

Reamed By Lrms...
#141
Posted 17 September 2014 - 10:00 PM
#142
Posted 17 September 2014 - 10:02 PM
Joshua Obrien, on 17 September 2014 - 10:00 PM, said:
Cover and concealment are two different things here in MWO. I personally do not mind lower arc for IS LRMs as it will help me immensely when dumbfired.
Currently, due to high arching nature, IS LRM takes WAAAAY LONG time to arrive at target, even though the guy is only 500 meters away.
Edited by El Bandito, 17 September 2014 - 10:04 PM.
#143
Posted 17 September 2014 - 11:54 PM
Vaderman, on 17 September 2014 - 05:47 PM, said:
Getting locks is usually pretty easy when boating since you're doing it from the safety of cover, in most cases.
I've had games where the ECM cover is so thick, I haven't been able to get a lock the entire match.
Forcing me to fall back on the 1-4 Medium Lasers any given Missile boat I run has.
Point the second: Honestly, the best Missile Boats don't sit in cover on their own, out of the way - that leads to their swift demise at the hands of hunter-killer groups running around (usually lights).
They definately don't stay still.
Ideally, you want to be running with the group, slightly behind them, still in range of their protection, but far enough you can support any brawl or direct action your team is engaging in.
#144
Posted 18 September 2014 - 01:04 AM
Wolfways, on 17 September 2014 - 01:02 PM, said:
It doesn't change anything. 95% of LRMs that pass through AMS will still hit CT. You guys aren't even reading what my point is.
Lyoto Machida, on 17 September 2014 - 04:36 PM, said:
You could have lock 100% of the time (all 15 minutes of a game) and land 0% of your missiles.
Only if you are dumb. Red crosshair is so OP.
#145
Posted 18 September 2014 - 01:21 AM
Mercules, on 17 September 2014 - 04:44 PM, said:
Artemis, TAG and Narc were all meant to increase the chances of hitting anything while still spreading the damage evenly across the mech, not making LRMs a CT sniper weapon. As for "less than half" I suggest you go and find out more about stock loadouts.
Mercules, on 17 September 2014 - 04:44 PM, said:
For starters its 6 points of armor plus 4 points of internal structure, but it hardly matters as anything but CT is barely scratched. Also I find it funny that you claim that Artemis is the reason my LRMs were so powerful and hit CT mostly in the test while still claiming that lots of people don't use it. Something doesn't add up.
Mercules, on 17 September 2014 - 04:44 PM, said:
LOL. So Streaks aren't affected by ECM? And multiple ECM does cancel BAP you know. Friedny BAP cancells ECM for friendly LRMs too. You can dodge Streaks just like you can dodge LRMs, plus AMS works against them as well. Quit BS'ing people, Streaks are no different from LRMs. When Streaks were hitting CT only back in beta it was considered a bug, now LRMs do same and its fine? Get real.
#148
Posted 18 September 2014 - 01:42 AM
Joseph Mallan, on 18 September 2014 - 01:40 AM, said:
And that really highlights the IS XL mechs' weakness compared to Clan XL mechs. Especially during the last few challenges.
Edited by El Bandito, 18 September 2014 - 01:43 AM.
#149
Posted 18 September 2014 - 01:56 AM
PhoenixFire55, on 18 September 2014 - 01:04 AM, said:
It doesn't change anything. 95% of LRMs that pass through AMS will still hit CT. You guys aren't even reading what my point is.
More hit ct yes but not anywhere near 95%. It's still a lot of inefficient damage.
Quote
You mean if the targets are smart.
Edited by Wolfways, 18 September 2014 - 01:57 AM.
#150
Posted 18 September 2014 - 02:10 AM
El Bandito, on 17 September 2014 - 04:43 PM, said:



Stop being an assuming *****.
I use LRMs to farm puggers because they are hilariously inept at dealing with the slowest weapon in the game.
Looks like you should stick to LRMs going by those Dragon Slayer stats...
Edited by McHarg, 18 September 2014 - 02:11 AM.
#151
Posted 18 September 2014 - 02:15 AM
El Bandito, on 18 September 2014 - 01:42 AM, said:
And that really highlights the IS XL mechs' weakness compared to Clan XL mechs. Especially during the last few challenges.
i hate to correct you El... But my Missiles are an equal opportunity offender where side torso are concerned.

#152
Posted 18 September 2014 - 02:19 AM
Joseph Mallan, on 18 September 2014 - 02:15 AM, said:

Except that's not how it goes in practice. In practice, one ST usually pops before the other to my LRMs, because other people are also shooting at that mech and exposing that side. Jagers and Fastbacks die pretty damn fast while Crows and Novas die only after they go below 20%.
McHarg, on 18 September 2014 - 02:10 AM, said:
Looks like you should stick to LRMs going by those Dragon Slayer stats...
Hah, I doubt you can have better WLR with it. Especially considering the fact that you QQ about LRMs.
Edited by El Bandito, 18 September 2014 - 02:27 AM.
#153
Posted 18 September 2014 - 02:51 AM
Joseph Mallan, on 17 September 2014 - 04:33 AM, said:
Not so sure about that. My stats (as of right now) are a bit different...
LRM10 (152,585 dmg / 1:03:24:44): 1.546 dps
AC/20 ( 10,666 dmg / 0:03:01:04): 0.982 dps
ERPPC ( 13,221 dmg / 0:01:55:32): 1.907 dps
So, although my DPS with LRM 10's is certainly higher than the AC/20, my use of ER PPCs is higher than either.
LRM's certainly have an indirect fire advantage, but as an experienced pilot you also learn to work with teams that can't maintain locks and also to take advantage of NARCs when they are active.
#154
Posted 18 September 2014 - 03:00 AM
My Missiles were Unaugmented for the most part. Thanks for those numbers!

