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October Road Map - Feedback Continued


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#601 Felio

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Posted 29 October 2014 - 06:49 AM

Machine guns (especially IS MGs) are garbage at the edge of their optimal range anyway, so any +MG range quirks are a waste of a quirk.

Really I was hoping for damage or accuracy but expecting rate of fire.

It could also be taken as a failing of the MG. We need a lightweight ballistic option for those who do not value the critical damage bonus. I know I have seen other machine guns (light MG and heavy MG) on Sarna.

#602 GenJack

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Posted 29 October 2014 - 07:02 AM

Cannot wait to see these amazing IS Quirks in action!!!

Thanks Russ! You are the best!

My locust won't instaplode as easily as before :D

#603 Sjorpha

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Posted 29 October 2014 - 07:04 AM

Do boosts to specific missile weapons also work with their artemins versions? (as in srm4 boost works for Asrm4?)

#604 Tastian

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Posted 29 October 2014 - 07:17 AM

I'm really looking forward to the IS quirk pass. I'm glad PGI split up many specific weapon buffs between their general class and a specific weapon but it still feels as though many of the stock loadouts are being ignored and many mechs are getting pigeon holed to use specific weapons.

#605 SerratedBlaze

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Posted 29 October 2014 - 08:43 AM

In terms of catapults I wouldn't have expected the A1 to be higher than C1, Or C1 higher than C4.

Moreso than a quirk I believe the best thing to do for the C4 is 1) allow the 15x2 5x2 lrm configuration without ghost heat so that the benefit of having 4 missile hardpoints can be used to absolute efficiency, and 2) add a head energy hardpoint so that it can be more independent without heavily sacrificing the mech's close range defense.

C1 (my primary) will probably get some laser buffs since that's what it has over the other two. I mostly want to see both weapon system heat reduction or an improved cooling system, JJ height/twist for terrain navigation and close range defense, or CT internal hitpoint bonus. I use 2x20 so grouping bonus would be cool but greedy of me to hope for.

A1 I still don't see taken seriously (lots of hehe screenshake op 6x5) and if that build landed it above the others we will hopefully see quirks that don't buff this loadout much. I'm thinking missile speed slight buff, maybe target acquisition buff.

K2 I'd like to see projectile velocity for ppc and AC. That ought to be plenty since the chassis is not hurting on the list

Jester, heat management? laser range to compete with clan. Also doing fine according to the list.

#606 Gorgo7

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Posted 29 October 2014 - 08:44 AM

View PostDimitry Matveyev, on 29 October 2014 - 04:48 AM, said:


CPLT-K2 is about PPC's not lasers. This quirk is nearly useless for canonic K2.

Winner of the Catapult Chassis ran 2xAC10 and 4 med lasers. Is that cannon enough for you?

#607 Macksheen

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Posted 29 October 2014 - 09:02 AM

View PostGorgo7, on 29 October 2014 - 08:44 AM, said:

Winner of the Catapult Chassis ran 2xAC10 and 4 med lasers. Is that cannon enough for you?

Er, no? That's all fine well and good - but it is hardly cannon. Might want to re-check what cannon means (in this case, matching previous published material / lore).

#608 Felio

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Posted 29 October 2014 - 09:05 AM

You gave the SDR-5V medium pulse laser quirks. But it can't use MPLs while also using its defining feature, 12 JJ, unless it goes slower than the SDR-5D.

You have the WVR-6R AC/5 quirks, but it can't possibly hope to use both of its two ballistic hardpoints with AC/5s unless it gives up at least 2 of the following: viable speed, jump jets, and other weapons.

Edited by Felio, 29 October 2014 - 09:12 AM.


#609 Felio

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Posted 29 October 2014 - 09:16 AM

View PostMacksheen, on 29 October 2014 - 09:02 AM, said:

Er, no? That's all fine well and good - but it is hardly cannon. Might want to re-check what cannon means (in this case, matching previous published material / lore).


No, dual AC/10 sounds like plenty of cannon to me.

(it may be you who needs to re-check what it means)

Edited by Felio, 29 October 2014 - 09:16 AM.


#610 Triban

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Posted 29 October 2014 - 09:28 AM

Catapult A1 - Tier 3 Support

Missile Weapon Heat Gen -10%
Missile Weapon Cooldown +10%

Tier 3, shouldn't this be 15%?

Edited by Triban, 29 October 2014 - 09:29 AM.


