Dawnstealer, on 08 October 2014 - 08:08 PM, said:
That's what is meant by the engine having a negative weight. The first time new players attempt to mount an SD 60 on a mech, they would look at their tonnage and say *Why am I gaining tonnage when I put in this engine?" and something similar to that effect when they see the engine stats and see a negative number. Because it has to be to account for the tonnage it was originally given, and the necessary "engine" heatsinks under the current system.
So frankly it was just better to make the minimum cutoff at 100 rated engines. That way, without an inventory queue system, players can manually add the difference in heatsinks to make a legally constructed mech. But naturally it would mean that the famous underdog mech would have a hard time being included without something needing to be changed.
And that's why having reduced stock armor levels is a good solution with that mech. It keeps the current system intact, with minimal impact to the stock loadouts. And as with any stock mech, players are free to adjust components and armor as they wish. It just makes the Urbie the one and likely only exception to the "stock mechs have 2x armor levels in MWO" PGI rule.
Edited by Mechwarrior Mousse, 08 October 2014 - 08:37 PM.