October Road Map - Feedback Continued
#601
Posted 29 October 2014 - 06:49 AM
Really I was hoping for damage or accuracy but expecting rate of fire.
It could also be taken as a failing of the MG. We need a lightweight ballistic option for those who do not value the critical damage bonus. I know I have seen other machine guns (light MG and heavy MG) on Sarna.
#602
Posted 29 October 2014 - 07:02 AM
Thanks Russ! You are the best!
My locust won't instaplode as easily as before
#603
Posted 29 October 2014 - 07:04 AM
#604
Posted 29 October 2014 - 07:17 AM
#605
Posted 29 October 2014 - 08:43 AM
Moreso than a quirk I believe the best thing to do for the C4 is 1) allow the 15x2 5x2 lrm configuration without ghost heat so that the benefit of having 4 missile hardpoints can be used to absolute efficiency, and 2) add a head energy hardpoint so that it can be more independent without heavily sacrificing the mech's close range defense.
C1 (my primary) will probably get some laser buffs since that's what it has over the other two. I mostly want to see both weapon system heat reduction or an improved cooling system, JJ height/twist for terrain navigation and close range defense, or CT internal hitpoint bonus. I use 2x20 so grouping bonus would be cool but greedy of me to hope for.
A1 I still don't see taken seriously (lots of hehe screenshake op 6x5) and if that build landed it above the others we will hopefully see quirks that don't buff this loadout much. I'm thinking missile speed slight buff, maybe target acquisition buff.
K2 I'd like to see projectile velocity for ppc and AC. That ought to be plenty since the chassis is not hurting on the list
Jester, heat management? laser range to compete with clan. Also doing fine according to the list.
#607
Posted 29 October 2014 - 09:02 AM
Gorgo7, on 29 October 2014 - 08:44 AM, said:
Er, no? That's all fine well and good - but it is hardly cannon. Might want to re-check what cannon means (in this case, matching previous published material / lore).
#608
Posted 29 October 2014 - 09:05 AM
You have the WVR-6R AC/5 quirks, but it can't possibly hope to use both of its two ballistic hardpoints with AC/5s unless it gives up at least 2 of the following: viable speed, jump jets, and other weapons.
Edited by Felio, 29 October 2014 - 09:12 AM.
#609
Posted 29 October 2014 - 09:16 AM
Macksheen, on 29 October 2014 - 09:02 AM, said:
No, dual AC/10 sounds like plenty of cannon to me.
(it may be you who needs to re-check what it means)
Edited by Felio, 29 October 2014 - 09:16 AM.
#610
Posted 29 October 2014 - 09:28 AM
Missile Weapon Heat Gen -10%
Missile Weapon Cooldown +10%
Tier 3, shouldn't this be 15%?
Edited by Triban, 29 October 2014 - 09:29 AM.
#611
Posted 29 October 2014 - 09:31 AM
Mindwyrm, on 29 October 2014 - 12:09 AM, said:
Actually I believe the HGN's were previewed as getting armor or internal buffs to legs, I forget which. But PGI is planning on acknowledging what they are famous for.
Summon3r, on 29 October 2014 - 06:15 AM, said:
All signs point to yes it will. We have been told via Twitter that there is a mech slated for ERPPC quirks, its hard to imagine what that could be besides the 9M.
Felio, on 29 October 2014 - 06:49 AM, said:
Really I was hoping for damage or accuracy but expecting rate of fire.
I'd worry about +SRM range long before I worried about +MG range being so bad its a wasted quirk.
Sjorpha, on 29 October 2014 - 07:04 AM, said:
That is an interesting question. It stands to reason that yes they do. But I've never seen that confirmed. We do know that each laser is different: LPL quirks are LPL only, LL quirks are LL only. ERLL quirks are ERLL only. etc.
Gorgo7, on 29 October 2014 - 08:44 AM, said:
Macksheen, on 29 October 2014 - 09:02 AM, said:
The word some of you are looking for is canon. One 'n' if you are referring to the lore/fluff of a game. Not two.
Disgusting puns are disgusting.
#612
Posted 29 October 2014 - 09:58 AM
Quote
...[color=#FF0000]Large Laser Duration +12.5%[/color]
[color=#FF0000]Laser Weapon Duration +12.5%[/color]
Really?
#613
Posted 29 October 2014 - 10:26 AM
Hoax415, on 29 October 2014 - 09:31 AM, said:
I'd worry about +SRM range long before I worried about +MG range being so bad its a wasted quirk.
Oh, I posted about that earlier. But at least with SRMs, you can land every missile on a stationary target even at extended range. It's still a terrible quirk, but MG range rises to another level of astonishing suckery. With MGs, it doesn't matter how good your aim is, because they are made to fly all over the place.
#614
Posted 29 October 2014 - 10:30 AM
Macksheen, on 29 October 2014 - 09:02 AM, said:
Cannon is irrelevant in this instance, in this whole argument actually.
What matters in the end is what people are playing.
K2's with PPC are few and far between, is that how you run yours?
I don't. I use all large lasers. My buddy runs his with UAC5's and 4 med lasers.