#611 Hoax415

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Posted 29 October 2014 - 09:31 AM

View PostMindwyrm, on 29 October 2014 - 12:09 AM, said:

I'd like to suggest boosting the JJ capability and lowering the fall damage for the Highlanders. Especially the fall damage part, since the legs were specifically redesigned for the "Highlander Burial"


Actually I believe the HGN's were previewed as getting armor or internal buffs to legs, I forget which. But PGI is planning on acknowledging what they are famous for.

View PostSummon3r, on 29 October 2014 - 06:15 AM, said:

can aws-9m have erppc quirks :D


All signs point to yes it will. We have been told via Twitter that there is a mech slated for ERPPC quirks, its hard to imagine what that could be besides the 9M.

View PostFelio, on 29 October 2014 - 06:49 AM, said:

Machine guns (especially IS MGs) are garbage at the edge of their optimal range anyway, so any +MG range quirks are a waste of a quirk.

Really I was hoping for damage or accuracy but expecting rate of fire.


I'd worry about +SRM range long before I worried about +MG range being so bad its a wasted quirk.

View PostSjorpha, on 29 October 2014 - 07:04 AM, said:

Do boosts to specific missile weapons also work with their artemins versions? (as in srm4 boost works for Asrm4?)


That is an interesting question. It stands to reason that yes they do. But I've never seen that confirmed. We do know that each laser is different: LPL quirks are LPL only, LL quirks are LL only. ERLL quirks are ERLL only. etc.

View PostGorgo7, on 29 October 2014 - 08:44 AM, said:

Winner of the Catapult Chassis ran 2xAC10 and 4 med lasers. Is that cannon enough for you?

View PostMacksheen, on 29 October 2014 - 09:02 AM, said:

Er, no? That's all fine well and good - but it is hardly cannon. Might want to re-check what cannon means (in this case, matching previous published material / lore).


The word some of you are looking for is canon. One 'n' if you are referring to the lore/fluff of a game. Not two.

Disgusting puns are disgusting.

#612 Kamies

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Posted 29 October 2014 - 09:58 AM

Quote

QuickDraw 4G - Tier 5 Skirmisher

...[color=#FF0000]Large Laser Duration +12.5%[/color]
[color=#FF0000]Laser Weapon Duration +12.5%[/color]


Really? :wacko:

#613 Felio

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Posted 29 October 2014 - 10:26 AM

View PostHoax415, on 29 October 2014 - 09:31 AM, said:


I'd worry about +SRM range long before I worried about +MG range being so bad its a wasted quirk.



Oh, I posted about that earlier. But at least with SRMs, you can land every missile on a stationary target even at extended range. It's still a terrible quirk, but MG range rises to another level of astonishing suckery. With MGs, it doesn't matter how good your aim is, because they are made to fly all over the place.

#614 Gorgo7

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Posted 29 October 2014 - 10:30 AM

View PostMacksheen, on 29 October 2014 - 09:02 AM, said:

Er, no? That's all fine well and good - but it is hardly cannon. Might want to re-check what cannon means (in this case, matching previous published material / lore).

Cannon is irrelevant in this instance, in this whole argument actually.
What matters in the end is what people are playing.
K2's with PPC are few and far between, is that how you run yours?
I don't. I use all large lasers. My buddy runs his with UAC5's and 4 med lasers.
The top players (I would bet the majority of players) in the last challenge all used a heavy ballistic loadout.
Thus, including an upgrade for what the people want, not what a dusty paper backed tome postulates is relevant.
BTW this game is MWO not BT. This is a real time simulator based upon a premise. It is not a cannon game. Those who argue it's not cannon should consider that as soon as you move away from the table top game cannon is no longer applicable as a term under any circumstances. If it's not the Bible then it's not cannon.
If you feel that correcting my use of it is appropriate then you should use the term correctly yourself.
It's only cannon if it is played as it was designed and written. We are not doing that here.
Comprehend?

Edited by Gorgo7, 29 October 2014 - 10:32 AM.


#615 Kmieciu

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Posted 29 October 2014 - 11:23 AM

View PostGorgo7, on 29 October 2014 - 10:30 AM, said:

Cannon is irrelevant in this instance, in this whole argument actually.
What matters in the end is what people are playing.
K2's with PPC are few and far between, is that how you run yours?
I don't. I use all large lasers. My buddy runs his with UAC5's and 4 med lasers.
The top players (I would bet the majority of players) in the last challenge all used a heavy ballistic loadout.
Thus, including an upgrade for what the people want, not what a dusty paper backed tome postulates is relevant.
BTW this game is MWO not BT. This is a real time simulator based upon a premise. It is not a cannon game. Those who argue it's not cannon should consider that as soon as you move away from the table top game cannon is no longer applicable as a term under any circumstances. If it's not the Bible then it's not cannon.
If you feel that correcting my use of it is appropriate then you should use the term correctly yourself.
It's only cannon if it is played as it was designed and written. We are not doing that here.
Comprehend?

