Opening doors/gates by destroying the generator should be only one way to open the Doors or Gates.
Need to have an outside and inside Door/Gate Control Panels to unlock, then open the Door/Gate.
Only mech's with command consoles, or a Special Module can unlock the Door/Gate Control Panels.
Only mech's with Hands/Claws and actuators can turn the Knob to open the Door/Gate. (WE really NEED SOMETHING to Do with the currently useless Mech Hands/Claws.)
The door knob has to be held on, while the Door/Gate opens until it is open completely, then it locks open.
If the mech lets go of the knob before the Door/Gate is fully open, then the door will auto shut and lock again....
Then a unlock and turn the knob can close the Door/Gate.
If the mech lets go of the knob before the Door/Gates fully closed, then the door will auto open and lock again....
Your team mates would have to defend the Mech that is unlocking/opening/closing the Door/Gate. Perhaps that mech cant shoot any weapons while holding the
door knob.....
Radar control towers for controlling turrets, etc..., could have the same Lock/Unlock and hold a Knob on for a time period to shut off/turn on theTurrets/Generator etc..
A major Drop Objective (something like shutting down the HPG Link) could use similar Lock/Unlock and hold a Knob on for a time period to shut off/turn on the Objective.....
The HPG Map already has the gate choke points as a part of the map, and only needs the gates and various kinds of control panels added to the map
These features would add to the Role warfare aspects that most players want.
And if a team does not destroy infrastructure like generators/turrets/radar towers/gates/doors through using good tactics, will make you extra points when your faction capture's the planet, or your faction has less cost to rebuild, restock, etc, to then defend that planet......
Have A Drop Deck or 2 or 3 with all individual mech's on them, for each Planet that a unit has bid to defend, or on Attacker drop ships sent to that planet, and if a mech is on a Drop Deck on one planet, than it can NOT be on a Drop Deck on any other drop ship or planet, while the unit is at that planet during some time frame. This would make ppl use all their different mech's in their inventory, or buy more of the mech's they like, or use trial mech's, or use unit owned mech's, to be able to defend or attack more planets, or defend/attack the same planet during a given time frame in the various battle front lines
Let various different Load Outs for a individual Mech, be selectable from a drop down menu, so that different weapons/tactics can be used depending on the situation
so you attack or defend one planet several times in a night with the same mech's... then maybe attack / defend another planet only once with a different set of mech's, then another planet pops up needing attacking or defending, then back to the first Planet for another round that night, and you have spent several hours playing and using your stable of mech's.....
let a unit help new players use a number of different unit owned mechs that are on a unit drop deck, till they can build up their own stable, and can drop all over the place in what they like.....
Edited by Lazor Sharp, 11 September 2014 - 03:46 PM.