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Cant Drop With My Casual Friends


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#61 Lorgarn

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Posted 23 September 2014 - 12:10 PM

View PostTriordinant, on 23 September 2014 - 12:08 PM, said:

I remember posting about this shortly after the group and solo queues came online. The telemetry probably shows that solo players are the most numerous and members of big groups are the biggest spenders of real money. It also probably shows that small groups are neither. If they realized someone had to get the shaft, guess who that would be?

Out of similar tactic the elo was change in summer to pull more people from the lower bracket in, when players in the high tier complained about having to wait for a match more then 2 miuntes....

#62 Triordinant

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Posted 23 September 2014 - 12:10 PM

View PostTygerLily, on 23 September 2014 - 12:08 PM, said:

What ever happened to sending 4 or less to either queue? That always seemed good to me ESPECIALLY if the MM attempted to match 2-mans with 2-mans or 3/4-mans with 3/4-mans. That means there's a chance for lances to find games of varying levels of difficulty throughout the night.

Or was it a case that the smaller groups were needed to round out 6- to 8-mans?

Small groups were needed in the group queue and detrimental to the solo queue, as Russ Bullock stated here.

#63 TygerLily

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Posted 23 September 2014 - 12:22 PM

View PostTriordinant, on 23 September 2014 - 12:10 PM, said:

Small groups were needed in the group queue and detrimental to the solo queue, as Russ Bullock stated here.


Ah, thx for the link.

#64 Thorn Hallis

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Posted 23 September 2014 - 12:32 PM

Small groups certainly wont get back into the solo queue. Small-group-queue is highly unlikly, as it would probably kill the 12-man queue. So what can PGI do? Giving the small-group-side some sort of damage buff when facing a 12man? Might work if its properly done.

#65 TygerLily

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Posted 23 September 2014 - 12:44 PM

Ghost-Elo. If you bring more than 10 members, your Elo is affected by *10.

#66 Steve Pryde

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Posted 23 September 2014 - 12:46 PM

100% agree.

At the moment it makes more fun to play solo than with 1 or 2 friends and at the moment. No one of them is playing MWO because of these stomps.

#67 Phaeric Cyrh

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Posted 23 September 2014 - 01:19 PM

The problem is that new players are more likely "casual" and most players will be playing is groups of 2 before they get to larger groups.

I would imagine that most people who just start playing have 1 or two real world friends that they will convince to try it with them. These players join up in 2 man groups and proceed to have a miserable time in the group queue for various reasons and feel mostly "left out" of the team dynamic.

There is a good chance at least one of these new players is going to get frustrated and quit.

#68 Revis Volek

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Posted 23 September 2014 - 01:32 PM

View PostLorgarn, on 23 September 2014 - 08:50 AM, said:

Unfortunately that is what the whole game is about. Ether you play alone in the random bunch and get killed very very much, or you play with some friends against the HardCore Crew and die even more often. This is only balanced for the top players and everyone else just poses a target. When top players whine about having to wait 2 minutes for a game to open, the elo gets 'fixed' to pull in more players. This is broken for causals.



Seriously? Should i quote someone important to this game that claimed the FOUNDERS and TOP GUYS were not the target audience anymore?

You know they removed groups from the Solo queue right?

So tell me how this is pandering to Large groups even in the slightest?

Also, if you claim all you do is loose, post you W/L ratios so we can see. Other wise its lies....

Edited by DarthRevis, 23 September 2014 - 01:33 PM.


#69 Piney II

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Posted 23 September 2014 - 01:34 PM

The point of my previous posts in this thread is that we're not helping ourselves here, either.

If the larger group on the team took a second or two in chat to include the small group(s) in team plans and movement, perhaps some of the roflstomps could be averted.

That 2 man that spawned with you isn't always noobs (no offense to the new guys here) or scrubs. It might be a couple of good players just looking to group up and run together for a few matches. Sure, they can probably work with the flow without any communication, but it's a handicap.

I don't know about you guys, but I'll certainly welcome 2 extra mechs as part of the team effort.

#70 Feetwet

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Posted 23 September 2014 - 01:43 PM

I love that I can play with a generic number of my buds. The 4 man limit really caused us issues because we always seem to have 5-6 people on. Sometimes when there were 4 on teamspeak I wouldn't even bother loading the game, so I love the group queue.

The problem is ELO doesn't WORK. I applaud the skill and coordination it takes to be a top level or near top level competitive team. It's a credit to your dedication. BUT, at my skill level and the way my group plays (shooting the bull while running some pew pew), I should NEVER have to play against them.

The only time I get real frustrated is when we drop against one of these teams. By the time we finish our latest story about whatever, these monsters are charging into our mechs like every drop is the GD Super Bowl. We are casuals for god sakes, lay off the arty spam and the meta hammer. A 2 minute wait and a 3 minute match...fun.

I know, I know. I should git gud, but if the fn MM WORKED these drops wouldn't happen.

S

#71 Steel Claws

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Posted 23 September 2014 - 01:48 PM

While I understand the frustration casual players feel about this there is no good answer. The only way that anything could be done would be to place all small groups who would have to meet some kind of max number of games or ELO requirement into some special queue. Even this would probably not them from getting farmed.

Let's face it, the same issues are present in other online games. People who haven't spent time learning the ins an outs of good play get rolled. This isn't something new or unique. It may be more obvious here because some thought is required and there isn't any respawn. Is there an answer for this. The only one that comes to mind is true of anything else in life, practice and get better at the game.

