ramjb, on 19 September 2014 - 05:04 PM, said:
You're definining something called Situational Awareness. Which is a skill. And a skill every mech needs. When I'm in a direct fire weapons mech I have to keep control on my surroundings, know who is where, who might be flanking my position, who was sniping from that other position some time ago and might still be there. When the fight starts I have to prioritize targets, know when to fire, know when is best to delay my shots not to overheat, when you want to shoot your ballistic weapon, or when is better to hold fire not to waste ammo that might be worth it's weight in gold later on. You need to pay attention at which part of the enemy mech is more damaged, and try to focus fire there. Keep a constant eye on your cover and withdrawal routes, etc.
So the skills you are describing, are needed in EVERY MECH IN THE GAME.
However, in any mech other than lurmboats to get high damage you need to do something more than hit R and click your mouse. You must hitscan (lasers). You must lead the target (PPC/Ballistics). You have to predict enemy movements, have a soft hand at mouse displacement.
And on top of that, you MUST know how to do it under enemy direct fire, and also know when you rather move back to cover to avoid being fired at and taking damage. Torso twist to spread damage. Jump to both the enemy aim. and a long etc.
That's the part where EVERY MECH IN THE GAME demands skill...except for the lurmboats. Click-click-click. That's all what's required to hit. And you can do it behind cover and with no LOS to your target so you can't be fired at.
That's where the no-skill claim comes, and is pretty downright accurate. LRMs don't require skill at all to damage stuff. You only hit R and smash the button. Endstory.
Yeah well I have the shiniest meat bicycle.