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October Road Map - Feedback
#481
Posted 30 September 2014 - 06:04 PM
#482
Posted 30 September 2014 - 06:16 PM
HashtagComStarWasRight, on 30 September 2014 - 11:29 AM, said:
Actually, no, the point of an omnipod (speaking lore-wise) is that it's a big modular pod you can swap around. The pod itself though is 'hardwired'. A (lore-appropriate) Clan warrior doesn't say "OK, I want a C-config pod on my right arm, and I want X, Y and Z in it". He just says "I want a C-pod for my Summoner" and you get the standard equipment in a -C pod.
The only time you see non-standard omnipods are with Mary Sue viewpoint characters. Like, say, Aidan Pryde's Timber Wolf that included jump jets in its specially-made omnipods.
So making the JJs 'hardwired' is actually hewing closer to the fluff.
Not at all. In lore, an Omnipod contained a single weapon or piece of equipment, and pods would be swapped on and off of mechs as needed. Did your ERPPC get critted during combat? Takes 30 minutes to swap it for a fresh one, afterwards the techs can try to fix it while you are back out on the field. No functional ERPPCs left? Ok, just toss on an ERLL, ERML, and an extra heat sink pod. ("And fix my Particle Cannon A-SAP, technician caste surat!") The various letter designators only served to catagorize the most popular configurations. Sort of like how in MWO you would frequently only see one or two popular load outs for certain mechs. (For example, there was a time where pretty much every A1 Catapult was a SplatCat.) Inner Sphere Omnimechs can even use clan Omnipods with no issues. If it worked as you suppose that compatibility would make no sense.
#483
Posted 30 September 2014 - 06:16 PM
Another note is remember that the negative quirks on the Victor have been flushed so it is now considered a tier 1 mech again, which is why it is listed as such.
Another note is to remember that the existing quirks we gave the Awesome, Dragon, Centurion and Hunchback are being flushed for new ones that go a lot further
#484
Posted 30 September 2014 - 06:22 PM
Macksheen, on 30 September 2014 - 04:43 PM, said:
I'm guessing you've never used a YLW. Something that moves an Inner Sphere AC20 around the battlefield at over 100 kph is seriously good. Especially when it can still pack acceptable armor and a couple backup guns.
#485
Posted 30 September 2014 - 06:34 PM
Escef, on 30 September 2014 - 06:16 PM, said:
Nope, if your ERPPC took a hit the solution is to replace the entire pod with another one while the damaged pod is repaired.
A Timber Wolf arm 'pod' is basically the entire forearm below the elbow connector, for example.
The letter designations are the 'standard' pods that the Clans kept around in bulk for most of their mechwarriors. If you were a khan or ristar or something you could have custom pods made up, but for the rank and file it was 'choose one of A, B, C, Prime'.
#486
Posted 30 September 2014 - 06:35 PM
HashtagComStarWasRight, on 30 September 2014 - 06:34 PM, said:
Nope, if your ERPPC took a hit the solution is to replace the entire pod with another one while the damaged pod is repaired.
A Timber Wolf arm 'pod' is basically the entire forearm below the elbow connector, for example.
The letter designations are the 'standard' pods that the Clans kept around in bulk for most of their mechwarriors. If you were a khan or ristar or something you could have custom pods made up, but for the rank and file it was 'choose one of A, B, C, Prime'.
I suggest you go back to your core books and/or TRO 3050 and re-read the sections on how omnipods work.
#487
Posted 30 September 2014 - 07:00 PM
HashtagComStarWasRight, on 30 September 2014 - 02:50 PM, said:
This is not the thread for arguing. Just accept that you bringing up DFA is irrelevant because it has nothing to do with firing weapons while using jump jets.
I'm not arguing. Its hard to argue with someone who completely blew off my link to the book they requested.
Then completely overlooks the Minotaur information I posted as well.
And then to top it off can't understand that my reference to death from above was in context with "they can jump and fire, and do death from above as well as another piloting attack"
You are behaving like a bible basher that takes one sentence out of the bible and twists it to their individual need for proving a point. If you want to debate lore with me, you are going to have to do better.