Make PPCs more efficient than AC10s on the Catapult, and people will use them.

#616 Malleus011

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Posted 29 October 2014 - 12:05 PM

Suggested guidelines for Quirks:
  • A 'mech should get two general quirks (family of weapons; energy/ballistic/missile) before any specific quirk (single weapon) is added.
  • A 'mech's general quirks must positively affect whatever weapons the 'mech was designed with.
  • A 'mechs specific quirks (for a single weapon type) can only be selected from weapons the 'mech was designed with.
  • When possible, general quirks should favor the 'main' weapons of the original chassis.
For example, the K2 can have a ballistic or energy general quirk, because they were built with those weapon systems. However, it cannot have an energy duration general quirk, because it wouldn't have helped the stock PPC's (and the 'mech would not have been specifically designed only to boost secondary weapons like medium lasers). It cannot have a specific quirk to boost heavy auto cannons or gauss rifles as the stock 'mech was not equipped with these weapons at the factory. Applying any quirks to ballistics makes little sense for the K2 - the factory didn't optimize the K2 around the twin MGs, it was built to carry twin PPC and backup weapons.


This same logic can be applied to all chassis. While I'm sure the LCT-1V would be great with an ERLL specific quirk, the Locust didn't leave the factory floor designed to be an ERLL carrier. General energy quirks would serve it better. (Really, 50% stronger general energy quirks and *no* specific quirks would serve it best)

On the whole, I think quirks will be more effective and last longer without modification if more general quirks are applied with only a handful of specific quirks used in special cases, like the Hunchback 4G AC/20. Picking a single weapon system the 'mech favors can work for a few chassis that are obviously designed around that weapon, but trying to do so over multiple chassis with more general loudouts will cause issues.

Assigning quirks to 'mechs based on currently popular builds is a bad long-range plan. Centurions may not always be SRM brawlers and Catapults may not always use twin AC/10s, depending on future weapon balance actions. A preference for general quirks over specifics will hold up better over time, and a preference for the original loudouts over custom setups will survive future balance passes with less maintenance.

Edited by Malleus011, 29 October 2014 - 12:06 PM.


#617 VanillaG

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Posted 29 October 2014 - 12:12 PM

View PostTriban, on 29 October 2014 - 09:28 AM, said:

Catapult A1 - Tier 3 Support

Missile Weapon Heat Gen -10%
Missile Weapon Cooldown +10%

Tier 3, shouldn't this be 15%?

I actually like those quirks. Normally you would get 2 7.5% quirks for a specific weapon and general quirk. In this case since there is not a specific weapon they gave a higher general quirk. I wish they would do the same thing to the mechs that got non-stock weapon quirks instead of the split quirk with the non-standard weapon.

#618 Kamies

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Posted 29 October 2014 - 12:47 PM

This is how they mostly define brawlers, skirmishers and supports: http://mwomercs.com/...ost__p__3864985

Now which ones Battlemaster D and G are? Both got support weapon PPC, skirmish weapons medium lasers and brawling weapons MGs.

#619 Jody Von Jedi

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Posted 29 October 2014 - 01:05 PM

Russ,

Based on your post here, I noticed chassis classified as Skirmisher get's no Missile quirks. Is that across all variants, even if the variant has Missile hardpoints?

Or does that imply that one day we may get MRMs?

Jody

#620 Macksheen

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Posted 29 October 2014 - 01:10 PM

View PostGorgo7, on 29 October 2014 - 10:30 AM, said:

Cannon is irrelevant in this instance, in this whole argument actually.
What matters in the end is what people are playing.
K2's with PPC are few and far between, is that how you run yours?
I don't. I use all large lasers. My buddy runs his with UAC5's and 4 med lasers.
The top players (I would bet the majority of players) in the last challenge all used a heavy ballistic loadout.
Thus, including an upgrade for what the people want, not what a dusty paper backed tome postulates is relevant.
BTW this game is MWO not BT. This is a real time simulator based upon a premise. It is not a cannon game. Those who argue it's not cannon should consider that as soon as you move away from the table top game cannon is no longer applicable as a term under any circumstances. If it's not the Bible then it's not cannon.
If you feel that correcting my use of it is appropriate then you should use the term correctly yourself.
It's only cannon if it is played as it was designed and written. We are not doing that here.
Comprehend?

I understand what you are trying to say, though disagree those are the right words.

Irregardless, its a mute point.

Edited by Macksheen, 29 October 2014 - 01:12 PM.






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