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October Road Map - Feedback


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#441 HashtagComStarWasRight

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Posted 30 September 2014 - 10:48 AM

View PostNomex199, on 30 September 2014 - 10:45 AM, said:


It's just fraud. A lot of people spend $ for their Clan Mechs.


I'm sorry, are your Timber WOlves being taken away from you?

It's kind of silly to call fraud when you'll still be able to use all of the mechs you bought.

#442 Voivode

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Posted 30 September 2014 - 10:49 AM

Wow. A monthly roadmap for October before October even starts.

I remember when we'd get a roadmap for a month when there were only five days left in it. ;)

Nicely done, PGI. The changes seem well thought out and measured. 10/10

#443 Kaptain

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Posted 30 September 2014 - 11:01 AM

View PostVoivode, on 30 September 2014 - 10:49 AM, said:


Nicely done, PGI. The changes seem well thought out and measured. 10/10


"and measured" Yes, I agree. Perhaps the days of radically changing values are finally behind us and we can see more small changes to mechanics and weapon balance.

#444 Mitsuragi

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Posted 30 September 2014 - 11:17 AM

Looks great!

I 100% agree with everything in the roadmap.

#445 Wintersdark

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Posted 30 September 2014 - 11:20 AM

View PostKaptain, on 30 September 2014 - 11:01 AM, said:


"and measured" Yes, I agree. Perhaps the days of radically changing values are finally behind us and we can see more small changes to mechanics and weapon balance.
This.

I keep seeing complaints that given changes are too small.

I for one am very happy that the era of Paul Style huge sweeping changes is behind us. I'd much, much rather see small changes and more rapid iteration to dial things in just so.

The giant nerfs we've seen so often in the past so very often miss the mark, and cause severe collateral damage.

#446 Wintersdark

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Posted 30 September 2014 - 11:24 AM

View PostNomex199, on 30 September 2014 - 10:45 AM, said:


It's just fraud. A lot of people spend $ for their Clan Mechs.
Hardly. Its a multiplayer game. Things get buffed and nerfed all the time, you knew that going in. Its not like the JJ change is suddenly making Timberwolves uncompetitive. They'll still be tier 1 mechs, and likely remain the best mech in the game. Fraud? No. Not even close.

Edited by Wintersdark, 30 September 2014 - 11:24 AM.


#447 wanderer

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Posted 30 September 2014 - 11:24 AM

Quote

They are (will be) hardwired into the frame (omnipod), that's the point.


The entire point of an omnipod is that nothing is hardwired into it. If it's hardwired in an Omni, it's in ALL versions of the chassis- which is why the Summoner bites so hard.

People wouldn't be crying over it if jump jets weren't nerfed into the ground at terminal velocity. I mean, heaven help us- if MWO hadn't decided to come up with it's own arcane formulas for jumps and actually made sure that firing in midair was inaccurate regardless of active jets or not....we might never be having this discussion in the first place.

It's not even a matter of working around how TT works- it shows a total lack of understanding for the original game to begin with. Until that's fixed on the dev team, we're going to have more imbalancing, mis-guided "rebalancing" happening and ticking off players to boot.

Maybe if someone challenges Paul to a Nerf Gun battle to the death, winner takes over and then defeats him, we MIGHT have someone that isn't trying to balance the game from an outsider's perspective.

Quote

We did it recently for the better equipment that was supposed to be Clan Tech.


The devs were already quotable from pre-Clan-release that Clan 'Mechs were designed to be as close to 1:1 with IS 'Mechs of the same tonnage, and if they weren't, they'd balance them until it was so.

You fooled yourself all the way to the bank.

Edited by wanderer, 30 September 2014 - 11:26 AM.


#448 Nomex 99

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Posted 30 September 2014 - 11:27 AM

View PostKaptain, on 30 September 2014 - 11:01 AM, said:

Perhaps the days of radically changing values are finally behind us and we can see more small changes to mechanics and weapon balance.


You call this a small change? It's big like the Titanic and a lot of MWO will sink along with it.

#449 Rizzelbizzeg

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Posted 30 September 2014 - 11:29 AM

I dig the new direction of things: still allowing full customization but nudging people in certain directions using incentives instead of nerfs.

