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107 Firepower Mad Dog

Balance

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#81 Lily from animove

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Posted 23 September 2014 - 11:40 PM

yes its amazing to play that doggy, AND it even can alpha strike this without overheating xD

But I think a laser vomit TW is still better since it can take advantage of some more range.

Still its not p2w.
no.1 Doggy will come for c-bills.
no 2 kitty is still better.

Edited by Lily from animove, 24 September 2014 - 12:32 AM.


#82 Oderint dum Metuant

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Posted 23 September 2014 - 11:55 PM

a build that has a 25% or less heat efficiency for it's roll of brawling?

go home op, go home.

#83 Lily from animove

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Posted 23 September 2014 - 11:57 PM

View PostDV McKenna, on 23 September 2014 - 11:55 PM, said:

a build that has a 25% or less heat efficiency for it's roll of brawling?

go home op, go home.


you don't brawl with it, you are a second line popout and fart out huge damage then continue steady lower damage, or you retreat to cooldown.

#84 Oderint dum Metuant

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Posted 24 September 2014 - 12:04 AM

View PostLily from animove, on 23 September 2014 - 11:57 PM, said:


you don't brawl with it, you are a second line popout and fart out huge damage then continue steady lower damage, or you retreat to cooldown.


At SRM 6 range you are brawling, no matter how you wish to play it, against anyone with a brain they are going to pressure you, and your going to overheat and melt.

#85 Ultimax

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Posted 24 September 2014 - 12:13 AM

View PostDV McKenna, on 24 September 2014 - 12:04 AM, said:


At SRM 6 range you are brawling, no matter how you wish to play it, against anyone with a brain they are going to pressure you, and your going to overheat and melt.



Clan SRM range can be near 400m.

That allows for second line popout firing of SRMs instead of fat heavy weight boxer sloppy hug-fests.

Edited by Ultimatum X, 24 September 2014 - 12:13 AM.


#86 Ghogiel

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Posted 24 September 2014 - 12:16 AM

View PostUltimatum X, on 24 September 2014 - 12:13 AM, said:



Clan SRM range can be near 400m.

wat?

#87 HlynkaCG

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Posted 24 September 2014 - 12:20 AM

View PostGlythe, on 23 September 2014 - 02:31 PM, said:

Really?

So it's an A1 splatcat with 6 srm 6 but it also has lasers.

And you're trying to say this game isn't pay to win?


Err dude, it will be available for cbills in december.

#88 Lily from animove

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Posted 24 September 2014 - 12:36 AM

View PostDV McKenna, on 24 September 2014 - 12:04 AM, said:


At SRM 6 range you are brawling, no matter how you wish to play it, against anyone with a brain they are going to pressure you, and your going to overheat and melt.


A direwhale is a very nice suitable cover, And he can't preassure the doggy when ther eis a whale in his way. But you could of course try to show your back to the whale. Clan heavies are nimble enough to work in this condition. And no, I am not overheating, I can chainfire 2x3 SRMS's and my lases and heat situation is good. after this I cna still continue to fire lases, just not everythign I have. The "fire all you got" mentality is some very decent IS tactics, because you have only a few weapons compared to clanners and so your heat scale feels endless. But in clanners heat management is a vital part of survival.

my definition of brawl is open line of fire fights, with torso twisting and stuff. But as long as I can cover-pop its not brawling. It's more guerilla. And a direwhale is a valid and well sized mobile cover. Or a DDC

Edited by Lily from animove, 24 September 2014 - 12:38 AM.


#89 Iyica de Tylmarande

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Posted 24 September 2014 - 12:36 AM

It's a good mech vs bad pilots. Most pilots when hit with high alpha at short range go 'oww I need to find cover' instead of 'okay time to go to town on this glass cannon'.

#90 Iyica de Tylmarande

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Posted 24 September 2014 - 12:47 AM

View PostGhogiel, on 24 September 2014 - 12:16 AM, said:

wat?
streaks can. But they rely on locks, have a higher cooldown and seem to deliberately distribute 1 missile per body part excluding the head.

#91 spectralthundr

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Posted 24 September 2014 - 12:50 AM

View PostGlythe, on 23 September 2014 - 04:36 PM, said:


The game was initially set on this premise. The first wave or two of mechs they came out with were different but not better/worse than what we had. Then they eventually settled on power creep.

