That said, PGI needs to be very careful about jumpjet balancing. For the first time in over a year, you'll see mechs without jumpjets on the field and not scoff at the pilot for playing a bad noob mech. There are actually Atlases again. Before the jumpjet nerf, which mechs were good? The Jenner, Shadowhawk, Cataphract, Victor, and Highlander. The one thing they all have in common? Jumpjets. Even when poptarting was nerfed, the added mobility that jumpjets give for such a low cost made them incredibly powerful for a very modest investment. Why play a Raven when the Jenner does the same thing but goes up cliffs? Why play a Centurion when the Shawk is the same thing but can peek over ridges? Why play an Awesome when the Victor gives you the same package but with a much tighter turning radius thanks to jets?
I don't have a good answer for how to balance jumpjets; all I can say is that they feel terrible right now. I'm just not sure that I'd trade JJs feeling good on some mechs again for being back in the same crummy spot where every mech without jets is junk.
FupDup, on 22 September 2014 - 05:41 PM, said:
Obviously, we don't need to copy the exact values to the letter...but the overall idea is the same. Jets that give you a quick, powerful boost that keeps you exposed in the air for a brief time. And, with the ability to cover horizontal distance rather than just vertical.
Easier to balance against poptarts because they'd have a harder time timing their jumps to avoid exposure (would be easy to "overshoot" the jump) and thus they'd be more vulnerable. It also would be a completely BADASS repositioning tool for brawlers/flankers, or for people trying to retreat from those mechs. And, most importantly of all, they'd make you feel AWESOME while you were using them.
The one thing you're forgetting to mention is that MWLL is stock-only, and stock mechs that come with jumpjets tended to make sacrifices in other areas; they were designed to be inferior to land-only mechs in firepower, armor, etc by FASA for the boardgame to make up for their jump capabilities, and that translates to MWLL because there's no customization.
MWO has no such restrictions; I can see unlocking jets as good as those on fully customized mechs being a nightmare. Why would you ever play anything else?