Like when people were, and probably still are, pushing for "sized" hardpoints (big ac, medium ac, or mg slot instead of any ballistic) that was removing an aspect of customizability. Now, with quirks around specific weapons, you can still put in whatever you want, but it encourages you towards an ac20 in that hunch or a ac2 on that dragon. The min-maxxers can max into a niche instead of a global "best."

#450 HashtagComStarWasRight

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Posted 30 September 2014 - 11:29 AM

View Postwanderer, on 30 September 2014 - 11:24 AM, said:

The entire point of an omnipod is that nothing is hardwired into it. If it's hardwired in an Omni, it's in ALL versions of the chassis- which is why the Summoner bites so hard.


Actually, no, the point of an omnipod (speaking lore-wise) is that it's a big modular pod you can swap around. The pod itself though is 'hardwired'. A (lore-appropriate) Clan warrior doesn't say "OK, I want a C-config pod on my right arm, and I want X, Y and Z in it". He just says "I want a C-pod for my Summoner" and you get the standard equipment in a -C pod.

The only time you see non-standard omnipods are with Mary Sue viewpoint characters. Like, say, Aidan Pryde's Timber Wolf that included jump jets in its specially-made omnipods.

So making the JJs 'hardwired' is actually hewing closer to the fluff.

#451 Deathlike

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Posted 30 September 2014 - 11:29 AM

View Postwanderer, on 30 September 2014 - 11:24 AM, said:

Maybe if someone challenges Paul to a Nerf Gun battle to the death, winner takes over and then defeats him, we MIGHT have someone that isn't trying to balance the game from an outsider's perspective.


QFT

However, this is probably not a challenge TBH...

#452 TercieI

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Posted 30 September 2014 - 11:36 AM

View PostNomex199, on 30 September 2014 - 11:27 AM, said:


You call this a small change? It's big like the Titanic and a lot of MWO will sink along with it.


LOL. I've heard that before, and almost always over more significant and less needed changes.

#453 Ovion

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Posted 30 September 2014 - 11:39 AM

View PostNomex199, on 30 September 2014 - 10:45 AM, said:

It's just fraud. A lot of people spend $ for their Clan Mechs.
Nothing has been taking away.
Everything promised has been delivered.

In the purchase agreement you read and made when buying the Clan Mechs or any other Mech Package, it said all stats are not final and are subject to change.
This is to account for future specific and general balance changes to the mech and game as a whole.

Additionally, anyone who purchased anything will have been able to see that such adjustments have been made time and time again.

Anyone who has purchased anything has had clear terms and conditions presented, as well as empirical evidence to that effect.

And on top of that... what does it kill?
Jump jets on meta-gauss Timber Wolves?
Having to mount 2-4 Jump Jets for S Torsos / Jump Jets?
Having to mount another Torso to have other things?

Just because you can't run these mechs anymore in the exact same way you were, you just have to adapt, like with any other adjustment, balance change or new release.

Hell.
Tabletop rules will change regularly.
Battletech, Warhammer, Warmahordes, etc.
New editions, new army books, new releases, everything will change and adjust what your armies and models will do.
You adapt.

(My Dark Eldar might have just been shafted royally. I'll adapt, I won't cry... too much.)

Edited by Ovion, 30 September 2014 - 11:41 AM.


#454 Sandtiger

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Posted 30 September 2014 - 11:40 AM

View PostHashtagComStarWasRight, on 30 September 2014 - 08:15 AM, said:


Jump Jets are meant for battlefield mobility. Pop-tarting is just an unfortunate result of the way they were implemented in this game, insofar as players will twist the intent of anything to give them the most advantage.


Spoken like someone who truly doesn't know the lore. Poptarting tactics were used throughout the game. When the clans captured Hans Victor Steiner Davion they used poptarting tactics out of the ocean to tear his forces to pieces. IS Mechs would often use poptarting in combination with their weapons capabilities. This is not an unfair advantage. This is good piloting,

Try Again

#455 HashtagComStarWasRight

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Posted 30 September 2014 - 11:49 AM

View PostSandtiger, on 30 September 2014 - 11:40 AM, said:


Spoken like someone who truly doesn't know the lore. Poptarting tactics were used throughout the game. When the clans captured Hans Victor Steiner Davion they used poptarting tactics out of the ocean to tear his forces to pieces. IS Mechs would often use poptarting in combination with their weapons capabilities. This is not an unfair advantage. This is good piloting,

Try Again


I'd like you to supply me a book and page number for your examples, because I don't remember that.