And now we have clan mechs being better across the board (other than lights). If you're tryning to play with IS mechs against clan tech you're at a huge disadvantage right now.




That's what I was trying to say. I don't know why you felt the need

1) agree with me
2) make it sound like you're arguing with me while doing so


News flash, Clan mechs are supposed to be in some way OP, in MWO they aren't due to balancing. Just be glad those Maddogs can't swap their engines out, then you would really be crying. Secondly if you think one of those is going to alpha strike you and not be shut down almost instantly, you either don't understand the game very well or don't think before posting.

#92 Oderint dum Metuant

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Posted 24 September 2014 - 01:40 AM

View PostLily from animove, on 24 September 2014 - 12:36 AM, said:


A direwhale is a very nice suitable cover, And he can't preassure the doggy when ther eis a whale in his way. But you could of course try to show your back to the whale. Clan heavies are nimble enough to work in this condition. And no, I am not overheating, I can chainfire 2x3 SRMS's and my lases and heat situation is good. after this I cna still continue to fire lases, just not everythign I have. The "fire all you got" mentality is some very decent IS tactics, because you have only a few weapons compared to clanners and so your heat scale feels endless. But in clanners heat management is a vital part of survival.

my definition of brawl is open line of fire fights, with torso twisting and stuff. But as long as I can cover-pop its not brawling. It's more guerilla. And a direwhale is a valid and well sized mobile cover. Or a DDC


Why would anyone engage you on their own when your with a direwhale? Those Mad Dog Torso's come off super easy by the way.

Now the OP is about a 107pt alpha not about chain firing, we've already established that in terms of alpha striking the 107dmg pt build is not viable, the heat is simply to great at that short range.

The spread of SRM's from the Mad Dog is quite wide due to it's profile, and if you add in your example of chain fireing, well then your making an already bad build much worse, your increasing the spread of damage, and not delivering the full damage potential of the build........so why carry that build?

It's like a Direwolf with 9 PPC's sure it could fire them all and one shot you, but it wont be doing it again.
And if you chain fire them, what's the point? you might as well have brought 4 or 5 tons of HS and chain fire those instead...

Edited by DV McKenna, 24 September 2014 - 01:46 AM.


#93 MeiSooHaityu

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Posted 24 September 2014 - 01:51 AM

I don't know how OP this build will truly be with the heat it generates. I'm thinking it should be a great brawl build though. You don't need to Alpha, up close you could chain the SRMs or fire two launchers at a time, then follow up with some laser blasts. I see this as being a dangerous build. Heck, firing 2 or 3 launchers at a time can keep you at the redline without going over after an alpha and allow you to still sustain dangerous fire.

This will be a mech to watch. I think it is going to be a MF'er up close (well beyond what the Splatcat was).

Edited by MeiSooHaityu, 24 September 2014 - 01:52 AM.


#94 Lily from animove

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Posted 24 September 2014 - 02:11 AM

View PostDV McKenna, on 24 September 2014 - 01:40 AM, said:


Why would anyone engage you on their own when your with a direwhale? Those Mad Dog Torso's come off super easy by the way.

Now the OP is about a 107pt alpha not about chain firing, we've already established that in terms of alpha striking the 107dmg pt build is not viable, the heat is simply to great at that short range.

The spread of SRM's from the Mad Dog is quite wide due to it's profile, and if you add in your example of chain fireing, well then your making an already bad build much worse, your increasing the spread of damage, and not delivering the full damage potential of the build........so why carry that build?

It's like a Direwolf with 9 PPC's sure it could fire them all and one shot you, but it wont be doing it again.
And if you chain fire them, what's the point? you might as well have brought 4 or 5 tons of HS and chain fire those instead...


no and no and no.

No one srm fire is quite dense by the fact that all 6 points are rather close to each other, especially compared to other baots like TW, Catapults and such.

No two. yes you can alpha all 107 dmg, but taking into account that missiles have traveltime and lasers go to crosshair, this requires a target that is fixed in place. And since your lasers have a burntime longer than chainfiring 2x6 SRM's chainfired 2x3SRM6 is as much an alpha as a single CERML laserstrike.

