Joseph Mallan, on 19 September 2014 - 10:08 AM, said:
How many Heat sinks does this theoretical Mech have Kon? Cause I bet I can fire more than One at a time. The HellStar can fire all 4 of its PPCs on one pull thanks to the plethora of Double sinks it has.
It was someone else's thereotical mech. My Battlemaster with 7 PPCs had 17 DHS.
Those 4 PPCs are fired across 10 seconds. Do they hit the same body part?
I also know that those PPCs will hit up to 4 different body parts and in the best case scenario might hit 3 on one body part, though not necessarily at the same time.
And if you want to claim lack of convergence, well then how are you going to aim 4 weapons down 4 different sights at once?
Now in lore, you have a delayed charge up which helps dissipate the heat. You also have heatsinks that absorb about 50 to 75% of the heat immediately, and dissipate the rest of the heat over time.
Lets take your Hellstar then.
The Hellstar's got 30 DHS, 60 cooling across 10 seconds.
Lore-style.
0 seconds: Fires 60 heat. We won't even take the charge up into account here and the heat division there.
Heatsinks absorb 40 heat immediately. 4 ER PPCs are fired. Heatsinks are heavily occupied, + 20 heat to total threshold.
1 second: Heatsinks dissipate 6 heat from what was absorbed leaving 34 left. They absorb 6 more heat bringing it back to 40. Currently at 14 heat.
2 seconds: Heatsinks dissipate 6 heat from what was absorbed leaving 34 left. They absorb 6 more heat bringing it back to 40. Currently at 8 heat.
3 seconds: Heatsinks dissipate 6 heat from what was absorbed leaving 34 left. They absorb 6 more heat bringing it back to 40. Currently at 2 heat.
4 seconds. Heatsinks dissipate 6 heat from what was absorbed leaving 34 left. They absorb 2 more heat it bringing it to 36. Currently at 0 heat of threshold.
5 seconds. Heatsinks dissipate 6 heat from what was absorbed leaving 30 left. Currently at 0 heat of threshold.
6 seconds. Heatsinks dissipate 6 heat from what was absorbed leaving 24 left.
7 seconds. Heatsinks dissipate 6 heat from what was absorbed leaving 18 left.
8 seconds. Heatsinks dissipate 6 heat from what was absorbed leaving 12 left.
9 seconds. Heatsinks dissipate 6 heat from what was absorbed leaving 6 left.
10 seconds. Heatsinks dissipate 6 heat from what was absorbed, leaving 0 left.
BT simplified.
Fires 4 ER PPCs. Magically hit 4 different things.
Sinks 60 heat.
BT real time.
Fires 4 ER PPCs. Magically hit 4 different things.
200% heat, shuts down.
10 seconds later: 0 heat, starts up.
BT/MW reasonable:
You wouldn't fire 4 shots at once, leaving yourself unable to fire ever again. Especially when the books have that ACs can take up to 100 shots to do their damage, lasers take up to 20 zaps to do their damage, etc. Are you gonna fire all 4 ER PPCs and be helpless for 10 seconds? What are you gonna do when you're looking down the barrels of 2 UAC/20s with nothing you can fire for 9 seconds?
Instead:
0 seconds. Fire 1 ER PPC. 50% heat. (15)
1 second: Cool 6 heat. 9 heat.
2 seconds: Cool 6 heat. 3 heat. Fire 1 ER PPC. (15+3 = 18)
3 seconds: Cool 6 heat. 12 heat.
4 seconds. Cool 6 heat. 6 heat.
5 seconds. Cool 6 heat. 0 heat. Fire 1 ER PPC. (15)
6 seconds. Cool 6 heat. 9 heat.
7 seconds. Cool 6 heat. 3 heat. Fire 1 ER PPC. (15 + 3 = 18)
8 seconds. Cool 6 heat. 12 heat.
9 seconds. Cool 6 heat. 6 heat.
10 seconds. Cool 0 heat.
This is much like the Warhawk, except it is still 66.67% threshold in doing the same thine.