Player Base Last Weekend Was 28,341+
#41
Posted 07 October 2014 - 02:24 PM
#42
Posted 07 October 2014 - 02:26 PM
N0MAD, on 07 October 2014 - 02:08 PM, said:
have to ask DONTOR. I'm simply going off the number he posted. I have no idea if it is reward money only, or what.
#43
Posted 07 October 2014 - 02:27 PM
DONTOR, on 07 October 2014 - 02:18 PM, said:
That's assuming they didn't just round it up to the closest mil, which we really don't know. Because if it's CBills amassed in total, that's a huge difference.
Edited by Torgun, 07 October 2014 - 02:28 PM.
#45
Posted 07 October 2014 - 02:30 PM
N0MAD, on 07 October 2014 - 01:49 PM, said:
I play WT at well Aussie times not US or Euro peak times and there are usually 30-40k players online at any given time...
WT also suffers from abysmal balance across the board. Weapons either work MUCH too well, or not at all *AHEM*GERMAN CANNONS WITH HE/M NOT DOING ANYTHING*AHEM*, DM's are either too tanky (BS-17's anyone?) or too weak (Basically every non-bomber wing), and tanks suffer from both in varying degrees of suck.
WarThunder is the least optimal game you can compare this too, because as badly balanced as MWO is, WT is worse.
#46
Posted 07 October 2014 - 02:30 PM
Wintersdark, on 07 October 2014 - 02:21 PM, said:
where was this number posted, anyhow?
I mean I don't recall their being "earnings" trackers anywhere before, so I woul dhave to assume it was specifically for the Tournament? Hence it would be tracking tourney winnings as a way to "show off "That "this could be you"?
#47
Posted 07 October 2014 - 02:31 PM
That's better than I would have expected actually.
Edited by Pjwned, 07 October 2014 - 02:34 PM.
#48
Posted 07 October 2014 - 02:32 PM
Torgun, on 07 October 2014 - 02:27 PM, said:
That's assuming they didn't just round it up to the closest mil, which we really don't know. Because if it's CBills amassed in total, that's a huge difference.
http://mwomercs.com/tournaments
pretty obvious it was tracking tournament winnings.
#49
Posted 07 October 2014 - 02:32 PM
Bishop Steiner, on 07 October 2014 - 02:30 PM, said:
I mean I don't recall their being "earnings" trackers anywhere before, so I woul dhave to assume it was specifically for the Tournament? Hence it would be tracking tourney winnings as a way to "show off "That "this could be you"?
It was also where they posted the scoring formula for the tournament and for the bonus (slightly different, as there was no +20 win bonus and only wins qualified), and where they posted your personal bonus earnings.
The total earned was directly above your personal bonus amount.
#50
Posted 07 October 2014 - 02:33 PM
What percentage of the player base actually invests regularly or even more than once?
Just let that sink in for a moment then justify how on Earth the player base is a mere 2800 give or take and PGI isn't bankrupt.
#52
#54
Posted 07 October 2014 - 02:36 PM
Tangelis, on 07 October 2014 - 02:33 PM, said:
But they had to directly shoehorn into the game us not being able to choose game modes anymore. That doesnt speak to high population.
Testing, then vetting, then asking players, then reworking using the players input then revetting THEN maybe going live (you know; development) WOULD.
But then theyd have to actually turn over a new leaf for that
Edited by Mechwarrior Buddah, 07 October 2014 - 02:37 PM.
#55
Posted 07 October 2014 - 02:38 PM
Torgun, on 07 October 2014 - 02:36 PM, said:
Only the 500K payouts or payouts in total for all who opted in? "Global CBill winnings" make it too much up to interpretation.
Only for those looking for ambiguity.
Posted with the winning formula, in the opt in screen only. Increased only in 500k increments.
Either PGI is going a long way to mislead people (and if they are as incompetent as some claim, they shouldn't be so good at misleading. It's tough to be devious), or people are simply trying to find reasons to doubt and be negative.
#56
Posted 07 October 2014 - 02:38 PM
DONTOR, on 07 October 2014 - 01:21 PM, said:
Zoid, on 07 October 2014 - 01:38 PM, said:
Votanin FleshRender, on 07 October 2014 - 01:42 PM, said:
Replace "players" by "accounts" ...
#57
Posted 07 October 2014 - 02:39 PM
Mechwarrior Buddah, on 07 October 2014 - 02:36 PM, said:
But they had to directly shoehorn into the game us not being able to choose game modes anymore. That doesnt speak to high population.
Testing, then vetting, then asking players, then reworking using the players input then revetting THEN maybe going live (you know; development) WOULD.
But then theyd have to actually turn over a new leaf for that
Huh, turning over a new leaf. Yeah, some folks talk about that a lot, but actions..well actions are murkier.
Edited by Bishop Steiner, 07 October 2014 - 02:41 PM.
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