And then you come to your "not alone part" right, this is the key, I am not alone, When me and my whole tema woudl have such builds and every mech cna be ripped apart in 2x alpha, but my mehc is toast, we can run in and instant blow up 4-5 mechs. Thats a lot better than sustaned firepower when 12 other mechs cna fully fight back. Why do all those meta gamers pakc massive amount of firepower in their builds? Because they rush in crush efficiently everything that is there. thats why srm's are omnipresent these days, they are massive and cool firepower, and lower weight than even PPC's. So why shooting 1 ppc shen I can unlaod 2 SRM6 for 24 damage and less heat?

#95 Sergeant Random

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Posted 24 September 2014 - 02:17 AM

View PostWillard Phule, on 23 September 2014 - 04:07 PM, said:

So far, the Mad Cat appears to be D.O.A. It can't stand up to anything...including a splatcat. The best thing it can do is provide LRM support with a few CERMLs to back it up.


View PostTamCoan, on 23 September 2014 - 05:11 PM, said:

So-far I'm pretty unimpressed with the mad-dog. Doesn't have the armor to stand up to a brawl, loses arms and side torsos faster than almost anything else I've seen. Haven't been the least bit concerned about running into one. They are actually pretty easy to take down. On the flip side, pretty difficult to pilot well. I'm a little concerned that it will be reduced to an LRM support boat.


I want whatever meds they are on.

#96 Viges

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Posted 24 September 2014 - 02:18 AM

I vote for this

#97 Oderint dum Metuant

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Posted 24 September 2014 - 02:28 AM

View PostLily from animove, on 24 September 2014 - 02:11 AM, said:


no and no and no.

No one srm fire is quite dense by the fact that all 6 points are rather close to each other, especially compared to other baots like TW, Catapults and such.

No two. yes you can alpha all 107 dmg, but taking into account that missiles have traveltime and lasers go to crosshair, this requires a target that is fixed in place. And since your lasers have a burntime longer than chainfiring 2x6 SRM's chainfired 2x3SRM6 is as much an alpha as a single CERML laserstrike.

And then you come to your "not alone part" right, this is the key, I am not alone, When me and my whole tema woudl have such builds and every mech cna be ripped apart in 2x alpha, but my mehc is toast, we can run in and instant blow up 4-5 mechs. Thats a lot better than sustaned firepower when 12 other mechs cna fully fight back. Why do all those meta gamers pakc massive amount of firepower in their builds? Because they rush in crush efficiently everything that is there. thats why srm's are omnipresent these days, they are massive and cool firepower, and lower weight than even PPC's. So why shooting 1 ppc shen I can unlaod 2 SRM6 for 24 damage and less heat?



Against a wide Target sure, the missile hardpoints are close together, against faster thinner targets not so much.

Perhaps it's the language barrier, by chain firing your SRM's your spreading your damage on the target even more so than for just using SRM's, and losing damage potential depending on available cover.

SRM's are prevalent again, as they were before in beta because they actually register damage again (mostly) which is why SRM's died off in the first place, couple that with the PPC nerfs and it's an SRM perfect playground.

The heat and its massive side torso hit boxes will always underpin it's ability to use it properly, unlike similar builds available on other clan chassis like the TW

Edited by DV McKenna, 24 September 2014 - 02:33 AM.


#98 STEF_

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Posted 24 September 2014 - 02:31 AM

I think that everyone saying Mad dog is OP because of 6srm should learn to play a lil....

edit: just made around 10 drops and every match had at least 2 mad dog. They have Never ever been determinant for the outcome of the match.
ST off in a blink. Legged in a minute. :/

Edited by Stefka Kerensky, 24 September 2014 - 02:37 AM.


#99 Ghogiel

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Posted 24 September 2014 - 02:33 AM

View PostIyica de Tylmarande, on 24 September 2014 - 12:47 AM, said:

streaks can. But they rely on locks, have a higher cooldown and seem to deliberately distribute 1 missile per body part excluding the head.

Posted Image

#100 Sergeant Random

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Posted 24 September 2014 - 02:38 AM

The end is nigh! Pack up your cockpit items and stock up on C-bills, MC and ammo! The Prophets have spoken of the SRMaggeddon, and it is near!

(Eh, whut? The Dire Wolf maxes out at just 2 missile hardpoints??? Dafuq???)





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