Gargoyle New King Of The Battlefield
#321
Posted 17 February 2015 - 06:19 AM
(if the Gargoyle get some major energy quirks, it could be interesting)
#322
Posted 17 February 2015 - 06:46 AM
Angry bovine, on 17 February 2015 - 05:45 AM, said:
How does the Timber Wolf carry more armor?
Anyway, i have a nice energy config that works well enough for me, i think the Gargoyle will get some decent agility andd energy quirks.
#323
Posted 17 February 2015 - 07:51 AM
Angry bovine, on 17 February 2015 - 05:45 AM, said:
The one advantage of the Gargoyle is it's extra health (increase to max armor penitential as well as additional structure) with the same speed envelope.
There can be advantages for an assault going as fast as a heavy/medium mech, but the reduced weapons is the cost. The question here is, is it enough of an advantage? The answer to that question I think is "Depends upon the pilot and how they use the mech."
#324
Posted 17 February 2015 - 08:33 AM
Txv900, on 13 December 2014 - 01:01 AM, said:
I got positive experiences with the 1xAC 10/2xSRM 6/1xERML combo...if you want to be a surprise for lights you can try it with 2xSSRM 6/2xMG/1xLPL/1xCAP
But it depends on your playstyle...
Odanan, on 17 February 2015 - 06:19 AM, said:
(if the Gargoyle get some major energy quirks, it could be interesting)
Looks funny to me and is worth a try...
#325
Posted 17 February 2015 - 12:03 PM
The Dire Whale can't be used twice in a CW drop deck due to a lack of 20 ton clan mechs.
#326
Posted 17 February 2015 - 12:39 PM
Tesunie, on 17 February 2015 - 07:51 AM, said:
The one advantage of the Gargoyle is it's extra health (increase to max armor penitential as well as additional structure) with the same speed envelope.
There can be advantages for an assault going as fast as a heavy/medium mech, but the reduced weapons is the cost. The question here is, is it enough of an advantage? The answer to that question I think is "Depends upon the pilot and how they use the mech."
In 3/3/3/3 it absolutely has a use. Full on 12 man 89kph rush tactics really catch a lot of people off guard.
However, anyone using this in CW is handicapping the **** out of their team. The extremely slight amount of armor it has over the Timberwolf is completely negated by its much larger size so all you are doing is spending 5 tons more in your drop deck and getting a lot less firepower and durability.
12 SPL or 12 CERSL make it into a hell of a vicious brawler though. Maps like Forest Colony and especially Frozen city are like automatic 800+ damage and minimum 4 kills. You always run the risk of Alpine, Tourmaline, or Terra Therma however. I have definitely had more than my share of fun terrorizing pugs with those builds.
Edited by Kain Thul, 17 February 2015 - 12:40 PM.
#327
Posted 18 February 2015 - 10:43 AM
CyclonerM, on 17 February 2015 - 06:46 AM, said:
Anyway, i have a nice energy config that works well enough for me, i think the Gargoyle will get some decent agility and energy quirks.
i got it wrong it carries the same armour (while stock 11 tons).... i sorta forgot about max armour lol sorry but ya its got good energy hard points (i play TT no hard points or quirks really and made my judgement based off that) i like the idea of a faster assault mech maybe some quirks will make it better (the lack of endo-steel with so many free slots being the main thing about it that bugs me)
#328
Posted 18 February 2015 - 10:53 AM
ArchSight, on 17 February 2015 - 12:03 PM, said:
The Dire Whale can't be used twice in a CW drop deck due to a lack of 20 ton clan mechs.
The Warhawk can be used twice (leaving room for 2 Adders or Ice Ferret/Myst Lynx if you want to run 240 tons) in a drop deck and is an actual Assault 'mech. Running two Gargoyles in your deck would just be like playing with a handicap--a good player can do well in anything but two Timberwolves would have saved 10 tons for your deck and given you more for your tonnage.