The top players (I would bet the majority of players) in the last challenge all used a heavy ballistic loadout.
Thus, including an upgrade for what the people want, not what a dusty paper backed tome postulates is relevant.
BTW this game is MWO not BT. This is a real time simulator based upon a premise. It is not a cannon game. Those who argue it's not cannon should consider that as soon as you move away from the table top game cannon is no longer applicable as a term under any circumstances. If it's not the Bible then it's not cannon.
If you feel that correcting my use of it is appropriate then you should use the term correctly yourself.
It's only cannon if it is played as it was designed and written. We are not doing that here.
Comprehend?
Edited by Gorgo7, 29 October 2014 - 10:32 AM.
#615
Posted 29 October 2014 - 11:23 AM
Gorgo7, on 29 October 2014 - 10:30 AM, said:
What matters in the end is what people are playing.
K2's with PPC are few and far between, is that how you run yours?
I don't. I use all large lasers. My buddy runs his with UAC5's and 4 med lasers.
The top players (I would bet the majority of players) in the last challenge all used a heavy ballistic loadout.
Thus, including an upgrade for what the people want, not what a dusty paper backed tome postulates is relevant.
BTW this game is MWO not BT. This is a real time simulator based upon a premise. It is not a cannon game. Those who argue it's not cannon should consider that as soon as you move away from the table top game cannon is no longer applicable as a term under any circumstances. If it's not the Bible then it's not cannon.
If you feel that correcting my use of it is appropriate then you should use the term correctly yourself.
It's only cannon if it is played as it was designed and written. We are not doing that here.
Comprehend?
Make PPCs more efficient than AC10s on the Catapult, and people will use them.
#616
Posted 29 October 2014 - 12:05 PM
- A 'mech should get two general quirks (family of weapons; energy/ballistic/missile) before any specific quirk (single weapon) is added.
- A 'mech's general quirks must positively affect whatever weapons the 'mech was designed with.
- A 'mechs specific quirks (for a single weapon type) can only be selected from weapons the 'mech was designed with.
- When possible, general quirks should favor the 'main' weapons of the original chassis.
This same logic can be applied to all chassis. While I'm sure the LCT-1V would be great with an ERLL specific quirk, the Locust didn't leave the factory floor designed to be an ERLL carrier. General energy quirks would serve it better. (Really, 50% stronger general energy quirks and *no* specific quirks would serve it best)
On the whole, I think quirks will be more effective and last longer without modification if more general quirks are applied with only a handful of specific quirks used in special cases, like the Hunchback 4G AC/20. Picking a single weapon system the 'mech favors can work for a few chassis that are obviously designed around that weapon, but trying to do so over multiple chassis with more general loudouts will cause issues.
Assigning quirks to 'mechs based on currently popular builds is a bad long-range plan. Centurions may not always be SRM brawlers and Catapults may not always use twin AC/10s, depending on future weapon balance actions. A preference for general quirks over specifics will hold up better over time, and a preference for the original loudouts over custom setups will survive future balance passes with less maintenance.
Edited by Malleus011, 29 October 2014 - 12:06 PM.
#617
Posted 29 October 2014 - 12:12 PM
Triban, on 29 October 2014 - 09:28 AM, said:
Missile Weapon Heat Gen -10%
Missile Weapon Cooldown +10%
Tier 3, shouldn't this be 15%?
I actually like those quirks. Normally you would get 2 7.5% quirks for a specific weapon and general quirk. In this case since there is not a specific weapon they gave a higher general quirk. I wish they would do the same thing to the mechs that got non-stock weapon quirks instead of the split quirk with the non-standard weapon.
#618
Posted 29 October 2014 - 12:47 PM
Now which ones Battlemaster D and G are? Both got support weapon PPC, skirmish weapons medium lasers and brawling weapons MGs.
#619
Posted 29 October 2014 - 01:05 PM
Based on your post here, I noticed chassis classified as Skirmisher get's no Missile quirks. Is that across all variants, even if the variant has Missile hardpoints?
Or does that imply that one day we may get MRMs?
Jody
#620
Posted 29 October 2014 - 01:10 PM
Gorgo7, on 29 October 2014 - 10:30 AM, said:
What matters in the end is what people are playing.
K2's with PPC are few and far between, is that how you run yours?
I don't. I use all large lasers. My buddy runs his with UAC5's and 4 med lasers.
The top players (I would bet the majority of players) in the last challenge all used a heavy ballistic loadout.
Thus, including an upgrade for what the people want, not what a dusty paper backed tome postulates is relevant.
BTW this game is MWO not BT. This is a real time simulator based upon a premise. It is not a cannon game. Those who argue it's not cannon should consider that as soon as you move away from the table top game cannon is no longer applicable as a term under any circumstances. If it's not the Bible then it's not cannon.
If you feel that correcting my use of it is appropriate then you should use the term correctly yourself.
It's only cannon if it is played as it was designed and written. We are not doing that here.
Comprehend?
I understand what you are trying to say, though disagree those are the right words.
Irregardless, its a mute point.
Edited by Macksheen, 29 October 2014 - 01:12 PM.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users