I imagine that if there is a tonnage limit the following scenario would play out;
Player one takes only 3 mechs, maxing out his tonnage.
Player two takes 4 mechs, maxing out his tonnage.
Initally player one out tons the opponent and survives the first encounter, albeit in a damaged mech. Player two respawns in his next mech and engages, and perhaps wins, but now must face P1 in a fresh mech.
Eventually, you get P1 in his last mech, likely damaged, up against P2 and his 3rd or 4th mech undamaged. P1 migh have the weight and weapons, but he still needs to eliminate 1-2 healthier, much smaller mechs to hold up his end of the fight for his team.
Now, imagine this with 12 players a side, all with varied loadouts, and you have a large "pool" of possible encounters between mech sizes and condition. Now teams have to contend with protecting damaged team mates, thinking about the risk versus benefit of taking damaged mechs "up front" during a battle, or hanging back hoping to get more shots in before they are destroyed.
What it might mean is that some Dropship matches only last 3 rounds because the other team runs out of mechs, or they are outnumbered in the last drop, having more firepower but fewer numbers and damaged armor.
With so many variables such as firepower, tonnage, numbers of mechs, degree of damage incurred, perhaps even an option by which when you have only taken 3 mechs (out of 4 slots) to skip a drop (ie drop #3 or drop #2) to have your last mech in the final drop (ie #3 or #4), and you have all sorts of great ways this can play out.
Sounds like a real fight to me.
Edited by TLBFestus, 26 September 2014 - 08:29 AM.