHS so I don't see them gaining any heat efficiency out of the deal.

I guess the ER LL getting its duration bumped up is a preemptive nerf, perhaps it was beginning to fill in for the PPC after the speed nerf.

The LRM changes do not make sense to me.

Edited by Rouken, 28 August 2014 - 07:52 AM.


#59 Oderint dum Metuant

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Posted 28 August 2014 - 07:51 AM

View PostKitane, on 28 August 2014 - 07:32 AM, said:

Looking at these values again, I suspect new levels of weapon modules were accounted in the changes.

Level 5 weapon modules counter majority of these range nerfs, so it is mostly a heat nerf. And most clan lasers did deserve some heat tweaking, they were running too cool.


So because the modules don't have a penalty; the weapons have now been changed to account for that penalty regardless of weather you use the module or not.

#60 Malleus011

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Posted 28 August 2014 - 07:51 AM

At least they're finally testing on the test server.

Now to see if they listen to any feedback at all.





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