

Doesn't Anyone Play Games For The Challenge?
#41
Posted 02 September 2014 - 05:34 PM
It's pretty much gimping yourself on purpose.
When I do well with those, I feel it was a good match. Though apparently PGI wants to nerf my Wub...I guess I get a greater challenge.
#42
Posted 02 September 2014 - 05:44 PM
Mcgral18, on 02 September 2014 - 05:34 PM, said:
It's pretty much gimping yourself on purpose.
When I do well with those, I feel it was a good match. Though apparently PGI wants to nerf my Wub...I guess I get a greater challenge.
Haters gonna hate on teh wub.

#44
Posted 02 September 2014 - 05:55 PM
El Bandito, on 02 September 2014 - 05:49 PM, said:
I do. It's called PUGGING.
Herding a group of mental hospital patients with motor neuron disorder is easier than that.
Playing the PUG lottery isn't really a challenge, though. It's a game of chance. Which team will derp hardest?
Edited by Mcgral18, 02 September 2014 - 05:56 PM.
#46
Posted 02 September 2014 - 05:58 PM
Mcgral18, on 02 September 2014 - 05:55 PM, said:
Poker is also game of chance. I heard it is quite challenging.
Or you mean it is by luck that I have positive WLR?

Then again, Clan mechs added quite a lot on the chance factor.
Edited by El Bandito, 02 September 2014 - 06:01 PM.
#47
Posted 02 September 2014 - 06:06 PM
El Bandito, on 02 September 2014 - 05:58 PM, said:
Poker is also game of chance. I heard it is quite challenging.
Or you mean it is by luck that I have positive WLR?

Then again, Clan mechs added quite a lot on the chance factor.
When a team derps too hard, not even Wub can carry them.
Well, not every time, at least.
#48
Posted 02 September 2014 - 06:40 PM
Beyond that, I'm not sure what this game is supposed to be. CW is not functional yet. It's a long way away from being considered any sort of e-sport. Neckbearding your way to the bonus module slot is a nice goal but doesn't bring a whole lot in the way of status or advantage. Even if there's the occasional fanatic who will scream in chat all match long if the team doesn't go to the right map grid, this is a low-stakes, low-pressure game that is easy to kick back and enjoy. It's not Starcraft 2 where I have to worry about rolled every match because I let my APM dip or missed the latest change to the meta.
I don't even particularly care about balance, because I'm here for the lore and to see if PGI can turn this game into something worth while. I can appreciate a good showing in a losing cause versus a Clan mech...even though I don't necessarily expect anybody else to. If this game ceases to be fun, I'll just go fire up a game of MegaMek or something.
#49
Posted 02 September 2014 - 07:28 PM

I love seeing light mechs with the only ECM on our team, run off to "scout", leaving the entire team unprotected only to die first in the first minute of the match.
Edited by Carcass23, 02 September 2014 - 07:30 PM.
#50
Posted 03 September 2014 - 02:51 AM
Carcass23, on 02 September 2014 - 07:28 PM, said:
#51
Posted 03 September 2014 - 10:05 AM
The only real pain in the @ss are timbers - that one, my friend, is a real challenge to kill - better not to get on his radar too prematurely. Everything else is killable, just requires some concentration and tactics so you don't end up in a crossfire - if you manage that and apply your damage in a regular manner - it's quite easy to get damage, kills and lot's of XP.
A recent combo I tried, for fun I thought - well, now it's a permanent build in my mechbay: a JM6-A with twin AC/10 and 4 x SRM4 - a beast, I tell you, a beast...
Try new things. Ridiculous builds at a first glance are just that - ridiculous. But I kid you not - they tend to work well and are a genuine surprise for the enemy (while they laugh - they get killed)
Edited by psihius, 03 September 2014 - 10:07 AM.
#52
Posted 03 September 2014 - 10:44 AM
AUSwarrior24, on 31 August 2014 - 03:59 PM, said:
As a dedicated Medium Pilot, I can say that those moments are the absolute best part of MWO.
There's just nothing like winding up in a 1vs1 dual with an Assault Mech (IS or Clan) and coming out on top. The thrill of knowing that just one little mistake can result in my destruction gets my heart pounding!
#53
Posted 03 September 2014 - 10:58 AM
Nathan Foxbane, on 31 August 2014 - 11:56 AM, said:
I actually run my TBR-S in the Canon "S" Configuration(or close as possible).....Does that count?!

I could not get 5 JJ's in it but everything else is there!
2x Lrg Pulse Lasers
2x Er Med Lasers
4x SRM 6
2x Mg's
http://www.sarna.net/wiki/Timberwolf
#55
Posted 03 September 2014 - 11:09 AM
If I want a challenge, I'll try to hang on to my wife after I tell her, her sister is better!! LoLz love that joke!
#56
Posted 03 September 2014 - 11:17 AM
Nathan Foxbane, on 31 August 2014 - 11:56 AM, said:
I do.
Honestly I've only made changes to I think 4 of them. Converted my Kit Fox Prime into a stock C (as close as the current pods allow at least), Changed my Nova Prime to 2 ERLL and the rest ERSL, and I played with a couple Dire Wolf variants (non-meta builds). All the others are stock. I'm currently running about 45-50 mechs that I need to elite/master, probably 90% are completely stock with only minor changes to the others.
#57
Posted 03 September 2014 - 11:19 AM

#59
Posted 03 September 2014 - 11:20 AM
Joseph Mallan, on 31 August 2014 - 11:58 AM, said:
PPFFFT. Join the Space Vikings if you want a real beating. FRR!!!
#60
Posted 03 September 2014 - 09:44 PM
Joseph Mallan, on 03 September 2014 - 02:51 AM, said:
Sure thing. Though when you are the only ECM on your team, I would say covering your team would override the need for a deep scout.
Edited by Carcass23, 03 September 2014 - 09:50 PM.
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