#72 Glythe

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Posted 23 September 2014 - 03:29 PM

Group right now is for 11 people+you.

If you want a fair chance at winning there's really no exception and that's stupid.

#73 Lucy Cameron

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Posted 23 September 2014 - 03:31 PM

Would love to see Solaris-style matches, 1v1, 2v2, and 4v4. If I could bet C-bills while watching matches, it would be glorious!

#74 beartraps

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Posted 23 September 2014 - 04:28 PM

cant stay in game on the maps we have I AM TIRED of this same problem for almost 6 months Why cant we stay and play instead fall out time and time ,again
At least you can play

#75 Lyoto Machida

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Posted 23 September 2014 - 04:45 PM

Maybe PGI should make ANOTHER queue, where casual players can play. The caveat is that you only earn 1/2 or 1/3 of what you'd get in the regular group queue, so if you want to earn your cbills/XP quicker, you'd have to play in general population. Consider it a kiddie pool where casuals and regular group queue players who have had too much to drink can go play. You could even make it so stats wouldn't accumulate in this queue, so it really would be like a training ground, yet someone could still earn funds/experience (albeit at a slower rate).

Would people really go to the casual queue to farm when it would mean slowing your rate of income by 1/2 or 1/3?

View PostAkulla1980, on 23 September 2014 - 10:42 AM, said:


Players shouldn't have to be forced to do that! You are missing the point of the term "casual"


Who ever said anything about the group queue being casual?

#76 Johnny Reb

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Posted 23 September 2014 - 04:56 PM

When the drop cap was 2-4 or 12 it sucked for mid size groups when we could not get enough for a full 12 man but had more than 4 wanting to group up. I personally do not want to go back to that. I also do not find it bad dropping 2-4 man groups now but prefer 6-10 or if we can 12.

#77 Johnny Reb

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Posted 23 September 2014 - 05:08 PM

View PostGhost Badger, on 23 September 2014 - 10:55 AM, said:

Just a shout-out to you guys stalking the thread...would making 'solo queue' involve solos AND 2-player groups be an equitable compromise? Just curious. 4-mans farming pugs could totally happen. 2-mans? They'd need to carry HARD.

Only way I think that could work is if the 2 man groups looked to fill a group drop first then if not go to the solo after a certain amount of time. Even then I think there would be longer wait times in group especially if your a 10 group depending on a 2 man fill in.

#78 PappySmurf

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Posted 23 September 2014 - 05:13 PM

Sorry OP I feel for you bud the private MM and group setup really stinks its been this way ever since it was created. Even if you can group 2-12 and play a battle its still the same old 12v12 free for all on basically the same type of game modes over and over and over until I could puke.

All I want it MechWarrior4 back the ability to chose a 1v1 match up to a 12v12 with friends or in a competitive league.I don't give a rats assss about C-bills or XP in a private game if I want to grind mechs I will do it in the solo-casual mm queue.PGI please just fix MWO into MechWarrio4 in-game server setup controlled by a player hosting or by a Lobby system like the old MSN gaming zone was were I had the option to play who I like and what group size I wanted to launch.

PGI is that so hard to understand? and please dump the dang ELO for private matches dump 3/3/3/3 and let us play on skill alone and like we used to in past MechWarrior games.

#79 Jon Gotham

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Posted 23 September 2014 - 05:17 PM

View PostTriordinant, on 23 September 2014 - 12:10 PM, said:

Small groups were needed in the group queue and detrimental to the solo queue, as Russ Bullock stated here.

It's just such a shame, that the solo queue's implementation has been so detrimental to casual players grouping with their friends.
Johnny solo has gotten what he wanted now. No evil people who speak to other people and make friends!
Now those evil people have to face larger groups of people who treat every match like it's a tournament. Those evil people now have very little fun at all whilst playing. If they want to have fun, they have to drop solo........
Yes a group of people definitely got shafted and I for one, am hoppng mad about it.
I'm sorry for the snark, but I really cannot stand the smugness of solo exponents smiling about small group's current predicament. Facing up to a four man on ts etc might have seemed bad, try dropping with your two mates vs a competitive 12 man.
Only two types of player have benefited from this farce, the meta competitives and the solo players. Small groups might as well not bother.
Does that sound fair to you?
Hint:It shouldn't.


What NEEDS to be done is:
Wherever possible, if one team is made up of 4 smaller teams, so should the other side.3 for 3, 2 for 2 etc.
4 groups of 3 should NEVER be fed to comp 12 mans.

Edited by kamiko kross, 23 September 2014 - 05:19 PM.


#80 Triordinant

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Posted 23 September 2014 - 05:24 PM

View Postkamiko kross, on 23 September 2014 - 05:17 PM, said:

Only two types of player have benefited from this farce, the meta competitives and the solo players. Small groups might as well not bother.

I remember posting about this shortly after the group and solo queues first came online. PGI's data probably shows that solo players are the most numerous and members of big groups are the biggest spenders of real money. It also probably shows that small groups are neither. If PGI realized someone had to get the shaft, guess who that would be? It's definitely not fair, but the least of 3 evils as far as they're concerned. That's what I think happened, anyway.

Edit: spelling

Edited by Triordinant, 23 September 2014 - 05:29 PM.






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