Thariel, on 23 June 2012 - 05:25 AM, said:
Example:
I want to play a warhammer? Sure, but why stick with it, I need 4/6 movement (tabletop). So with a xxl reactor, a 95 ton mech gives me the most free tonnage. So I can take any 95 ton mech, boost it to 4/6 speed, pick one of the dozens of variants that has 2 e-slots in the arms, put the ppc's in, add 2 med lasers srm6 and a machine gun, add a huge amount of double heatsinks and have still about 10 tons left, means I have an even better warhammer with way more armour, way more heatsinks and room for another ppc+ heatsinks at no disadvantage (this doesn't even include ferro-fibrus or endo steel, with both I have more than 15 tons free).
If we do so, why do we need lots of different mechs. One of the fun parts of battletech is having lots and lots of different mechs. If I could change 1 mech into whatever I need atm, I lose one major part of the game.
So lets do some quick maths on your build, even a bit simplified:
95t mech / 45 criticals free
should move 4/6 so a 380 engine gonna be 41 tons, as xl 20.5t /6 crits) =74.5t/39 crits
Cockpit 3t gyro 4t=67.5t/39crits
internal structure 9.5t = 58t
2 PPC (7t/3crits each= 14t/6crits)= 44t/33crits
2 M-Laser (1t/1crit = 2t/2crits)= 42t 31crits
srm6+one ton of ammo (4t/3crits)=38t/28crits
here I differ a bit, as the stock Warhammer has 2 light lasers and 2 MGs
2 MG+1t ammo (2t/3crits)=36t/25crits
2 small laser (0.5t /1 crit each = 1t/2crits)= 35t/23 crits
this means 34 heat per turn(if you want to run and shoot all weapons at all)
Your engine provides space for 15 Heatsinks and we use double HSs
we need 2 extra, (7t/6crits for the extra)=28t/17 crits
now we have an unarmored mech, which is nice and cool, lets add some armour:
max is 18t, for maximum protection, we choose, as you even suggested ferro-fibritl:
thats 18t and 14 crits= 10t/3crits free
if I add another PPC I have 3t free for more ammo (atm I'm not sure if additional ammo would need more crits, if yes, you have 3 useless tons, as you run aout of space), but no additional Heatsinks. Endosteel would need another 14 crits.
So, whats my point? The Balance of the MechLab lays within the system! The heavy mechs do have the free mass for lots of equipment, but they easily run short of their criticals. Lighter mechs aren't as limited critical-wise, but they lack the tonnage to add more equipment. And in addition you are limited in how many and what general type of weapon you can add...
You now could only argue why I should choose the 70t Warhammer of our 95t build, but that is an entire different discussion...
Voyager I, on 23 June 2012 - 12:43 PM, said:
Yes. The system isn't difficult to understand. I just don't own the readouts.
That would settle it, assuming the MWO specs don't diverge substantially.
I have mixed feelings about this. PPCs only take up 3 slots. That doesn't seem terribly big for how substantial a PPC is treated as being.
Ok, but they are hot and you need lots of critical space for the added heatsinks, and addition mass...
Edited by Lumpi, 23 June 2012 - 12:50 PM.