El Bandito, on 18 September 2014 - 02:19 AM, said:
Except that's not how it goes in practice. In practice, one ST usually pops before the other to my LRMs, because other people are also shooting at that mech and exposing that side. Jagers and Fastbacks die pretty damn fast while Crows and Novas die only after they go below 20%.
But that is part of them being Clan Omnis El. They survive better than My Mechs.
Edited by Joseph Mallan, 18 September 2014 - 03:01 AM.
#155
Posted 18 September 2014 - 03:13 AM
Joseph Mallan, on 18 September 2014 - 03:00 AM, said:
My typical LRM boat has a TAG, but by far, most of that damage is through indirect fire. I'll certainly take advantage of a NARC if it's available.
The PPC is on a clan ECM sniper, and that's the only place that I use clan PPCs - so it's easy to isolate that particular stat.
#156
Posted 18 September 2014 - 03:16 AM
Wolfways, on 18 September 2014 - 01:56 AM, said:
Totally explains why even a tiny Commando died into CT while nothing else was damaged nearly as much. Yeah, very inefficient. NOT.
Wolfways, on 18 September 2014 - 01:56 AM, said:
Well if somebody launches for 15 mins like you said and still hits nothing, its not the targets.
El Bandito, on 18 September 2014 - 01:34 AM, said:
Well watch the 2nd test. LRM15, not as effective as LRM5 in terms of pinpoint CT but still, CT dies while nothing else is damaged nearly as much. On a tiny Commando...
#157
Posted 18 September 2014 - 03:19 AM
PhoenixFire55, on 18 September 2014 - 03:16 AM, said:
Totally explains why even a tiny Commando died into CT while nothing else was damaged nearly as much. Yeah, very inefficient. NOT.
Well if somebody launches for 15 mins like you said and still hits nothing, its not the targets.
Well watch the 2nd test. LRM15, not as effective as LRM5 in terms of pinpoint CT but still, CT dies while nothing else is damaged nearly as much. On a tiny Commando...
Public matches generally don't have stationary stock armour targets though.
#159
Posted 18 September 2014 - 03:26 AM
Dormax, on 18 September 2014 - 03:13 AM, said:
My typical LRM boat has a TAG, but by far, most of that damage is through indirect fire. I'll certainly take advantage of a NARC if it's available.
The PPC is on a clan ECM sniper, and that's the only place that I use clan PPCs - so it's easy to isolate that particular stat.
Thanks, That information is helpful AND telling.

PhoenixFire55, on 18 September 2014 - 01:04 AM, said:
It doesn't change anything. 95% of LRMs that pass through AMS will still hit CT. You guys aren't even reading what my point is.
Only if you are dumb. Red crosshair is so OP.
In my C.A.S.E.(pun), Its because your point is not matching my results with Missiles.
#160
Posted 18 September 2014 - 04:04 AM
I fit it as a lurmboat. 4xLRM10+artemis,TAG,LLaser, XL300 engine, BAP, AMS+1.5 tons of ammo, 2070 missiles. Wanted to know how many battles and time will it take for me to unlock all the basic skills.
This is fresh, just out of the oven stuff. This are my stats (copied from the stat page of my profile:
Mech' Matches Played Wins Losses Ratio Kills Deaths Ratio Damage Done XP Earned Time Played
HIGHLANDER HGN-733 9 7 2 3.5 10 4 2.5 5,102 15,220 00:54:52
Took me 54 minutes to complete all the basics. 54 minutes. With an average damage of 566 per battle, and 1691 exp per battle. Highest damage was 894, lowest (by far) was 76 (Alpine map, team derped out rushing for the I9 hill like mad, they left me alone with my paltry 54kph, and then three lights came and massacred me). Second loss was 290-ish on Terra Therma,in another derpy team.
Remember, no expert skills, and basic skills being worked on.
And in all those 54 minutes I didn't have to bother about track-shooting with my lasers, leading with my ballistics or PPCs, worry about return fire (if I didn't want to as I tried to be at the front TAGing with the rest of my team, my 54kph permitting, but in most situations I was firing while noone could shoot back at me). In other words: EZmode ™. ECM?. Who cares about ECM. I had TAG in an assault mech. 'Nuff said.
You'll notice only 10 kills. I could easily have had more, but once an enemy mech was either red cored or badly legged (legged and no armor on the other leg), I usually switched targets if any was available, to keep the rain of fire on other mechs as constant as possible.
It was so bad, so easy, that by the end I was just taking it easy: in team chat at the beginning of the game I was mocking the usual Lurmboat plead for targets, jokingly stating that as I was in a lurmboat everyone was instantly turned into my slave and was forced to target so I could rake 1000dmg while hiding. the sarcasm didn't go unnoticed and team chat was hillarious to watch too.
I'm not selling this one, as I planned to do. When LRMs are nerfed I will do so, but I'm not getting rid of something that has given me in excess of 2 million credits in 9 games, without even being a hero mech with absolutely no effort whatsoever. And the next one (733P) I plan to lurmboat too with a LRM20 and two LRM15s all with artemis, LLas and TAG aswell. Will make for the easiest grind I've ever had in this game by far.
LRMs are in an unnaceptable state atm. They -sorely- need a nerf.
Edited by ramjb, 18 September 2014 - 04:17 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users