#329
Posted 18 February 2015 - 05:41 PM
Angry bovine, on 18 February 2015 - 10:43 AM, said:
Not same armor, more armor. It's a heavier mech, so it's max armor is greater. And with Internal Structure being based as double your maxed armor values... it does have more health overall compared to the Timberwolf.
#330
Posted 18 February 2015 - 07:03 PM
Have fun.
Edited by LtColVeers, 19 February 2015 - 07:19 AM.
#331
Posted 19 February 2015 - 04:49 AM
#332
Posted 19 February 2015 - 09:13 AM
The Gargoyle's speed matches the Timber Wolf, but the firepower does not... you would think then that maybe its armor is tougher to balance out this shortcoming, but alas it actually has 38 points less armor. Couple that with the fact that it's basically a really easy-to-shoot walking totem, it's not even half as good as the Timber Wolf. All these disadvantages just to put a faster engine on an assault, when you're definitely better off with a Timber Wolf. All its variants really force direct-fire too...
In the end, what you have is a waste of 5 tons. I would see the Timber Wolf replacing the Dire Wolf before this guy.
If you look up the specs on the Gargoyle, all the configs mount weapons nearly exclusively in the arms. This was supposed to make it easier to "Manage the logistics of repairing and rearming a Gargoyle." Since that applies to TT but not here, all the potential advantages to playing Gargoyle are non-existent in this game. That's my OP anyways...
EDIT:
To elaborate further on its tall silhouette... The fact that all your weapons are mounted low in the arms REALLY doesn't help you when most of the maps involve lots of hills. As far as CW is concerned, this guy would probably be best used on the most recent map edition, as it has a lot of canyons to shoot around from the side. The mech is tall, but it's also thin, so using canyon cover can help you capitalize on that, and the high speed for an assault mech helps that.
I still find the Gargoyle a very fun mech to use, and despite all the disadvantages I LOVE it's tallness. Having said that, it's probably the worst candidate to replace the Dire Wolf standard.
Edited by Repasy, 19 February 2015 - 09:20 AM.
#333
Posted 19 February 2015 - 10:45 AM
#334
Posted 19 February 2015 - 08:01 PM
#335
Posted 19 February 2015 - 08:07 PM
Repasy, on 19 February 2015 - 09:13 AM, said:
The Gargoyle's speed matches the Timber Wolf, but the firepower does not... you would think then that maybe its armor is tougher to balance out this shortcoming, but alas it actually has 38 points less armor. Couple that with the fact that it's basically a really easy-to-shoot walking totem, it's not even half as good as the Timber Wolf. All these disadvantages just to put a faster engine on an assault, when you're definitely better off with a Timber Wolf. All its variants really force direct-fire too...
In the end, what you have is a waste of 5 tons. I would see the Timber Wolf replacing the Dire Wolf before this guy.
If you look up the specs on the Gargoyle, all the configs mount weapons nearly exclusively in the arms. This was supposed to make it easier to "Manage the logistics of repairing and rearming a Gargoyle." Since that applies to TT but not here, all the potential advantages to playing Gargoyle are non-existent in this game. That's my OP anyways...
EDIT:
To elaborate further on its tall silhouette... The fact that all your weapons are mounted low in the arms REALLY doesn't help you when most of the maps involve lots of hills. As far as CW is concerned, this guy would probably be best used on the most recent map edition, as it has a lot of canyons to shoot around from the side. The mech is tall, but it's also thin, so using canyon cover can help you capitalize on that, and the high speed for an assault mech helps that.
I still find the Gargoyle a very fun mech to use, and despite all the disadvantages I LOVE it's tallness. Having said that, it's probably the worst candidate to replace the Dire Wolf standard.
Timberwolf has a max CT armor value of 92. with internal health at 46. This gives it a total health of 138.
Meanwhile
Gargoyle has a max CT armor value of 100, with internal health at 50/ This gives it a total health of 150.
The Gargoyle has a possible 12 extra points of health on it's CT alone. Sorry to say, but in MW:O, the Gargoyle has more armor. (Which admittedly probably doesn't look like much, but that's only on the CT. Not counting the rest of the mech's extra health.)
