Nightshade24, on 12 October 2014 - 01:09 AM, said:
Edit: you also forget that it's MW: O that added the extra jump jet hardpoints to the Spider 5V, not the standard one. (8 max, it was legendary for it's jumping in BT the same way the dasher is for it's running)
However... anyone know what gravity and atmosphere these JJ values are at? there is quite a lot of difference in JJ'ing in a no atmosphere environment or a low / high gravity area and/or winds...
SgtMagor, on 12 October 2014 - 01:18 AM, said:
Jumpjets always had vector thrusting. Mechanical jump boosters didn't.
Troopwe, on 12 October 2014 - 01:24 AM, said:
And another bulkie 70 ton would be a good choise....... how? I mean compared to the 70t CFT? Because you can use some more M-Laser? YEY Terra Terma GO!
The Black knight is all energy. That's THE WORST set up to use against the clans, triply so on Terra Therma.
Troopwe, on 12 October 2014 - 01:24 AM, said:
We don't want a laser vomit mech, that's the wrong course of action. As for naming one, look at the Flashman, that's actually a better choice than the Black Knight, because of it's high engine cap (It can mount XL 375, compared to the cap of 350 for the BK).
Edited by IraqiWalker, 12 October 2014 - 01:28 AM.