Pjwned, on 09 September 2014 - 08:41 PM, said:
How many of those games let you rent equipment by making you pay real money though? I know there's some Korean grindfest MMO stuff (bleh) that does that, but to be frank those games might as well not exist for the sake of comparison because of how different the games and the demographics are, and I can't think of other examples of games that do that.
As for it being insulting it's more about how much of a ripoff it would be to rent something 10 times before owning it and end up paying significantly more money than if you had just bought it. I also just don't like the concept of renting mechs much personally, especially not for real money, and especially when trial mechs are already rental mechs in a way anyways.
Blacklight Retribution is an example of this. Which is made by Zombie Interactive out of Seattle.
All around good shooter, but the rented equipment system is effectively like a trial system. You can rent it to see if you like it - then purchase it if you do or let it expire and go back to what you had before.
Personally I wasn't really a fan of the methodology - but I could see it working like how we have trial mechs now. When you create an account your first set of equipment is actually rented gear and you need to use the first 10 game bonus to purchase additional equipment. Then it's an extremely slow grind to be able to get other gear beyond that original package.
So if you're not looking to spend money that title is actually rather painful to advance and have a sense of progression. Spending money simplifies it but the prices seemed a little out of sorts for full purchasing of items which seemed the better overall value.
Much of the MWO business model does mimic Wargaming.net and their series of F2P games, but there are aspects that I'm glad we don't have like the gold ammo...
Overall vanity items like camo and paint should be less expensive overall and making a purchase for the chassis shouldn't cost more than the cumulative cost of buying it for the variants that exist like it currently does. Buying it for everything if anything at all should be less expensive as you're buying the bundle of it rather than paying for a bunch of individual purchases.
Though after reading much of the debate, I think the discrepancy in saying the business model is so broken and yet people support it doesn't completely involve just the model. You need to look at the intellectual property being presented. There are fanatics for the Battletech Universe, I am admittedly one of them, and the ability to have a title as well as ensure it's survival through funding it for the larger projects despite a poor track record of performing/delivering on the product may make me a fool. But a fool can still be a customer and the philosophy for retail or sales oriented businesses is that 'the customer is always right.'
Now as software development businesses were mentioned if a product like Office or Windows is shipped with major defects they are fixed through iteration and patching as rapidly as possible for major functionality issues. As I work for one of those major software companies I know the internal process of why it's shipped that way and how it's prioritized post ship to get those issues corrected.
The lament that many of this community experience is that we feel we have very little overall interaction with the developers through where they send us to contact them. Namely these forums. While if you're a social media junky you tend to get more attention and direct response through twitter. I'd personally like to see a full dedicated community manager post even just a "we're looking into this" or "thanks for the feedback" on many of these threads that carry inherent value and have
reasonable suggestions or critiques.
Edited by Mirkk Defwode, 11 September 2014 - 11:31 AM.