Forgive me if someone already brought this up, I skipped ahead in the thread because I wasn't willing to wade through ten more pages of identical arguments. But:
This is respawn based on mech destruction, yes? So.... I leg you. I peel open the can with some heavy weapons, then I rip you up with MG's until you are unarmed. Or, more realistically, thats what my team does to your team. While we are doing this, your team is doing it right back. The winner is the one with the last mech able to finish the match objective, and few people went past their first or second mech in the dropship.
Potential fixes that will nullify (in my opinion of course. your milage may vary) in the main all of the arguments regarding 1/1/1/1 vs tonnage limits vs points vs. et cetera ad nauseum.
Bigger maps- most of them should be double the size of Alpine Peaks at the least. All of a sudden medium mechs or fast heavies become dominant except in planetary assaults. Which is what they are for after all.
Specific objectives other than kill everyone or sit on a spawn point for x seconds. Recon missions where you get xp and cbills for every point of armor your team has left, Smash missions where you have to disable a base, Raids where you have to go to a resource base, "get" a resource and then make it back to your dropship to escape. Et Cetera...
Fog of war that makes BAP and ECM more useful. ECCM modules. Each team has to FIND each other first. Voila! Recon mechs are needed!
Spawn points for mechs and bases that change from match to match so, again, light mechs get used for recon like they are supposed to be.
Bases that fight back, requiring players to think about how to take them if they dont have some assaults to help them. Yes, the bases on assualt currently have automated defenses - that my grandmother could slap aside. How many people get taken out by them without it being just bad luck? Or stupidity, I did see one guy camp the enemy base once. For a little while.
Separate timers for game objectives versus overall match timer.
Basically this game needs matches that cater to the diffeent mech classes, rather than the Solaris VII-ish group matches we currently have. And for that matter, add Solaris VII to the CW as a neutral planet that has the competition play many people like. Ladders and winnings and wordfame and riches.
Just my .02 c-bills
Edited by Shadowdragonne, 29 September 2014 - 07:30 PM.