Vaderman, on 17 September 2014 - 07:42 PM, said:
New players tend to gravitate to LRMs because they can shoot at people without getting shot at in return, they just don't usually realize how ineffective they really are against experienced players.
Not getting shot in return is a basic rule in survival. Even experienced players, direct fire or not, should be looking for ways to do this, as this extends their time in games and allow them to make a bigger impact.
The onus is on the receiving end (the target) to look to their survival, not on the delivering end (shooter) to help their targets survive longer. Because if it is, the game would end up being very stupid.
It's more difficult to defend against LRM indirect fire not because of the arc or anything, it's more because the teamwork involved; you can use multiple spotters, so the target can be locked up by multiple sources. The spotter(s) need not give himself away with direct fire, the best spotter I've ever seen (!) was an ECM Cicada hiding quietly behind a rock on Caustic (against me, btw), so the target can be blissfully unaware of being targeted.
All these require that the various players understand their role in a team and how effectively to play it. Someone getting reamed by LRMs, is effectively getting hit by the teamwork stick. Even if it's just one boat and one spotter. In this case, it's at least 5 players involved. That's teamwork, even if it's "easy-mode" teamwork. If the same target had been hit by 5 direct fire mechs, some people on the forum will call that skill... and it is, but there can be absolutely no teamwork involved in that one.
End of day, teamwork is a big stick that can beat people to death very quickly. LRM is the second lowest form of teamwork you can find in a game. And people want to nerf it? That is one big reason why I look at a lot of LRM complainers askew -- I get a distinct scent of Rambo-ism floating around there.