I can't decide if this post is proof I hate this thread and the disgusting self centered whining it represents or I hate myself. That said lets get to some of the last few pages of ridiculous posts.
TygerLily, on 23 September 2014 - 12:08 PM, said:
What ever happened to sending 4 or less to either queue? That always seemed good to me ESPECIALLY if the MM attempted to match 2-mans with 2-mans or 3/4-mans with 3/4-mans. That means there's a chance for lances to find games of varying levels of difficulty throughout the night.
1) you answered your own question if 2-mans are solo queue then 10-man groups are out. 2) solo players who are by far the most numerous and where lots of people are learning the game or just trying to grind to where they can compete if they are f2p guys, they really really really dislike having groups in their solo queue. Its a bad idea that breaks more than it helps and you'd just see threads crying about how "I can only play with one friend at a time or else we have to go to big bad group queue waaaaaaa"
Lorgarn, on 23 September 2014 - 11:55 AM, said:
[I can't group and I can't tryhard]
Appreciate your honesty, but you can solve these problems quite easily if you tried. I don't mind if you don't try to solve them but I mind if you complain about the results of your own inaction. The units are only for people on voice who have 20 hours a week to commit to the game is BS. Also I've never had an issue writing down people's name from the endgame screen and adding them after. But yes, being able to add people from the endgame screen would be a great QoL change.
Phaeric Cyrh, on 23 September 2014 - 01:19 PM, said:
The problem is that new players are more likely "casual" and most players will be playing is groups of 2 before they get to larger groups.
I would imagine that most people who just start playing have 1 or two real world friends that they will convince to try it with them. These players join up in 2 man groups and proceed to have a miserable time in the group queue for various reasons and feel mostly "left out" of the team dynamic.
There is a good chance at least one of these new players is going to get frustrated and quit.
Most of them are quitting. And it sucks. And I am 100% behind some kind of special exemption that lets new players be mentored in the solo queue. I don't care that the majority would be upset there aren't enough new players for it to make any kind of huge wave. It would spark off the solo queue purist crazies but its worth it to up MWO's retention of new players. I'm in favor and have posted so in every one of these threads. It kills me that more people don't see what a problem this is.
Steel Claws, on 23 September 2014 - 01:48 PM, said:
While I understand the frustration casual players feel about this there is no good answer. The only way that anything could be done would be to place all small groups who would have to meet some kind of max number of games or ELO requirement into some special queue. Even this would probably not them from getting farmed.
Let's face it, the same issues are present in other online games. People who haven't spent time learning the ins an outs of good play get rolled. This isn't something new or unique. It may be more obvious here because some thought is required and there isn't any respawn. Is there an answer for this. The only one that comes to mind is true of anything else in life, practice and get better at the game.
/thread. Best post possible. <S> to you sir. Bonus points for resisting the obligatory "git gud"
Lyoto Machida, on 23 September 2014 - 04:45 PM, said:
Would people really go to the casual queue to farm when it would mean slowing your rate of income by 1/2 or 1/3?
I bet if you penalized casual group queue by 20% there would be crickets in it. It'd make for a great term paper thought experiment but its not worth PGI's time.
kamiko kross, on 23 September 2014 - 05:17 PM, said:
It's just such a shame, that the solo queue's implementation has been so detrimental to casual players grouping with their friends.
Johnny solo has gotten what he wanted now. No evil people who speak to other people and make friends!
Strong start. I agree with your derision. Johnny Solo sucks but we need him, the friends he brings (that might not all stay anti-social asses). They keep the playerbase just barely big enough for this to not all come crashing down. It hurts but Johnny Solo is someone who has the right to make demands. Live with it.
Quote
Only two types of player have benefited from this farce, the meta competitives and the solo players. Small groups might as well not bother.
Oh no. You've lost the plot completely. So sad. Let me tell you something. I'm not good enough to ever see a 12-man Lords drop in group queue but I see their 1-4 drops. They always win, no matter how small their group is.
Your argument really is this: The only person who hasn't benefited from this is the small group who refuses to play anything approaching tryhard but could have gotten wins before by being up against a team of lost pugs in solo queue.
Basically the very low elo and no desire to be better "casual small group" isn't going to win a lot of games in group queue. Why? Because a) they aren't any good and c) there aren't enough small casual groups for them to always be matched against equally bads.
And that's what this thread boils down to. If your 4-man was consistently losing even though you all use Elite'd good mechs with good setups, you bring and use consumables, you have full modules...
Then this would be cause for concern. But if you do none or almost none of those things and you often get rolled... What do you expect?
His final point is a solid one. Maybe the MM needs a tweak. Something like this:
-When MM is putting a 2-man team with a 10-man team. The avg elo of those two groups needs to be quite close.
-When MM is putting a 3-man team with a 9-man team. Relax that requirement a little.
-When MM is putting a 4-man team with an 8-man team. Relax that requirement a little.
You get the drift.
Basically it probably is very poor if MM uses a 2-man of low elo players to balance out a team's elo. In that example MM is basically saying:
"you 10-man fight this 12-man who isn't as good as you. you other two idiots are fodder, I expect nothing from you two but quick futile deaths".
Edited by Hoax415, 23 September 2014 - 06:35 PM.