As for the Jester, I have always thought if a weapon designer were to design a direct fire jumping Catapult, given the Missile Catapult’s chassis to work from, the last thing on their mind would be to sacrifice a single degree of the missile Cat's 120/0-16/35 degree arc of fire, possible even pushing it out to 16/45 like the K2’s.
I can understand limiting a catapult's arc due to gun recoil forces but not an all energy catapult. The current 95/0-16/30 is pretty restrictive given the missile chassis’ more permissive limits. And since it’s fighting style depends so much on the jump jets, why in the heck would some weapon system designer drop two from its capacity? These deviations from the standard chassis did not make any sense at all.
Anyway I'm hoping PGI will mitigate some of the heavy nerfing and buff it up during another round of quirks. Personally I'm hoping for the same missile mech version torso twist/arc of fire with the announced JJ bump plus maybe a better heat efficiently due to the Jester’s decided design as an all energy mech. (akin to the Awsome)
Honestly the Jester, like all the Cats, suffers enough from the massive Catapult CT while allows easy access from 275 degrees. This plus their XL engine friendly side torsos, makes it is appealing to light mechs that want to start a knife fight. This hero was never a pay to win mech, its just not top tier material, but it was FUN (pre-nerfs). I hope a re-address will allow it to fill the niche it was specifically designed to.
Edited by FireDog, 30 September 2014 - 04:03 PM.