

Reamed By Lrms...
#261
Posted 19 September 2014 - 10:35 AM
If your team gets no ECM mechs, and the enemy has 3-4 LRM boats, get ready for nerdrage.
#262
Posted 19 September 2014 - 11:02 AM
As for the missiles themselves, they only adjust their flight lateraly while maintaining the arc path of which they were calculated to follow. They don't arc higher mid-flight if they see an obstacle suddenly get in their way when their target moves behind cover.
Reitrix, on 17 September 2014 - 02:41 AM, said:
LRMs need a much more shallow flight angle, and need to not make minute flight path adjustments right up until they impact. Those missiles are *not* that maneuverable.
#264
Posted 19 September 2014 - 11:08 AM
ramjb, on 19 September 2014 - 10:00 AM, said:
99% of my playtime is solo. I have people on my friendlist but the few times I've grouped up (in groups of 3-4) we inevitably end up running against groups of 8-12 sooner or later and of course usually the result is an overruning defeat. As a result I'm extremely discouraged to play in groups. Solo at least means you're playing against 12 randoms, not against 12 guys in teamspeak ready to farm some moar against uncoordinated foes.
(of course, it also means I'm playing besides 11 randoms, and usually they're pretty bad. But I'd rather deal with that than with 12 guys calling alphastrikes and focus fire in teamspeak.)
See solo to me means I am playing alone.See in between those Callout, my experience has been much joking and faffing about. Which makes for a fun evening.
#267
Posted 19 September 2014 - 11:16 AM
ramjb, on 19 September 2014 - 11:03 AM, said:
Then it fits the second half of my comment--low Elo fight.
ramjb, on 19 September 2014 - 10:10 AM, said:
WLR is the most important indicator. KDR is secondary. And since you have been playing this game for under 7 weeks, I doubt you are playing in a decent Elo.
Edited by El Bandito, 19 September 2014 - 11:19 AM.
#268
Posted 19 September 2014 - 11:19 AM
El Bandito, on 19 September 2014 - 11:16 AM, said:
Then it fits the second half of my comment--low Elo fight.
WLR is the most important indicator. KDR is secondary.
Copypasted from my stats:
Wins / Losses 1,330 / 1,228
Also going up. 3 weeks ago (first time I checked my stats) I had 150 more losses than wins.
Edited by ramjb, 19 September 2014 - 11:20 AM.
#269
Posted 19 September 2014 - 11:21 AM
ramjb, on 19 September 2014 - 11:19 AM, said:
Copypasted from my stats:
Wins / Losses 1,330 / 1,228
Also going up. 3 weeks ago (first time I checked my stats) I had 150 more losses than wins.
Are you telling me that you have been playing this game for less than 7 weeks and already have 2558 matches under your belt? That's 13 hours a day, everyday. Highly unlikely.
Edited by El Bandito, 19 September 2014 - 11:32 AM.
#270
Posted 19 September 2014 - 11:25 AM
Mostly because (1) you'll have lots of assists if your team eventually wins and (2) you'll live longer than a piece of crap brawler or constantly-overheating sniper build, which means more damage and (3) your stock low-rating STD engine hurts you less.
You don't need to boat LRMs though. LRM10 is enough to get the benefits. (5 is too easy to shoot down)
#271
Posted 19 September 2014 - 11:28 AM
ramjb, on 19 September 2014 - 10:10 AM, said:
Oh. the four SRM6+A build I guess is worthless then. Strangely enough each time I see one is wrecking faces...And there are several builds involving LB10Xs which I would rather somewhat better than just "decent". But what do I know, rite?
Note I said MISSILES. SRM is missile. Learn to read.
Edited by El Bandito, 19 September 2014 - 11:28 AM.
#272
Posted 19 September 2014 - 11:37 AM
El Bandito, on 19 September 2014 - 11:21 AM, said:
Are you telling me that you have been playing this game for less than 7 weeks and already have 2558 matches under your belt? That's 13 hours a day, everyday.
Let's see. 7 weeks times 7 days are 49 days
2558 games / 49 days is 52 games a day. Giving each game an average of 7 minutes (which is exceedingly long because specially at first I died very soon, and I didn't spectate a lot but quitted the game to get some other trial mech and give it a try) that's 6 hours a day. Put maybe an extra half an hour there on average doing mechbay stuff and waiting for a game, 6.5 hours a day.
Yep, seems accurate to me (and far off your 13 hours a day claim) given that I spent a lot of time gaming during August.
Edited by ramjb, 19 September 2014 - 11:44 AM.
#273
Posted 19 September 2014 - 11:42 AM
El Bandito, on 19 September 2014 - 11:28 AM, said:
Note I said MISSILES. SRM is missile. Learn to read.
Whatever you say you still are wrong. I've seen 4xcERLL summoner builds, I've seen LB10X and cMPLas builds. I've seen 2xUAC5+4cERMLs, I've seen even Gauss+3/4cERMLs. I've seen many more than those. All those builds are well past "decent" (in fact the twin UAC+ERMLs I've had a lot of success with in my Twolf, same with the Gauss one and ofc the 4xcERLL too) , all of them are viable, all of them carry no LRMs.