And the rules have no way to implement 'pop-tarting' outside of MWO. Because all movement takes place before weapon fire, if you tried to 'pop-tart' you would have no LOS to fire your guns (since you would have fallen behind the hill/building/whatever already).

Will await your substantion of claims.

#456 Metus regem

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Posted 30 September 2014 - 11:52 AM

Quote

Omnimech Fixed Jump Jet Slots

The current rule for Omnimechs is that slots are set by the Prime variant. For instance, the Prime variant of the Summoner has 5 fixed JJs and this rule is dictated across each variant. We are expanding this rule slightly when it comes specifically to Jump Jets so that the rule is determined by the variant instead. What this can mean, for example, is that the Timber Wolf S variant will come with 5 fixed JJs. This also means that if you are using (again, for example) the Timber Wolf Prime and decide to equip the RT omnipod of the Timber Wolf S you will have 2 fixed Jump Jets and another 2 if you equip the LT omnipod.



This should result in a much more fair relationship between Clan 'Mech variants and chassis.


So does this mean we can have the Timber Wolf D pods? Since with doing this, you are eliminating a more timeline appropriate variant of the chassis, that needs double missile racks for 4XCSSRM6 (2 per-side torso) with dual CERPPC's....

#457 Sandtiger

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Posted 30 September 2014 - 11:54 AM

View PostDarth Futuza, on 30 September 2014 - 08:38 AM, said:

Wait wut? Did you even read the post I was replying to? Nevermind.

If I were going to complain about something being OP, it'd be all the players with FPS > 20. So OP. So unfair.

Ugh oh! Sorry my friend. I think I hit the wrong quote button...MY Bad! =[ *smacks forehead* Epic Fail on my part!~Grins

#458 AdamBaines

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Posted 30 September 2014 - 12:13 PM

View PostMazerius, on 29 September 2014 - 05:28 PM, said:

/sees no Urbanmech on the roadmap.... /is sad

please fix this Russ! ;)


I agree Russ...please fix this so all the unholy Urbie lovers will stop their constant pestering!!!! ;)

#459 teabuzz

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Posted 30 September 2014 - 12:23 PM

Destruction of a Clan Side Torso

A 20% heat loss in those non-symmetrical energy builds could be pretty significant. Doubt it will make much of a difference for most loadouts, I hardly ever overheat after a torso is lost.

That's fine though. I expect some day the mechanics will be similar as when you are legged (but with much less of a penalty).

#460 Sandtiger

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Posted 30 September 2014 - 12:40 PM

View PostHashtagComStarWasRight, on 30 September 2014 - 11:49 AM, said:


I'd like you to supply me a book and page number for your examples, because I don't remember that.

And the rules have no way to implement 'pop-tarting' outside of MWO. Because all movement takes place before weapon fire, if you tried to 'pop-tart' you would have no LOS to fire your guns (since you would have fallen behind the hill/building/whatever already).

Will await your substantion of claims.


Apologies, I don't have time to buy the book and re read it after 20 years to find the specific page numbers. However, Michael A Stackpole is an Amazing Author. If you haven't read these books. I highly recommend it. But here is a link for an amazon buy. And what do you know just happens to be on the cover? ~Grins.

http://www.amazon.co...y/dp/0451453840

Here is another link to the wiki. Please Note: "[color=#000000]In addition to standard weapons fire, a 'Mech with jump jets can perform a combat maneuver known as [/color]Death from Above"[color=#000000] [/color]
http://www.sarna.net/wiki/Jump_Jet


The Minotaur.
using jump jets to leap in and out of cover while firing
away at range, these prototypes are best deployed against vehicles
and armored infantry, and often strike best when deployed in
advance, as part of an ambush.

http://d15yciz5bluc8...view.pdf?28cf69

I have to go back to work now. It's been fun! =]





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