Now, I'm not going to argue with your other points here. They sound about right. I'd just argue that speed can be a powerful tool depending upon how it is used. It isn't something that everyone can use effectively.
#336
Posted 19 February 2015 - 11:03 PM
Tesunie, on 19 February 2015 - 08:07 PM, said:
Timberwolf has a max CT armor value of 92. with internal health at 46. This gives it a total health of 138.
Meanwhile
Gargoyle has a max CT armor value of 100, with internal health at 50/ This gives it a total health of 150.
The Gargoyle has a possible 12 extra points of health on it's CT alone. Sorry to say, but in MW:O, the Gargoyle has more armor. (Which admittedly probably doesn't look like much, but that's only on the CT. Not counting the rest of the mech's extra health.)
Now, I'm not going to argue with your other points here. They sound about right. I'd just argue that speed can be a powerful tool depending upon how it is used. It isn't something that everyone can use effectively.
It's true that you can max out the armor to a higher level than the Timber Wolf, but I don't enjoy doing this too much as it affects your weapons loads. Main point is the engine prevents the Gargoyle from reaching the same potential as the Timber Wolf. However you balance armor/weapons, the overall damage/armor efficiency won't ever eclipse the Timber Wolf. Despite being 5 tons heavier and matching speed, a Timber Wolf will win over a Gargoyle.
Edited by Repasy, 19 February 2015 - 11:06 PM.
#337
Posted 20 February 2015 - 12:24 PM
Slahne, on 10 December 2014 - 03:09 PM, said:
my brain right now
would love to see the unit Orcs running this camo on their mechs xD
too bad its fixed now looking not THAT green anymore. But would still work to look orcish
Edited by Lily from animove, 20 February 2015 - 12:32 PM.
#338
Posted 20 February 2015 - 12:29 PM
#339
Posted 20 February 2015 - 02:37 PM
The new Dire Wolf is going to be the Executioner.
95 tons means you can drop two in CW along with 2 Mist Lynx. We are gonna see a LOOOOOT of those kinds of drops when they unleash Wave 3, probably also a lot of 2x Ebon Jaguar + 2x Stormcrow.
IS has been warned, beware the Executioner lol. It's gonna be like 12-man drops of Highlanders with double the firepower.
I can taste the tears already...
EDIT:
Take note especially of the fourth variant. 7 energy slots... in one arm alone.
Get Rekt? Get EXE-D!
First modification I'm gonna make:
2x LRM20 w/ Artemis in the left arm
2x LRM ammo in left torso
7x ER Medium Laser in right arm
Targeting Computer IV in right torso
aditional ER Small Laser + Double Heat Sink to round out tonnage
Edited by Repasy, 20 February 2015 - 02:58 PM.
#340
Posted 20 February 2015 - 03:34 PM
Repasy, on 20 February 2015 - 02:37 PM, said:
The new Dire Wolf is going to be the Executioner.
95 tons means you can drop two in CW along with 2 Mist Lynx. We are gonna see a LOOOOOT of those kinds of drops when they unleash Wave 3, probably also a lot of 2x Ebon Jaguar + 2x Stormcrow.
IS has been warned, beware the Executioner lol. It's gonna be like 12-man drops of Highlanders with double the firepower.
I can taste the tears already...
EDIT:
Take note especially of the fourth variant. 7 energy slots... in one arm alone.
Get Rekt? Get EXE-D!
First modification I'm gonna make:
2x LRM20 w/ Artemis in the left arm
2x LRM ammo in left torso
7x ER Medium Laser in right arm
Targeting Computer IV in right torso
aditional ER Small Laser + Double Heat Sink to round out tonnage
360 missiles? and a 40lrm rack? what is that good for? runs dry faster than a sweat drop on terra therma.
And then al you are is a big version of a gargoyle, or a less punchy one of a Direwolf.
yes one arm to blow off, and bb fighting abilities.
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