So no, the Summoner doesn't get decent builds only by missileboating.
Edited by ramjb, 19 September 2014 - 11:45 AM.
#274
#275
Posted 19 September 2014 - 11:54 AM
Mcgral18, on 19 September 2014 - 11:47 AM, said:
That doesn't seem like a very good build.
How much ammo did you bring?
You're also missing the end screen.
Hell that's not me. The day I field a build like this, the day I'll jump off a bridge.
I don't have a clue on how much ammo that guy was packing at the beginning of the game.
I don't even know the endgame results. I took the screenshot and immediately quitted the game. Had i not done so I would've called that guy some pretty nasty things...he ruined a 750 damage 3 kill game in my Catapult K2...
#276
Posted 19 September 2014 - 12:11 PM
ramjb, on 19 September 2014 - 02:07 AM, said:
Maybe because being a good player doesn't forcibly mean being totally blinfolded to an obvious reality. That you don't see it or don't agree with it doesn't mean isn't real.
Or...maybe he has a hidden agenda against a weapon system he doesn't use?
ramjb, on 19 September 2014 - 04:30 AM, said:
Part of them being OP is, precisely ,that you can bring LRM70s to the battle. To then feed them with 2400 missiles.
Ah, yes...the ol' "LRMs are so OP, I have to bring 70 of them to make them work" argument.

ramjb, on 19 September 2014 - 05:40 AM, said:
Not sure you fully understand how the modules work.
ramjb, on 19 September 2014 - 11:37 AM, said:
Let's see. 7 weeks times 7 days are 49 days
2558 games / 49 days is 52 games a day. Giving each game an average of 7 minutes (which is exceedingly long because specially at first I died very soon, and I didn't spectate a lot but quitted the game to get some other trial mech and give it a try) that's 6 hours a day. Put maybe an extra half an hour there on average doing mechbay stuff and waiting for a game, 6.5 hours a day.
Yep, seems accurate to me (and far off your 13 hours a day claim) given that I spent a lot of time gaming during August.
[redacted]
Edited by Marvyn Dodgers, 19 September 2014 - 03:31 PM.
Unconstructive
#277
Posted 19 September 2014 - 12:15 PM
ramjb, on 19 September 2014 - 09:56 AM, said:
They just don't realize how hypocrital and blindfolded they are, and don't realize the truth behind their folly. For them anyone complaining about LRMs is a noob, but they're just so used to farm in strong groups that they fail to realize that there's a huge part of this community playing solo PUGs - and that a single weapon shouldn't reign a battiefield either in PUG nor in groups. I know this kind of guy. Is the MWO counterpart to the WoT old-timer "arty apologists". Those who thought five top tier arties per game was fine, and for top tier arty to essentially oneshot most things with a single hit was cool. And in that game at least arty required skill to aim and lead targets. Here lurming is self-guided EZmode alltogether.
I've been playing since closed beta, always in the solo queue, and i play a lot. I have no LRM "boats". All my mechs have stock weapons.
I also played WoT when arty was easy mode, but the difference between arty and LRM's is that there was very little you could do to avoid arty shells hitting you. The chance of being hit was totally dependent on the skill of the arty player. In MWO the majority of the chance of being hit by LRM's is dependent on the skill of the target.
I even played arty for a while when leveling up my German tanks and tbh it was easy. Estimate where the target will be, point, click, watch tank explode. LRM's require much more work on the part of the firer in MWO, but i sense there's no point in explaining why as you've probably read other threads on the same subject and choose to ignore them.
Short version: You're wrong.
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I wouldn't hold my breath if i were you. LRM's have already been hugely nerfed from their TT counterpart far more than any other weapon, and while i wouldn't be surprised if PGI did slightly nerf LRM's for those like you who either won't or can't learn to play the game i doubt it will be anything drastic enough for you to be happy with.
Also, LRM's are not a support weapon. They are a direct-fire long range missile system that can be fired indirect.
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They are easy to kill so if you see lots of them kill them. Where's the problem? Unless they are on your team of course. In that case you'll probably lose.
Also, see this thread: http://mwomercs.com/...t-lock-targets/
How are you being killed by LRM's all the time if noone is locking targets?
Edited by Wolfways, 19 September 2014 - 12:37 PM.
#279
Posted 19 September 2014 - 12:57 PM
Moomtazz, on 19 September 2014 - 09:44 AM, said:
This is funny. You're spinning this like Fox news. Calling this guy a noob for complaining about LRMs, when the reality is LRM boating requires no skill.
#280
Posted 19 September 2014 - 01:24 PM
Blacke, on 19 September 2014 - 12:57 PM, said:
Is this a serious post? I hope not... It takes skill in comparison to what? Actually equipping LRMs into mechbay is harder than using them. The only skill involved with LRMs are those on the ones on the receiving end of LRM 180s when they spend more than one second in line of sight. Lots of maps There is almost no cover from LRMs save a select few points where most mechs can't make it to in time for the initial fight. "Target Alpha" and 8-9/12 mechs firing off 1-2 LRM 15s/20s as you watch them aim themselves is not skill. Knowing not to shoot them into the side of a cliff is not skill and everyone focus LRMing the one target that gets painted is not "coordination" or skill.
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