MoonUnitBeta, on 05 September 2014 - 11:21 AM, said:
The changes aren't even that bad guys lol...
They're balancing the game and you guys are throwing a fit like it's a bad thing. The first thing he mentioned was that they don't intend clans to be OP.
The thing is, its not the WEAPONS that make the Clan's OP. Its the fact that there is hardly any penalty to a Clan mech for losing its ST beyond the loss of weapons.
Yet instead of figuring out ways to make the loss of a ST effect a Clan mech (be it increased heat generation for the remaining weapons, decreases to movement, or other things), they are Cosntantly making it harder and harder and harder to use more than 1 of ANY Clan weapon without hiting 50-60% heat from fire.
As i mentioned in my post above. I "had" a fairly decent Timberwolf build. It wasnt the 7x ERLL splat-cat's that people claim are OP'd.. it was a decently balanced build. 2 LPL's +2 LRM10's for mid-long range fitghts, 3 SPL + 3 MG's for close up encounters. Pre-patch, just firering the LRM and LPL's i didnt have to worry about overheating. Firering the 3 SPL's and 3 MG's i didnt have to worry about overheating. The only overheating issue i had is when i tried useing the LRM's or the LPL + The SPL/MG group.
Now though... just firering the 2 LPLs by themselves with NO OTHER WEAPON, puts me up to 22% heat... The 3 SPL's almost do the same thing.