#488
Posted 30 September 2014 - 07:20 PM
Sandtiger, on 30 September 2014 - 07:00 PM, said:
To be fair, novels and art are the two lowest men on the totem pole of what constitutes lore. As for game rules, the old Solaris 7 dueling rules did contain rules for firing while airborn. Those are some pretty obscure rules, though, and very hard to find in hard copy these days (not even sure if you can get them in pdf either).
#489
Posted 30 September 2014 - 07:29 PM
N0MAD, on 29 September 2014 - 02:56 PM, said:
I KNOW, RIGHT?
They're Soooooo OP that a whopping ~5-10% of players dropping are Light mechs! /rollseyes.
The data is clear. Players obviously love dropping in Assaults/Heavies to get destroyed by Light mechs. /sarcasm
Escef, on 30 September 2014 - 06:22 PM, said:
It's true. Also @Macksheen, don't forget that YLW is a medium mech, not being able to move it's arms is hardly a disadvantage when it can do 360 turns at the drop of a hat.
Edited by TankHamsta, 30 September 2014 - 07:34 PM.
#490
Posted 30 September 2014 - 07:30 PM
#491
Posted 30 September 2014 - 07:41 PM
TankHamsta, on 30 September 2014 - 07:29 PM, said:
They're Soooooo OP that a whopping ~5-10% of players dropping are Light mechs
I'm not venturing an opinion on the balance of lights either way here, but I do want to point out that not everybody only plays what's "best". Some people, such as myself, play mechs that suit their playstyle instead. As such, the reason I don't run lights has nothing to do with how good or bad they are, and everything to do with the fact that assaults are the class that suits my playstyle. I just don't have fun running mechs with limited firepower and durability, even if their mobility is superior.
#492
Posted 30 September 2014 - 08:44 PM
Sandtiger, on 30 September 2014 - 07:00 PM, said:
This is because you misread that quote. It wasn't saying you could jump, fire weapons, and also DFA. It was saying that in addition to normal weapon firing, you can instead execute a DFA attack during your movement phase.
Also you are the one who claimed there were examples of poptarting in the books. Thus the onus is on you to provide citations. I am not going to do your research for you.
#493
Posted 30 September 2014 - 08:52 PM
HashtagComStarWasRight, on 30 September 2014 - 08:44 PM, said:
Especially when you can't even do your own. Sandtiger isn't spot on, but so far he's been more accurate than you have.
#494
Posted 30 September 2014 - 10:46 PM
Edited by Purger of Man, 30 September 2014 - 10:46 PM.
#495
Posted 30 September 2014 - 11:03 PM
Andross Deverow, on 30 September 2014 - 10:16 AM, said:
PLEASE GOD MAKE THE ATLAS SOMETHING TO BE FEARED!
A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally. ”
No, like all mechs it's had it's day in the sunshine. Even in lore the Atlas becomes a passed by mech as bigger and better IS assaults start coming off the production lines
#496
Posted 01 October 2014 - 12:09 AM
The HBK-4G AC/20 double MG build is a popular one, but I really like my triple AC/2 Hunchie...
#497
Posted 01 October 2014 - 12:37 AM
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One of the things i noticed is when you had a Kitfox with triple ams and three tons of ammo, and even ams overload and ams range was that you got no rewards for the thousands of missiles you shot down.
#498
Posted 01 October 2014 - 01:18 AM
Following the example of hunckback 4G will have a quirk to the AC20 since it has a stock version the Awesome will surely have quirk for Lrm or PPC, as it has this basic armament.
what scares me is that every one of Awesome have lrms and ppc so if there receive Quirks based weapons, I'm afraid this is the end custom loadout and that goes a bit like on mmorpg has the frame with 20 specialization possible, but only a viable ... and that's bad for Mwo.
So Wait and see
#499
Posted 01 October 2014 - 01:19 AM
Quote
I dont understand the point of this. A mech loosing one of his side torsos (+arm) just lost half of its fireower. That means, he wont notice any reduced number of Heatsinks, am i right there?
#500
Posted 01 October 2014 - 01:34 AM
sirzorn, on 01 October 2014 - 01:19 AM, said:
I dont understand the point of this. A mech loosing one of his side torsos (+arm) just lost half of its fireower. That means, he wont notice any reduced number of Heatsinks, am i right there?
Depends on the loadout. But usually won't be noticed.
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